Gretvols
(dark dwellers)STR d6+8 INT 1 (an. d3+3)
DEX d4+2 WIL d4+3
CON d8+4 PER 1 (an. d3+1)
dur as CON AC 9+/8/4/2
Mov walk 3 burrow (sb) # act 1
RS O/1
Attacks
Claws 9/5/2 d3w/d4+2w/d6+2w (LI/O)
Defenses armor none
-1 vs melee
-1 vs ranged
Skills
Stealth- hide 10
Mutations/powers: Diminished sight, heightened hearing, new body parts (claws), displacement, burrow at 10 m/round
Notes: as per 4th ed gretvol in Overlord of Bonparr. I decided not to give them awareness-perception because of the low percept scroe thay have (3), even though they do have on heightened sense.
The Grevtol is a giant mole. It is no different in appearance and mostly eats roots and worms. The only time it can be a hazard, is when it is hungery and comes upon a weak animal on the surface. It is a coward and retreats after only taking (3s/1w/1m). It is also a pest of underground communities (like Ichun) as it will eat food stores.
[I see no reason not to make it eatable].