Wedon
(scaly terrors)STR d3 INT d3+2
DEX d4+2 WIL d4+2
CON d4+1 PER d2+3
dur as CON AC 8+/7/3/1
Move walk 1 # actions 1
RS O/1
Attacks
Bite 6/3/1 d2s/d3s/d4s (LI/O)
Fear See Below
Defenses Armor
-1 vs melee d2-1/0/0
+2 vs ranged
Skill
Awareness- perception 3
Desc. Wedon are small mutant anoles (American chameleon). They are
brown with green stripes.
Encounter They are feared by most intelligent races because of their fear
aura. It is 3 meters in diameter and forces a will check to all those in
it with a 2 step penalty once per minute (A and G results- no affect, O-
one step penality to all actions within field, F- run for 1d6 phases, CF-
drop what in hand, run for 5d6 minutes, and 3 step penalty to all checks
for 2d4 hours). Animals with an INT 0-3 will tend to stay out of the aura
even if they are not affected. Non-animals are not affected. If it is
attacked, a wedon will try to bite the aggressor into submission. The
only thing that drives them away is attempted telepathic contact.
Unfortunately very few people try this.
Habitat/Ecology Wedons live where there is food for them, which includes
small animals, most herbacious plants, carrion and fruit. Because of the
fear aura, wedon have a low hatchling mortality rate, each pair may have
between 6 and 8 hatchlings surviving per year. Because of this, they are
considered a walking plague. The only predators that might eat a wedon
are usually too large to consider them food. Those towns that know of
wedon will usually consider them more deadly than large predators and
will react accordingly.
Ecological data
Biome Temperate forests, grasslands, and hills
Encounter Chance unlikely
Group size 5d6+
Organization pack
Niche high level herbivore
intelligence subsentient