Carrion Stalker
STR d4+2 INT 1 (animal d4)
DEX d6+8 WIL d4+6
CON d4+4 PER 1 (animal d3)
Durability as CON Action Check 9+/8/4/2
Movement walk 6 # of actions 2
Reaction Score M/1
Mutations: Poison attack, dermal armor, thermal vision
Defects: Diminished senses, slight
Attacks
Tentacles 12/6/3 d2s/d4s/d4+1s (LI/O)
Larvae 7/3/1 1s/phase/ 1w/phase/ 1m/phase
Defenses armor d6+1/d4+1/d4
+2 vs melee
+1 vs ranged
Skills
Athletics- climb 8; Stealth- hide 6, sneak 4; Stamina; Awareness- perception 3
Description
Carrion stalkers are thought to be an experiment in creating an organism from 2 unlike phylia, in this case arthropoda (in the form of a horseshoe crab) and cnidaria (in the from of a jellyfish). The main body is that of the 'crab with the fleshy tentacles extending from just in front of the tail base and beneath the shell. It is unknown how they became terrestrial and predators.
Encounter
Carrion stalkers are always found around rotting carcasses. They can not see visible light, but can detect heat and will attack any warm creature that comes within 3 meters of it (this includes "cold-blooded" animals but not plants). They use their tentacles, up to 8, to paralyze the animals (paralysis poison with a +1 step penalty per 2 tentacles). When the animal has stopped moving, the stalker then scuttles on to the body and emits d4+3 larvae. Each must make a separate attack roll, and if successful, begins burrowing into the body. As they tend to kill each other for food, only 1 or 2 adults emerge from one man sided corpse after 3 months.
Habitat
Carrion stalkers are found in damp areas- wetlands, deep forests, coasts. If moved to a dry area, they slowly, over several days, die of water loss.
Society
Carrion stalkers are parthenogenetic females (ie they reproduce without mating and produce only females). If one is lucky and finds itself a huge body, all the larvae may survive and their young might feed on the corpse. This is quite rare, but up to 20 or so may be found near such a body.
Biome : Damp areas
Encounter chance : Slim
Group size : 1-2 to 2d12
Organization : none
Niche : Carnivore/scavenger
IQ : Low order animal
Converted from Ravenloft MC II