Shaper Armor & Weapons
By Derek Holland
Armor Skill AP Type LI/HI/En Hide Mass cost
Arachnoweave (coat)
- 0 O d4-1/d4+1/d6-3 +1 1.5 1500
Arachnoweave (suit)
- 0 O d4/d6/d6-2 +2 3 2700
These armors (based on the armor of the same name from GURPS Bio-tech) are made up of silk. They act as current bullet proof vests.
Snail shell shield
combat +2 O +2/+1/+1 - 5 50
Snail shell plate armor
combat +2 G d6+2/d6-1/d6-1 - 20 300
Scented plate armor
combat +2 O d6+1/d6-2/d6-2 - 20 2900
This armor is made from a super strong ceramic that is based on snail shell. The scented armor has small crevasses that are used to hold repellents (or attractants) that do not stick to normal armor.
Rhino horn shield
combat +2 O +2/+1/+1 - 6 1500
Rhino plate armor
combat +2 O d6+1/d6-2/d6-2 - 25 3500
This armor has the ability to heal itself like rhino horn. To be repaired, a set must be bound in a certain manner (which differs with the damage) and let soak in a keratin bath overnight.
Weapon skill Acc Type dmg act. cost
Snail shell sword
blade -1 LI/G d6+2/d8+4w/d6+2m 3 6000
Battle claws
unarmed 0 LI/O d4w/d6w/d8w 4 500
Snail arrows/quarrels: Treat these as normal arrows/quarrels (just +2 to damage and 10 times the cost)
All of these weapons are based on the ceramic that makes up snail shell armor. The sword does not lose its edge (it just shatters after taking 15m) and will sever a blood vessel 25% of the time. Battle claws are bound on the forearm as to allow the claws to extend beyond the hand. The arrows and quarrels can go right through any substance except duralloy.