Viper Arrow
Conjuration
Level: Clr 2, Drd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Close (25 + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude (partial) [see text]
Spell Resistance: None

A magical arrow in the shape of a medium viper springs from your hand and speeds to its target. You must succeed at a ranged touch attack to hit your target. The viper arrow deals 1d8 points of damage on the initial hit. Additionally the target must succeed at a Fortitude save. If the target fails their save they take 1d6 points of temporary constitution damage.