Player has a clever idea 50-100 XP
Player has an idea that saves the
party 10-50
Player roleplays character
well 1-5% of all XPs gained that
session.
Player encourages role playing in
others 10-20 XP.
Clever use of skill 1 XP.
Higher risk involved in
clever use of skill 2-5 XP.
Warrior (Fighter, Paladin, Ranger):
Creature defeated in single combat ie. "one
on one" 10% of XP gained.
Successful use of special
class ability 10 XP.
Priest (Druid, Cleric, Specialty Priest):
Successful commune with deity 50 XP.
Successful use of granted power 10 XP.
Spells cast to further ethos 10
XP/spell level.
Rites and sacraments observed 10
XP.
Recruiting others to faith 20
XP.
Enemies of faith destroyed 10% of XP
gained.
Wizard (Mage, Specialty Wizard):
Spells cast to overcome foes or
problems in a creative way 10 XP/spell
level.
Spells located and learned 2
XP/spell level.
Spells successfully
researched 50 XP/spell level.
Rogue (Thief):
Successful use of general thieving
ability 5 XP.
Successful find/remove traps
attempt 20 XP if done creatively.
Successful pick pockets
attempt 10 XP.
Successful backstab
attempt 5 XP.
Successful use of special
ability 5 XP.
Rogue (Bard):
Successful use of special ability 5 XP.
Successful performances made 10 XP.
Significant performance (major
audience) 50 XP.
Spells cast to overcome
foes or problems creatively 10 XP/spell
level.