Pirate Isle Encounters 3

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01-06 Allosaurus (1),AC: 5 HP: 72 (13hd) Thaco: 7 Damage: 4D6 XP: 5,000

07-14 Ankylosaurus (7),AC: 0 HP: 47 (7hd) Thaco: 13 Damage: 2D6 XP: 1,400
A young Ankylosaur has been buried under a mudslide and is being pressed to death by the weight, only his head remains exposed. The others are helplessly watching and will be very friendly to the PC's. It will take the PC's 30 minutes to 2 hours to dig the creature out. While digging PC's will find 2D4 gems worth 100-400 gp. Characters that are of good alignment will recieve 2x the normal experience.
Note*: These Ankylosaur will follow unaware PC's for one day and will aid them if they are attacked to repay them.

15-21 Brontosaurus (1), This gentle giant is harmless and will be seen eating the leaves from large trees which stand nearby.

22-26 Giant Crocodile (5),AC: 4 HP: 43 (7hd) Thaco: 13 Damage: 3D6/2D10 XP: 1,400
Several nearby high pitched screams are heard. As the PC's get closer they see a tall hut on legs. A family of natives sit trapped in there own home fearing for their lives. If the PC's aid the natives they will be rewarded with a meal of cornbread and fish as well as anything else the DM wishes to include. Keep in mind the natives do not understand the language of the PC's but they are very thankful.

27-34 Dimetrodon (2),AC: 5 HP: 30 Thaco: 13 Damage: 2D8 XP: 650
These Dimetrodon mates sit bathing in the path of the PC's. They will begin to hiss at the party when they get within 100'. If the PC's continue on forward rather than going around the Dimetrodons will attack not liking the interruption to their sun bathing. PC's who go around will be awarded 2x normal experience.

35 Black Dragon (1),"see chart 2"

36 Green Dragon (1),"see chart 2"

37 Red Dragon (1),"see chart 2"

38-40 Dryads,"see chart 2"

41-42 Hill Giant (1),AC: 3 HP: 85 (12+2) Thaco: 9 Damage: 2D6+7 XP: 3,000
The group finds a large cage that stands 7' tall with a bottom containing 3,200 gold 7 gems worth 100 gold. The cage will detect magic if a detection is attempted and it will also be trapped. If a trap is detected a rope triggered to a spring beneath the door will be found. The rope leads to a hungry Hill Giant who lurks 50' away behind a large tree. Anyone caught in the trap will not be able to use magic or extend their arms pass the bars, which means lock picking is impossible. The Giant wheres the key around his neck and will attempt to take PC's to his large home made of boulders where he will attempt to eat PC's!

43-44 Stone Giant (1),AC: 0 HP: 84 (14+3hd) Thaco: 6/7 Damage: 2D6+9 or 3D10 XP: 7,000
The group finds several large human foot prints in the now rocky terrain. The tracks seem to be heading the same way as them and if they do not remove themselves from this trail their lives will be threatened by a boulder throwing Stone Giant. He has set up an ambush on higher ground while the PC's are in the lower ground. Trog the Stone Giant will throw boulders at PC's until they retreat or are slain. On one side of the ravine he has set up several boulders to be triggered as an avalanche. If any boulders miss they will slam agains the opposite wall of the ravine causing the avalanche. PC's will have to roll suprise checks. Those that are suprised or fail a saving throw versus paralysation take 3D10 pts of damage from the avalanche. In his cave home up ahead he has 1,700 gold, Potion of Gaseous Form, Hammer of Thunderbolts hanging on the wall, in addition his stone club is +1.

45-47 Hydra,"See chart 3"

48-53 Couatl (2),AC: 5 HP: 56 (9hd) Thaco: 11 Damage: D3+poison/2D4 XP: 6,000 each.
SPELLS: Both can Detect Good/Evil, Detect Magic, Turn Invisible, and ESP whenever they desire so. They may also go ethereal.
1 PRIEST (7): Cure Serious Wounds, Cure Disease, Protection From Evil, Sanctuary, Cure Light Wounds (3), Barkskin, Hold Person, Silence, Dispel Magic, Magical Vestment, Cure Serious Wounds.
These Couatl appear in human form. A orphan child is found wandering about in tears. He is lost, shy, scared and crying. Unless a friendly reaction is obtained through coaxing the little boy (Couatl) they may have to talk their way out of a sticky situation involving the childs parents. The PC's will be seen as whatever reaction the child is having to them. They will arrive in 1D4 rds. This is a charisma encounter so PC's should have a challenge on their hands. If they succesfully calm the child the parents will thank them for finding the child and give them each 1 gem worth 500gp and the following jewelry (Gold Ring With Tiny Lizard Engravings 1,400 gp value, Silver Serpant Necklace 900 gp value, A Beautiful Headress made of Couatl Feathers 5,000 gp value, Gem Encrusted Dagger 1,000 gp value, Platinum Bracelet Shaped Like a Flower w/an Onyx Stone in the center 750 gp value, and a Small Mirror of exquisite quality 120 gp value).

54-61 Pteranadon (14),AC: 7 HP: 18 (3+3hd) Thaco: 17 Damage: 2D4 XP: 175
The PC's find several broken eggshells scattered about the ground and about that time PC's will have to roll a suprise as they are attacked from above by the Pteranadons. Only one per individual will attack until they retreat or are slain.

62-64 Roc (1),AC: 4 HP: 110 (18hd) Thaco: 5 Damage: 3D6/3D6 or 4D6 Special: If both claws hit PC will be carried to the ROC nest in this adventure. XP: 10,000
Opponants will need to roll for suprise with a -5 penalty due to the stealth of the beasts first attack. The only treasure found is at the nest.

65-71 Stegosaurus (3),AC: 5 HP: 62/85/102 Thaco: 5 Damage: 5D4 XP: 9,000 each
Three Stegosaurus are drinking from a shallow pool of water in their "territory". PC's have 1D4rds to get out of the area before the dinosaurs catch sent of them and attack. They will fight until their victims flee the area or are slain. If one is slain their morals will be made at half.

72-79 Trachodon (1),This duckbilled dinosaur stands about 15' tall on its hind legs and is simply eating vegetation. If attacked it will flee. It is very passive and will mostly ignore the PCs.

80-82 Treant,"See chart 2"

83-89 Triceratops (2),AC: 2/6 HP: 68/104 (16hd) Thaco: 5 Damage: D8/D12/D12 or 2D12 if small. XP: 8,000
Large cracks and low grumbles can be heard as the ground below you shakes. If PC's go to investigate they will discover 2 Triceratops fighting over territory. If the PC's remain hidden they may watch the fight. However after the victor wins there is a 25% chance he will catch sent of the viewers and charge them.

90-94 Tyrannosaurus Rex (1),AC: 5 HP: 150 (18hd) Thaco: 5 Damage: D6/D6/5D8 if a roll of 18 or better is scored victim is swallowed hole. XP: 12,000
Several animals will be noticed coming towards the PC's over the next few minutes before they hear the loud omimous slow smashing sounds of something large. The trees begin to buckle under the wieght of something very large and a sudden loud grumbling roar can be heard as a 40' tall T-Rex emerges over the treetops. I say hell ya.

95-97 Wyverns,"See chart 2"

98-100 Ju Ju Zombies,"See chart 2"