Important: Always log a battle
and send it to whomever you report too! If you don't do this then you will not earn
the EXP from the battle!
Special Rule: If,
during any battle, a char is logged off-line or simply "dissappears" from
battle. His/her opponents have the option to an automatic
Aggrivated Assult the next time the characters meet.
- Battle Types -
Sparring: Sparring is a battle between two characters, it is a
mock battle used for training. This type of battle serves the purpose of gaining
EXPs.
Honor Match: An honor match is a battle between two
characters in which one, or both char's are fighting for their honor.
Slave Match: A slave match is a battle between two
characters in which one fights to stay free, and the other fights to enslave his target.
(Note: During war time between any
guilds or groups, an enslaved person is considered a Prisoner of War(Pow).)
Release Match: A battle match in which two characters
fight for the release of a slave or POW.
Death Match: This is a battle between two characters in
which they fight to the death. At the end of the battle, if the defender has won the
fight,
he/she has the right to decide if
his/her attacker is to be slain.
Mass Spar: A mock battle between three or more
characters designed for combat training for war time.
War Battle: A war is a battle between two or more
individuals or groups in a battle. At the end of battle, the winning team or
individual decides
which characters are captured as
POWs or slain.
Assassination Attempt: The attempt to kill a character
without a fight.
Theft Attempt: The attempt to steal money from another
character.
Aggrivated Assult: An attempt to start a fight with
another char who is not willing to fight.
(Note: You can only try an
Aggrivated Assult if your character has been "aggrivated" by the person you wish
to attack)
- Rolling to Hit Target -
Definition of THAC0: To Hit Armour Class 0.
1. Subtract target's AC from your THAC0.
2. Roll a 1d20, if your roll is higher then that amount, hit is successful.
(Note: A roll of 1 is an automatic miss & a
roll of 20 is an automatic hit)
(Special Note: If your roll is at least 10 over that amount, it's a critical hit, which
means a physical attack is double the damage.)
- Rules of Engagement -
These are the Rules of Engagement for Sparring, Slave Matches, Death
Matches, Honor Matches, Mass Spars, Wars Battles:
1. Both characters declare HP, AC, THAC0, Attack Dice, Battle
Type and Date.
2. Roll a 1d6 to see who gets to attack first, higher roll wins.
3. Attack Round(Skip if casting a spell):
a. Declare action.
b. Roll to hit target.
c. If target is hit, roll for
damage of weapon.
4. Spell Round(Skip if you attacked):
a. Declare action and effects.
b. Roll for successful casting.
c. If spell is successful, it's
effects take place.
5. Item Round(Note: You must have bought an item to have one to
use!):
a. Declare the use of an item.
b. Roll following the items
instructions.
6. Next characters turn, start at step 3.
(Note: If a character has a Dual-Attack
ability, he/she may attack twice each turn.)
7. Battle continues till only one character is left, that
character wins.
8. All characters send a copy of the log to your overseer to gain
your EXPs.
(Note: EXPs and Level ups do not take
effect until authorized by your overseer!)
These are the Rules of Engagement for Assassination Attemps:
(Note: You can only use this attempt on people
of higher ranks, Wizard's & those with the ability Preception cannot be assassinated.
You can only use this attempt if it's a job
given to you by a guild of high rank authority.)
1. Declare an Assassination Attempt, THAC0, the target's SN
and the Date.
2. Target declares HP and AC.
3. Attempt Round:
a. Declare action.
b. Roll to hit target.
c. If hit is successful, roll 1d100
and subtract that from target's HP.
4. If target survives the attempt damage, your assassination has
failed, he/she has the option for an automatic aggrivated assult.
These are the Rules of Engagement for a Theft Attempt:
(Note: Wizard's & those with the ability
Preception cannot not be stolen from.)
1. Declare a Theft Attempt, THAC0, the target's SN and the
Date.
2. Target declares AC and amount of gold he/she has.
3. Attempt Round:
a. Declare action.
b. Roll to hit target.
c. If hit is successful, roll 1d100
for the amount of gold stolen.
(Note: You cannot steal more then the character has.)
4. If the hit was not successful, target has the choice of an
automatic aggrivated assult.
These are the Rules of Engagement for an Aggrivated Assult:
1. Declare an Aggrivated Assult, THAC0, target's SN and the
Date.
2. Target declares AC.
3. Attempt Round:
a. Declare action.
b. Roll to hit target.
c. If hit is successful, declare
the type of battle you wish to engage target in, then follow Rules of Engagement for that
battle type.
(Note: You must
engage the target in a Slave Match or Death Match if successful.)
(Special Note: If you have the option of
automatic Aggrivated Assult, simply declare Aggrivated Assult and type of battle to be
engaged.)
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