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This is a catalog of spells that can be used in combat by those with the abilities to
use them.
(Important Note: You cannot cast spells that are not of your class type or level!)
Create Your Own Spell Book:
Due to the fact that there will be alot of different spells, it
wouldn't be a bad idea to create your own personal spell book. Simply copy each
spell you wish to have in your book to a document file, organize them anyway you wish, and
when ever you get into a battle, have your spell book ready for quick reference.
Successful Casting
To successfully cast a spell subtract 5 from your THAC0, add
any modifers, and roll a 1d20.
If you roll over the amount total then you have successfully cast
the spell.
Note: If you roll a 1, the spell is an automatic fail, if
you roll 20, it's and automatic success.
THAC0 - 5 + Modifiers = Amount
you must roll to successfully cast a spell.
(Special Note: Any spell that has an
Automatic Hit Modifer is a spell that is an automatic success, no need to roll)
Duration
The
duration of a spell tells how long the spell lasts in turns. Instant means it
happens at the time of casting and has no lingering effects.
Level 1 Combat Spells
Fire Bolt
Spell Type: Offensive & Energy
Description: Launch a small ball of fire at your target.
Duration: Instant
THAC0 Modifier: Automatic Hit
Effect: Cause 1hp of damage
Healing Touch
Spell Type: Defensive
Description: Heal damage to your self or to your ally in battle.
Duration: Instant
THAC0 Modifier: Automatic Hit
Effect: Heal 1hp
Vampiric Touch
Spell Type: Necromancy
Description: Drain anothers strength to fuel your own. Roll 1d2 for every
level of your character to a max of 10d2. Subtract that from opponents HP and add it
to your own.
Duration: Instant
THAC0 Modifier: None
Effect: 1d2 damage per level of your character, add amount of damage to your HP.
Static Shock
Spell Type: Offensive & Energy
Description: Instantly zap your opponent with a static shock.
Duration: Instant
THAC0 Modifier: None
Effect: Cause 1d3 points of damage
Flying Disc
Spell Type: Invention
Description: Hurl a wooden disc with a razor metal edge around it.
Duration: Instant
THAC0 Modifier: -10
Effect: Cause 1d4 points of damage
Level 2 Combat Spells
Haze
Spell Type: Defensive
Description: Create a haze that gives you a sight advantage.
Duration: 2 turns per level of caster.
THAC0 Modifier: None
Effect: Opponents THAC0's get a +1
Minor Healing
Spell Type: Defensive
Description: Heal wounds.
Duration: Instant
THAC0 Modifier: -10
Effect: Heal 1d4 points of damage
Flash
Spell Type: Energy
Description: Create a brief flash of light to disorient your opponents sight
Duration: 1 turn
THAC0 Modifier: -5
Effect: +3 to opponents THAC0
Magic Arrow
Spell Type: Offensive
Description: Fire a magical arrow at an opponent.
Duration: Instant
THAC0 Modifier: -5
Effect: 1d6 points of damage
Under Construction
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