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~ Minor Elemental Spell Circle ~


  • 401 Elemental Defense I
    Duration: 1 min/level (cumulative)
    +5 to Physical DS
    +5 to Spirit wardings
    -5 vs Elemental Attacks
    Notes: This spell affords some minor protection from all attack types.

  • 402 Presence
    Duration: Immediate
    When cast on a person, this spell allows the target to detect any hidden or invisible people or creatures in the same room.
    Notes: Detecting a hidden or invisible character simply reveals that they are present. The exact location of the hidden or invisible character is not disclosed, therefore they remain hidden or invisible and the target character cannot direct actions against them.

  • 403 Picking Enhancement
    Duration: Age of caster based (Not cumulative)
    +10, +1 per level of the caster to the caster's lockpicking skill.
    +5, +1 per 2 levels of the caster to another target's lockpicking skill.
    Notes: This spell enhances the lockpicking ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Disarm skill is not enhanced by this spell.

  • 404 Disarm Enhancement
    Duration: Age of caster based (Not cumulative)
    +10, +1 per level of the caster to the caster's disarm skill.
    +5, +1 per 2 levels of the caster to another target's disarm skill.
    Notes: This spell enhances the trap disarming ability of the target character. When used upon the caster, the spell has greater potency than when cast upon another character. Lockpicking skill is not enhanced by this spell.

  • 405 Elemental Detection
    Duration: Immediate
    When cast on a person or creature, this spell will reveal the nature of any spells that may currently be in effect. When cast on an object, this spell will reveal the exact nature of any spell that may be stored in an object, such as a wand, or in the case of an enchanted weapon or armor, will reveal the plus of the object, or will indicate other special abilities of the object.
    Notes: The amount of information provided by this spell is directly related to the level of the caster. The caster will not be able to identify spells of a higher level than his/her own level. As the caster advances in level, more information regarding the nature of magical items will be revealed, including the number of charges in an item, the exact plus of weapons and armor, and other special qualities of items. Some magicks are so potent or complicated as to be resistant to this spell.

  • 406 Elemental Defense II
    Duration: 1 min/level (cumulative)
    +10 to Physical DS
    +10 to spirit warding
    -10 vs Elemental Attacks
    Notes: This spell affords some moderate protection from all attack types.

  • 407 Unlock
    Duration: Immediate
    Causes closed and/or locked containers or doors to pop open.
    Notes: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell has a chance to set off any trap that may be a part of the locking device.
    This spell is enhanced by the use of 403 Picking Enhancement.
    It will not work on enruned, mithril, or fused boxes, There are various magic resistant doors, gates, barriers, etc. that this spell will not work on.

  • 408 Disarm
    Duration: Immediate
    Causes a trap on a container or door to be disarmed.
    Notes: The percentage chance of success is based on the aura of the caster and the caster's level. An unsuccessful attempt to cast this spell may set off any resident traps. A successful cast on a trapped mechanism will provide positive indication that a trap has been disarmed, but a successful cast on a mechanism free of traps, or a failed cast will not necessarily reveal the presence of, or lack of a trap.
    This spell is enhanced by 404 Disarm Enhancement.

  • 409 Elemental Blast
    Duration: Immediate
    This spell is an attack against the target using pure elemental power.
    Notes: The target character or creature that fails a spirit warding is subjected to a crushing injury. The severity of the injury is based on the degree of the spirit warding failure, and the difference in levels between the caster and the target.

  • 410 Elemental Wave
    Duration: Immediate
    This spell causes the mana in the area to "pulse" in a physical wave that may result in knocking down all characters and creatures in the area.
    Notes: The wave moves outward from the caster and the caster has some limited control over the direction that the wave moves in. All characters and creatures not joined to the same group as the caster must make a saving roll, or fall prone.

  • 411 Elemental Weapon
    Duration: 3 strikes/level
    This spell adds a magical +20 to the AS of a weapon and provides that weapon with the ability to inflict intermittent blasts of special types of damage.
    Notes: The weapon that this spell is to be cast upon must be free of any other magical or holy enchantments. However, a regular sanctified weapon can be 'ebladed'. The exact nature of the special damage imparted by the weapon will vary from one caster to another. Some will find that the spell imparts blasts of heat, others will impart blasts of cold, and others will impart blasts of electricity.

  • 412 Weapon Deflection
    Duration: 10 sec/level
    This spell causes the target to suffer a -25 AS penalty.
    Notes: This spell is subject to a Spirit Warding Roll.

  • 413 Elemental Saturation
    Duration: 10 sec/level
    This spell causes the target to suffer a -25 penalty to all Spirit Warding.
    Notes: This spell is subject to a Spirit Warding at normal modifications.

  • 414 Elemental Defense III
    Duration: 1 min/level
    +25 to Physical DS
    +25 to Spirit Wardings
    -25 vs Elemental Attacks
    Notes: This spell affords powerful protection from all attack types.

  • 415 Elemental Strike
    Duration: Immediate
    This spell is a powerful attack against the target using pure elemental power.
    Notes: A Spirit Warding applies to this spell.

  • 416 Piercing Gaze
    Duration: Immediate
    This spell allows the caster to see into, behind or under containers of all types.
    Notes: Many containers carry natural resistance to the power of this spell based on the material used in the construction of the container.

  • 417 Elemental Dispel
    Duration: Immediate
    When cast on a character or creature, this spell will have one of the following effects:
    1) Cause the target to lose any prepared spell, along with the appropriate number of mana points for that spell.
    2) Cause a magical effect in force on the target to be canceled.
    3) Cause the target to lose part or all of their Mana Points.
    When cast on an item, this spell has a chance to drain charges, dispel any stored spells, remove part or all of an enchantment, or remove some other special quality.
    Notes: The effect of casting on a character or creature is in order of precedent stated. The chance of failure depends on the level of the caster and the level and type of stored spell or enchantment.
    This is an effective spell against most elemental room effective spells, such as clouds. It will also 'seal' a void from an implosion.

  • 418 Mana Focus
    Duration: 1 min/lvl (Not cumulative)
    This spell allows the caster to temporarily gather the local elemental forces, creating a small Mana Focus.
    Notes: When handling raw elemental power, there is always a chance of failure, and a chance that the power will break free from control with chaotic results. In other words... the caster can be critically wounded, knocked down and or stunned, even killed by a failed attempt. Massive head and nerve damage is not uncommon, some sorcerers even carry nice leather helms to don before casting this intense spell. ;)
    This spell only creates a mana focus and your mana replenishes as in a node, but the rate you absorb experience, is not effected.
    Also be aware of the fact that some magical creatures become much more powerful in a mana focus! Shadow Valley is one such area where this occurrs.

  • 419 Mass Elemental Defense
    Duration: 1 min/level (cumulative)
    +25 to Physical DS
    +25 to Spirit Wardings
    -25 vs Elemental Attacks
    To all characters joined to the caster.
    Notes: If cast on a target other than him/herself, this spell operates as a normal defense spell, and will not radiate effects to characters joined to that target.
    This is the same spell as 414 Elemental Defense III, only difference is that it is used to cast the spell on more than one target at the same time, for only 4 additional mana per cast.

  • 420 Magic Item Creation
    Duration: Permanent
    This spell allows the caster to imbed a known spell into a specially prepared item.
    Notes: This spell allows for the creation of magically imbued Wands, Rods, Rings, Amulets, etc. Objects that are to receive the spell must be specially prepared or forged under stringent conditions and the component objects are typically only available from special merchants. As with most spells there is the possibilty of failure. Worse case scenario here would be that the item explodes and is destroyed, taking the caster's arm or hand off in the process. It would be wise to forwarn someone you are imbedding for that thier item could be destroyed. ;)
    There are a few spells that the caster may know that are simply unimbeddable.
    On the same note, there are a few spells that a responcible sorcerer would never imbed for just anybody!

  • 425 Elemental Targeting
    Duration: 30 sec/level
    This spell provides a plus to the AS/CS of the caster equal to the caster's level. It is self-cast only.
    NOTE: =) Targetting -
    CS: (base +12.5 for 425) + (# of MnrElemental spells x .25 for each spell above 25) {to a maximum of +25}
    AS: (base +25 for 425) + (# of MnrElemental spells x .5 for each spell above 25) {to a maximum of +50}
    There ya go =)
    *Kul*

  • 430 Elemental Barrier
    Duration: 30 sec/level
    + Caster's Level to DS
    + Caster's Level to Spirit Wardings
    - Caster's Level vs Elemental Attacks

    Note: This spell is self-cast only.
    Barrier -
    DS/TD: (base +30 for the 430) + (# of MnrElemental spells x .5 for each spell above 30) {to a maximum of 50}
    There ya go =)
    *Kul*

  • 450 Minor Elemental
    Duration: Immediate
    This spell allows the caster to transport to another location.
    Note: The caster, and any characters joined to him/her will be immediately transported to the nearest Mana Focus.