Stock Class, as one can plainly see, is _much_ more demanding of the player than open class. It requires definate skill in aiming, patience to wait for a good shot, and lots of movement, especially when pitted against semi-autos.
Playing Stock against semi-autos is truly an art form and one few people play, and even fewer succeed at. The key to pump gunning against semis is movement. Take a shot, a good shot, that you KNOW will hit, and MOVE. Try not to engage a big group, look for a player on his own or at least slighty removed from the group he's with.
Getting behind the target is your best method of insuring yourself in such a game. If you have a player on his own, and you can get within range and behind him, you have it made. Make the shot. Breathe, aim, pull the trigger fluid and smooth. Nothing will chop up moral like a one-shot-one-kill deal from a Stock Classer hitting someone with a semi. And talk about reputation, you will be feared (but also targeted) when that player has to explain how he got out.
In scenario gaming, the pump gunner is almost automatically looked at as a veteran. When you combine a player in torn, tattered, blood stained cammies, or better yet - anti-cammo colors - with a pump gun (especially stock), one can't help but expect this guy to have talent. Also, most "snipers" in scenarios will use a pump for it's simplicity, size, weight, and since they are naturally, by their lack of complex mechanical actions, quieter than a given semi.
Sure, you start playing pump against semis, you'll get hit a lot. You will however, learn tactics, the real key to the game. Once you have tactics enought to take out semis with a pump gun, you will be feared. If you do pick up a semi in a very tough game, or just to try it, you will be amazed how devastating you can be.
*chk-chk*
- Captain Clay