Cross Counter-If Team Rocket's Hitmonchan take damage during opponent's next turn(even if it is knock out), flip a coin. If heads, your opponent receive two times the damage that Team Rocket's Hitmonchan took.
Magnum Punch(50)
Mewtwo-
Change Damage-Flip a coin. If heads, exchange all damage counters on Team Rocket's Mewtwo with those on the Defending Pokemon.
Hypnotic Wave(20)-Flip a coin. If heads, the Defending Pokemon is now Asleep.
Psycho Burn(60)
Moltres-/center>
Pokemon Power:Phoenix-If Team Rocket's Moltres is knocked out, you may retrieve it and return it to your hand. This power can't be used if Team Rocket's Moltres is Asleep, Confused, or Paralyzed.
Fire Wall(40)-If this card receives damage during your opponent's next turn, his or her Active Pokemon also takes 10 damage.
Scyther-
Double Shadow-After this attack, if team rocket's scyther takes damage, your opponent flip a coin. If tails, Team rocket's scyther receives no damage. (any other effects still happen.) This power lasts until this card takes damage or is no longer in play.
High Speed Sickle(40)
Snorlax-
Pokemon Power:Restless Sleep-If Team Rocket's Snorlax takes damage while it is Asleep(even if snorlax is knocked out), give 20 damage to the defending pokemon.
Fall Down(20)-After doing damage, Team Rocket's Snorlax is now Asleep.
Zapdos-
Plasma(20)-Take 1 Lightning Energy card frmo your discard pile and attacj it to Team Rocket's Zapdos.
Electroburn(70)-Team Rocket's Zapdoes receives 10 damage for each Lightning Energy card attached to it.