This is a really fun puzzle game! You can change all the graphics, level layout, and a sound when you win!
Download
PuzzleMaker - 1MB
(Version 2 I fixed the directory and added a Graveyard level)
You might need to Download
VBrun Files - 1MB
New Island Level! - 130KB
[ Go here to vote how you like this program! ]
Programed by David the guy who made CharaMaker!
And of course default Graphics and "Quest Levels" by me, Kevin
FAQ
Why does my game run so slow?
This is a memory issue. You need to quit all applications that are open and then re-start the program. If you are still having trouble, you may not have enough RAM. This game prefers 32 MB of RAM. You also may try turning up the animation speed in the options window.
My program won't run at all?
This is most likely because you didn't download and place the OCX files correctly, or you haven't installed the VB6 run-time files. Go to the download section to see which files are required. All OCX files must be placed in "C:\Windows\System\".
Editing Tips
REQUIRED FILES: When distributing your game, or level, you need to remember there are 2 files that are absolutely required to be in the same directory as your WCF file. You need to include pieces.bmp and anim.bmp. Your level will not run without these 2 BMPs.
Editing in Notepad: There are some people, although I don't know why, who are probably going to want to edit their levels in notepad. And if you do, here is a legend to help you.
---- Begin WCF File ----
[GAME]
Levels=1 < Total levels in your game. >
BG.R=0 < The following are RGB values
for the background >
BG.G=0
BG.B=0
[1] < Every level is 20 blocks wide, by 15 blocks high >
1=00000000000000000000
2=00000000000000000000
3=00000000000000000000
4=00000000000000000000
5=00000000000000000000
6=00000000000000000000
7=00000000000000000000
8=00000000000000000000
9=00000000000000000000
10=00000000000000000000
11=00000000000000000000
12=00000000000000000000
13=00000000000000000000
14=00000000000000000000
15=00000000000000000000
---- End WCF File ----
What are all these numbers?:
S=Starting position
0=Nothing\Background color
1=Solid Wall #1
2=Blank Floor
3=Pushable Object
4=Object ON TOP of a target
5=Target
6=Solid Wall #2
7=Solid Wall #3
8=Solid Wall #4
9=Trick Block - You can walk over this block, but you can not push an object through it.
[David got an award from Planet Source Code]