Elite
ELITES
Demolition Team
The Demolition Teams of
the Squats penetrate deep into the battlefield to hinder the enemy by destroying
bridges and fortifications, or laying sinister boody traps and minefields.
Troop Type |
Points/Squad |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Demolition Team |
65 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
5+ |
Squad:
Consists
of two Squats.
Weapons:
Squat Lasguns, Squat Laspistols, Frag and Krak Grenades,
and Demolition Charges.
Options:
None
Special
Rules:
Infiltrate
(If allowed by scenario)
Demolition
Charges: Timed charges that can be affixed to buildings or vehicles.
Streangth 6, and add a bonus 1d6 to penetration roll. May only be used
on buildings or vehicles.
Demolition
Satchel: A satchel explosive (just like in the IG last chancers). Stats are below, may be used once for each member of the squad.
Weapon |
Range |
Str |
AP |
Special |
Demolition Charge |
6'' |
8 |
2 |
Ordnance, may move and fire, one shot |
0-1 Ratling
Snipers
Nobody knows when ratlings
first started infesting the Forgeworlds of the Squats, but everyone knows
that they are great shots, and very sneaky.
Troop Type |
Points/model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Snipers |
11 |
2 |
4 |
2 |
2 |
1 |
4 |
1 |
6 |
5+ |
Squad:
Consists
of 3 to 8 ratlings
Weapons:
Sniper Rifles.
Special
rules: Infiltrators
Exo-Armor Squad
Troop Type |
Points/model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Exo-Armor Squat |
20 |
4 |
4 |
4 |
4 |
1 |
2 |
1 |
9 |
3+ |
Squad:
1 sergeant and between 3 and 7 Exo-Armor Squats.
Weapons:
Bolter
and Poweraxe.
Options:
One member may exchance his bolter for one of the following; Autocannon
+10, Heavy Bolter +5, Railgun +15, Lascannon +20.
Special
Rules: Deep Strike (When permitted by scenario.)
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