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Elite
ELITES
Demolition Team
The Demolition Teams of the Squats penetrate deep into the battlefield to hinder the enemy by destroying bridges and fortifications, or laying sinister boody traps and minefields.
Troop Type Points/Squad WS BS S T W I A Ld Save
Demolition Team 65 4 3 3 4 1 2 1 9 5+
Squad: Consists of two Squats.
Weapons: Squat Lasguns, Squat Laspistols, Frag and Krak Grenades, and Demolition Charges.
Options: None
Special Rules:
Infiltrate (If allowed by scenario)
Demolition Charges: Timed charges that can be affixed to buildings or vehicles. Streangth 6, and add a bonus 1d6 to penetration roll. May only be used on buildings or vehicles.

Demolition Satchel: A satchel explosive (just like in the IG last chancers). Stats are below, may be used once for each member of the squad.
 Weapon   Range   Str   AP   Special 
 Demolition Charge   6''   8   2   Ordnance, may move and fire, one shot 

0-1 Ratling Snipers
Nobody knows when ratlings first started infesting the Forgeworlds of the Squats, but everyone knows that they are great shots, and very sneaky.

Troop Type Points/model WS BS S T W I A Ld Save
Snipers 11 2 4 2 2 1 4 1 6 5+
Squad: Consists of 3 to 8 ratlings
Weapons: Sniper Rifles.
Special rules: Infiltrators

Exo-Armor Squad

Troop Type Points/model WS BS S T W I A Ld Save
Exo-Armor Squat 20 4 4 4 4 1 2 1 9 3+
Squad: 1 sergeant and between 3 and 7 Exo-Armor Squats.
Weapons: Bolter and Poweraxe.
Options: One member may exchance his bolter for one of the following; Autocannon +10, Heavy Bolter +5, Railgun +15, Lascannon +20.
Special Rules: Deep Strike (When permitted by scenario.)

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