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HQ
Warlord
Troop Type Points/model WS BS S T W I A ld Save
0-1 Warlord 70 5 4 5 5 3 4 3 10 4+
Weapons: Squat Laspistol
Options: May be given up to Two weapons from the Squat HQ Weapon List.
May be equipt in Exo-Armor +11pts. If so then his weapons are replaced with a bolter and a power axe. Gives a 3+save.
May be mounted on a bike +20pts.

Special Rules
Independant Character: Unless accompanied by a Retinue of Hearth Guard, the Warlord is an Independant Character and follows the applicable rules.
Retinue: Warlord may be accompanied by his Hearth Guard.

HearthGuard

Troop Type Points/model WS BS S T W I A Ld Save
HearthGuard 15 4 4 3 4 1 3 1 10 4+
Squad: Between 4 and 9 Hearth Guard.
Weapons: Squat Laspistols
Options: Up to 4 Hearth Guard may be equipt with the following Weapons; Hvy Bolter +10, Lascannon +15, Multi Melta +20, Auto Cannon +20, Plasma Cannon +35, Rail Gun +15. May all be equipt in Exo-armor IF the Warlord is also so equipt +11pts, (+3sv, weapons are bolter, power Axe.) May be mounted on a bike +20pts if Warlord is so mounted.
Engineer Guildmaster
Troop Type Points/model WS BS S T W I A Ld Save
0-1 Guildmaster 40 4 4 4 5 2 3 2 10 4+
Weapons: Squat Lasgun
Options: May be given up to two weapons from Squat HQ list. May be mounted on a bike +20pts.
Special Rules:
Independant Character: As above, but with no retinue.
Technical Knowhow: A Guildmaster knows his weapons. Therefore he may reroll one missed weapon roll per turn.
Ancestor Lord
Troop Type Points/model WS BS S T W I A Ld Save
0-1 Ancestor Lord 100 6 5 5 6 4 4 4 10 4+
Weapons: Squat Laspistol
Options: May be equipt with up to two choices from the HQ weapons list. May be mounted on a bike +20pts. May be equipt with Exo-armor for +11 pts.
Special Rules:
Independant Character (As normal, may also be equipt with a retinue of up to 2 HearthGuard)
May choose ONE of these powers at the beginning of the game.
Physic Power: Hammer of Fury The Ancestor Lord unleashes a mighty physic hammer of force that scythes through the enemy.
Range: 12" Str:5 AP:2 Assault:3
Physic Power: Domination The Mighty mind of the Ancestor Lord is brought to bear on the enemy. Use during the shooting phase, may not be done in the same phase as Hammer of Fury. Ancestor Lord can make one enemy model within 15" make a Ld Roll. If failed then Enemy makes one non-self destructive action as dictated by the Squat Player. (Shoot friendly model, move out of cover etc...)
Psychic Power: Force Dome During the Assault Phase the Ancestor Lord may cast a force dome anywhere within 24" of himself. Use the 2nd edition template or a 4"template. This dome lasts for 1 turn and blocks Line of sight, movement, etc... Can be destroyed by rolling a model's St or less on 2d6.
Ancient Lore: An Ancestor Lords wisdom is legendary so he is often called on by the warlord to make strategic and tactical suggestions. The Ancestor Lord adds 1d6 to the Strategy Rating Roll when he is present in an army.

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