Heavy Support
HEAVY
SUPPORT
Thunderer Squad
Troop Type |
Points/Squad |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Master Sergeant |
+15 |
4 |
4 |
3 |
4 |
1 |
3 |
1 |
9 |
4+ |
Warriors |
40 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
5+ |
Squad:
Consists
of 7 squats and 1 Sgt.
Weapons:
Squat Lasgun frag grenades.
Options:
Any
Number of Squats may be armed with one of the following weapons: Flamer
+6, Meltagun +15, Plasma gun +8, Heavy Bolter +5, Missle Launcher +10,
Lascannon +15, Multimelta +20, Autocannon +20, Plasma Cannon +35, Rail
Gun +10. The entire Squad may be equipt with krak grenades at +2 points
per model.
Character:
The Sergeant may be upgraded to a Master Sergeant for +15pts. The Mstr
Sgt. may be equipt with one weapon from the Squat HQ weapon list.
Rhino:
Squad may be mounted in a rhino at +50 points.
Termite:
Squad may be mounted in a termite at +65 points.
Thudd
Gun Battery
Troop Type |
Points/Team |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Warrior |
30 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
5+ |
Squad:
Consists
of 1 to 3 Thudd Gun teams.
Weapons:
Squats are armed with Squat Lasguns.
Special:
The Thudd Gun fires a burst of four shells into the air. The shells displace
only a little bit so it is nessicary to use The Thudd Gun Template. If
you don't have one (shame, shame) then roll a scatter die. Measure one
inch from where the first shell landed, then roll a scatter die again,
and so on until all four shells have landed. Each shell has a 1" radius
blast.
Landraider
Type |
Points/model |
Front |
Side |
Rear |
Bs |
Landraider |
240 |
14 |
14 |
14 |
3 |
Type:
Tank
Crew:
Squats
Weapons:
The Landraider is equipt with two twin-linked Lascannons in side sponsons,
and a twin-linked Hvy Bolter on the Hull.
Options:
May be equipt with smoke launchers for +3 pts.
Transport:
May carry 10 Squats or 5 Exo-armored Squats.
RhinoTRANSPORT
Type |
Points/model |
Front |
Side |
Rear |
Bs |
Rhino |
50 |
11 |
11 |
10 |
3 |
Type:
Tank
Crew:
Squats
Weapons:
Equipt with a StormBolter
Options:
May be equipt with smoke launchers at +3 Points.
Transport:
May transport 10 Squats. Or 2 Exo-armor Squats.
Termite
Type |
Points/model |
Front |
Side |
Rear |
Bs |
Termite |
65 |
14 |
13 |
13 |
3 |
Type:
Tunneler
Crew:
Squats
Weapons:
NONE
Transport:
May Transport 10 Squats or 5 Exo-armor Squats.
Tunneler:
Transports under ground at normal tank speed. Ignoring terrain. keep track
of distance using a die or map. When you have reached the desired point,
place the termite on the table. The Termite may continue to move above
ground, ignoring all terrain except buildings/fortresses. If you hit a
building you can penetrate using a str 7 ap 2 hit with +1d6 added to roll.
(See building chart in 3rd edition rule book.) Termite still causes tank
shock when above ground. All normal hand to hand rules count when it is
above ground. (Such as death or glory etc...)
I am open to
any suggestions, comments, or complaints. E-mail me at Coony69@hotmail.com.
Landraider, Rhino, Ratling and
many weapon rules created by games workshop. No challange is intended.
Authored
by
coony69@hotmail.com
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