Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
4 |
5 |
5 |
4 |
4 |
3 |
6 |
3 |
9 |
X/3 |
212.0 |
Heavy Armor; Barding; Warhorse; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army
|
Warhorse |
1 |
8/7 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X/6 |
[0.0] |
Army Standard Bearer |
1 |
4 |
4 |
4 |
4 |
3 |
2 |
5 |
2 |
8 |
X/3 |
87.0 |
Heavy Armor; Barding; Warhorse; Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests
|
Warhorse |
1 |
8/7 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X/6 |
[0.0] |
Cataphracts |
8 |
8/7 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4/2 |
403.0 |
Count rank bonus of +1 when charging; Leader; Standard; Musician; Kontos; Darts; Heavy Armor Upgrade; Buckler; Barding; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first
|
Cataphract Archers |
4 |
8 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/5 |
[108.0] |
Composite Bow; Light Armor
|
Cataphracts |
10 |
8/7 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
5/3 |
443.0 |
Count rank bonus of +1 when charging; Leader; Standard; Musician; Kontos; Light Armor; Shield; Barding; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first
|
Cataphract Archers |
4 |
8 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/5 |
[108.0] |
Composite Bow; Light Armor
|
Skutatoi |
18 |
4 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/4 |
399.0 |
Leader; Standard; Musician; Thrusting Spear; Javelin; Light Armor; Large Shield; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first; Shield Wall
|
Archers |
6 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
X |
[60.0] |
Composite Bow; Light Troops; Skirmish
|
Skutatoi |
18 |
4 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/4 |
399.0 |
Leader; Standard; Musician; Thrusting Spear; Javelin; Light Armor; Large Shield; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first; Shield Wall
|
Archers |
6 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
X |
[60.0] |
Composite Bow; Light Troops; Skirmish
|
Skutatoi |
18 |
4 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/4 |
399.0 |
Leader; Standard; Musician; Thrusting Spear; Javelin; Light Armor; Large Shield; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first; Shield Wall
|
Archers |
6 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
X |
[60.0] |
Composite Bow; Light Troops; Skirmish
|
Archers |
12 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
X |
135.0 |
Leader; Standard; Musician; Composite Bow; Light Troops; Skirmish
|
Psiloi |
10 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
70.0 |
Javelin; Buckler; Skirmish
|
* Psiloi |
10 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
100.0 |
Usage Conflict; Javelin; Staff Sling; Buckler; Skirmish
|
Light Cavalry |
7 |
8 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4 |
176.0 |
Leader; Standard; Musician; Thrusting Spear; Javelins; Buckler; Light Troops; Skirmish
|
Light Cavalry |
7 |
8 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4 |
176.0 |
Leader; Standard; Musician; Thrusting Spear; Javelins; Buckler; Light Troops; Skirmish
|
Option Footnotes: |
|
|
Buckler |
Usable by Skirmishers versus all attacks; Usable by other troops only in HtH |
|
Composite Bow |
Range 24" @ S3 |
|
Darts |
Range 12" @ S2; No penalty for long range nor for moving and shooting |
|
Javelin |
Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting |
|
Kontos |
Cavalry gain +1S on charge; Always strike first, regardless of Initiative or who charged, except against pikes |
|
Leader |
Unit gains +1A |
|
Light Troops |
May Skirmish; Maximum rank bonus of +2 in rank formation |
|
Musician |
If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1 |
|
Shield Wall |
May form a Shield Wall instead of moving, causing all enemy attacks from the front to suffer -1 to-hit (shooting and HtH), and lasting until unit moves or is defeated in HtH |
|
Skirmish |
No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+ |
|
Staff Sling |
Range 30" @ S4; Cannot move and fire |
|
Standard |
Units gain +1 Combat Result in HTH |
|
Thrusting Spear |
Infantry may fight in 2 ranks if no movement; Cavalry gain +1S on charge |
|