Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
4 |
5 |
5 |
4 |
4 |
3 |
6 |
3 |
9 |
X/4 |
211.0 |
Light Armor; Barding; Warhorse; Army
General; Any unit within 12" of the General may use
his Leadership when it takes a Leadership test; Must
always test before other units in army |
Warhorse |
1 |
8/7 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X/6 |
[0.0] |
Army Standard Bearer |
1 |
4 |
4 |
4 |
4 |
3 |
2 |
5 |
2 |
8 |
X/4 |
86.0 |
Light Armor; Barding; Warhorse; Battle
Standard; Unit accompanied gains +1 Combat Result; Any
unit within 12" may re-roll any failed Break tests |
Warhorse |
1 |
8/7 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X/6 |
[0.0] |
Varangian Guard |
14 |
4 |
4 |
3 |
3/4 |
4 |
1 |
4 |
1 |
9 |
6/5 |
323.0 |
Leader; Standard; Musician; Rhomphaia;
Light Armor; Shield; Stubborn |
Cataphracts |
5 |
8/7 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
5/4 |
295.0 |
Count rank bonus of +1 when charging;
Leader; Standard; Musician; Kontos; Darts; Light Armor;
Barding; Archers; Archers in unit comprise the rear
ranks, with casualties always being taken from the front
ranks first |
Cataphract
Archers |
5 |
8 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6 |
[120.0] |
Composite Bow |
Light Cavalry |
9 |
8 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4 |
222.0 |
Leader; Standard; Musician; Thrusting
Spear; Javelins; Buckler; Light Troops; Skirmish |
Skutatoi |
16 |
4 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/4 |
351.0 |
Leader; Standard; Musician; Thrusting
Spear; Light Armor; Large Shield; Archers; Archers in
unit comprise the rear ranks, with casualties always
being taken from the front ranks first; Shield Wall |
Archers |
8 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
X |
[80.0] |
Composite Bow; Light Troops; Skirmish |
Skutatoi |
16 |
4 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
6/4 |
351.0 |
Leader; Standard; Musician; Thrusting
Spear; Light Armor; Large Shield; Archers; Archers in
unit comprise the rear ranks, with casualties always
being taken from the front ranks first; Shield Wall |
Archers |
8 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
X |
[80.0] |
Composite Bow; Light Troops; Skirmish |
Psiloi |
10 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
75.0 |
Leader; Javelin; Buckler; Skirmish |
Psiloi |
10 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
85.0 |
Leader; Composite Bow; Buckler; Skirmish
|
Option Footnotes: |
|
|
Buckler |
Usable by Skirmishers
versus all attacks; Usable by other troops only in HtH |
|
Composite Bow |
Range 24" @ S3 |
|
Darts |
Range 12" @ S2; No
penalty for long range nor for moving and shooting |
|
Javelin |
Range 8" @ Strength of
thrower; No penalty for long range nor for moving and
shooting |
|
Kontos |
Cavalry gain +1S on charge;
Always strike first, regardless of Initiative or who
charged, except against pikes |
|
Leader |
Unit gains +1A |
|
Light Troops |
May Skirmish; Maximum rank
bonus of +2 in rank formation |
|
Musician |
If Combat Result is tied,
unit rolls D6 and adds to Combat Result, with higher net
result winning by 1 |
|
Shield Wall |
May form a Shield Wall
instead of moving, causing all enemy attacks from the
front to suffer -1 to-hit (shooting and HtH), and lasting
until unit moves or is defeated in HtH |
|
Skirmish |
No movement penalty over
obstacles or difficult ground; Move at double-pace all
the time; Enemy -1 to-hit with missile fire; Friendly
units in ranks ignore Panic due to skirmished units; May
open ranks to allow scythed chariots to pass through on
frontal charge if Ld test is made; Only hit by an
elephant on a to-hit roll of 6+ |
|
Standard |
Units gain +1 Combat Result
in HTH |
|
Stubborn |
Ignore first Break test in
a battle |
|
Thrusting Spear |
Infantry may fight in 2
ranks if no movement; Cavalry gain +1S on charge |
|