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2000 Pts - AoA - Byzantine Army Historicon 2001


Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
General 1 4 5 5 4 4 3 6 3 9 X/4 211.0
Light Armor; Barding; Warhorse; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army
  Warhorse 1 8/7 3 - 3 - - 3 1 - X/6 [0.0]
Army Standard Bearer 1 4 4 4 4 3 2 5 2 8 X/4 86.0
Light Armor; Barding; Warhorse; Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests
  Warhorse 1 8/7 3 - 3 - - 3 1 - X/6 [0.0]
Varangian Guard 14 4 4 3 3/4 4 1 4 1 9 6/5 323.0
Leader; Standard; Musician; Rhomphaia; Light Armor; Shield; Stubborn
Cataphracts 5 8/7 4 4 3 3 1 3 1 8 5/4 295.0
Count rank bonus of +1 when charging; Leader; Standard; Musician; Kontos; Darts; Light Armor; Barding; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first
  Cataphract Archers 5 8 4 4 3 3 1 3 1 8 6 [120.0]
Composite Bow
Light Cavalry 9 8 4 4 3 3 1 3 1 8 4 222.0
Leader; Standard; Musician; Thrusting Spear; Javelins; Buckler; Light Troops; Skirmish
Skutatoi 16 4 4 4 3 3 1 3 1 8 6/4 351.0
Leader; Standard; Musician; Thrusting Spear; Light Armor; Large Shield; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first; Shield Wall
  Archers 8 4 3 4 3 3 1 3 1 8 X [80.0]
Composite Bow; Light Troops; Skirmish
Skutatoi 16 4 4 4 3 3 1 3 1 8 6/4 351.0
Leader; Standard; Musician; Thrusting Spear; Light Armor; Large Shield; Archers; Archers in unit comprise the rear ranks, with casualties always being taken from the front ranks first; Shield Wall
  Archers 8 4 3 4 3 3 1 3 1 8 X [80.0]
Composite Bow; Light Troops; Skirmish
Psiloi 10 4 3 4 3 3 1 3 1 6 6 75.0
Leader; Javelin; Buckler; Skirmish
Psiloi 10 4 3 4 3 3 1 3 1 6 6 85.0
Leader; Composite Bow; Buckler; Skirmish
Option Footnotes:
 
  Buckler Usable by Skirmishers versus all attacks; Usable by other troops only in HtH  
  Composite Bow Range 24" @ S3  
  Darts Range 12" @ S2; No penalty for long range nor for moving and shooting  
  Javelin Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting  
  Kontos Cavalry gain +1S on charge; Always strike first, regardless of Initiative or who charged, except against pikes  
  Leader Unit gains +1A  
  Light Troops May Skirmish; Maximum rank bonus of +2 in rank formation  
  Musician If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1  
  Shield Wall May form a Shield Wall instead of moving, causing all enemy attacks from the front to suffer -1 to-hit (shooting and HtH), and lasting until unit moves or is defeated in HtH  
  Skirmish No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+  
  Standard Units gain +1 Combat Result in HTH  
  Stubborn Ignore first Break test in a battle  
  Thrusting Spear Infantry may fight in 2 ranks if no movement; Cavalry gain +1S on charge  
Total Army Cost: 1999.0 Pts.
Notes:
If army includes a General, you may choose one of the following options: (1) Play a Flank March scenario, with the Byzantines as the flankers. (2) Pick 1 unit in army and set it up in hiding, outside of opponent's deployment zone and line of sight, and revealing it at start of your first turn. (3) Require your opponent to setup his forces before you deploy your army.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Characters (N/A) 2 n/a 297.0 1703.0 14%
Cavalry (>=25% <=100%) 2 n/a 517.0 1483.0 25%
Infantry (<=75%) 4 n/a 862.0 638.0 43%
Allies (<=25%) 1 n/a 323.0 177.0 16%

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