Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
4 |
5 |
5 |
3 |
3 |
3 |
6 |
2 |
9 |
X/5 |
141.0 |
Light Armor; Warhorse; Army General; Any
unit within 12" of the General may use his
Leadership when it takes a Leadership test; Must always
test before other units in army; Drilled; Stubborn |
Warhorse |
1 |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X |
[0] |
Army Standard Bearer |
1 |
4 |
4 |
4 |
4 |
3 |
1 |
4 |
2 |
8 |
X/5 |
71.0 |
Light Armor; Warhorse; Battle Standard;
Unit accompanied gains +1 Combat Result; Any unit within
12" may re-roll any failed Break tests; Drilled;
Stubborn |
Warhorse |
1 |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X |
[0] |
Regular Legionnaires |
18 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7/8 |
4 |
308.0 |
Centurion; Unit gains +1A; Standard;
Musician; Hvy Throwing Spear; Light Armor; Large Shield;
Drilled; Stubborn |
Regular Legionnaires |
15 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7/8 |
4 |
260.0 |
Centurion; Unit gains +1A; Standard;
Musician; Hvy Throwing Spear; Light Armor; Large Shield;
Drilled; Stubborn |
Regular Legionnaires |
15 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7/8 |
4 |
260.0 |
Centurion; Unit gains +1A; Standard;
Musician; Hvy Throwing Spear; Light Armor; Large Shield;
Drilled; Stubborn |
Auxilliary Infantry (Cohortes Pedites) |
18 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6/5 |
195.0 |
Leader; Standard; Musician; Throwing
Spear; Light Armor; Shield; Light Troops; Skirmish |
Auxilliary Infantry (Cohortes Pedites) |
12 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6/5 |
135.0 |
Leader; Standard; Musician; Throwing
Spear; Light Armor; Shield; Light Troops; Skirmish |
Auxilliary Archers |
8 |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
X/6 |
72.0 |
Composite Bow; Light Armor; Light
Troops; Skirmish |
Heavy Stone Thrower (Onager) |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
130.0 |
Range 60"; Strength 7 with no save
(D4 wounds per hit); War Machine |
Crew |
8 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
X/6 |
[80] |
Light Armor; Stubborn |
Junior Officer (Tribune) |
1 |
4 |
4 |
4 |
3 |
3 |
2 |
5 |
2 |
8 |
X/5 |
61.0 |
Light Armor; Warhorse; Drilled; Stubborn
|
Warhorse |
1 |
8 |
3 |
- |
3 |
- |
- |
3 |
1 |
- |
X |
[0] |
Noble Cavalry (ba) |
6 |
8 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
4 |
189.0 |
Leader; Standard; Musician; Throwing
Spear; Javelin; Light Armor; Shield; Warband |
Warriors (ba) |
27 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
6 |
177.0 |
Leader; Standard; Musician; Shield;
Warband Throwing spears
(Throwing spears option is from Fall of the
West) |
Option Footnotes: |
|
|
Leader |
Unit gains +1A |
|
Musician |
If Combat Result is tied, unit rolls D6
and adds to Combat Result, with higher net result winning
by 1 |
|
Standard |
Units gain +1 Combat Result in HTH |
|
Hvy Throwing Spear |
Infantry may fight in 2 ranks and gain
+1S in first round of each combat; Infantry in Skirmish
formation and all Cavalry may re-roll to-hit dice that
miss (once) in first turn of each combat |
|
Throwing Spear |
Infantry may fight in 2 ranks in first
round of each combat; Infantry in Skirmish formation and
all Cavalry may re-roll to-hit dice that miss (once) in
first turn of each combat |
|
Composite Bow |
Range 24" @ S3 |
|
Javelin |
Range 8" @ Strength of thrower; No
penalty for long range nor for moving and shooting |
|
Drilled |
May turn or change formation up to 2
ranks for free at start of movement; No Leadership test
required when pursuing troops; Do not require a
Leadership test to disengage versus enemies with equal or
lesser movement rates; May open ranks to allow scythed
chariots and elephants to pass through on frontal charge
if Ld test is made |
|
Warband |
(1) Add rank bonus to all Ld tests; (2)
On a 1, will surge towards nearest enemy; (3) Enemy
auto-Break if outnumbered on a charge |
|
Light Troops |
May Skirmish; Maximum rank bonus of +2
in rank formation |
|
Skirmish |
No movement penalty over obstacles or
difficult ground; Move at double-pace all the time; Enemy
-1 to-hit with missile fire; Friendly units in ranks
ignore Panic due to skirmished units; May open ranks to
allow scythed chariots to pass through on frontal charge
if Ld test is made; Only hit by an elephant on a to-hit
roll of 6+ |
|
Stubborn |
Ignore first Break test in a battle |
|
War Machine |
Shooting location: 1-4=Machine,
5-6=Crew; If damaged or casualties suffered, must roll D6
greater than total wounds suffered by crew and machine to
continue firing |
|