Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
4 |
6 |
6 |
4 |
4 |
3 |
6 |
4 |
7 |
X/5 |
352.0 |
Javelin; Longbow; Light Armor; Shield;
Elephant; Army General; Any unit within 12" of the
General may use his Leadership when it takes a Leadership
test; Must always test before other units in army |
Indian Elephant |
1 |
6 |
4 |
- |
7 |
6 |
6 |
3 |
4 |
4 |
X:4 |
[202] |
Extra Crew: Bow; Elephant; Fear; Terror |
Crew |
2 |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
5 |
[0] |
Javelin; Longbow; Light Armor; Shield |
Mahout |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
X |
[0] |
Extra Crew |
1 |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
X |
[17] |
Longbow |
Army Standard Bearer |
1 |
4 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
6 |
6/5 |
296.0 |
Javelin; Longbow; Light Armor; Shield;
Elephant; Battle Standard; Unit accompanied gains +1
Combat Result; Any unit within 12" may re-roll any
failed Break tests |
Indian Elephant |
1 |
6 |
4 |
- |
7 |
6 |
6 |
3 |
4 |
4 |
X:4 |
[202] |
Extra Crew: Bow; Elephant; Fear; Terror |
Crew |
2 |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
5 |
[0] |
Javelin; Longbow; Light Armor; Shield |
Mahout |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
X |
[0] |
Extra Crew |
1 |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
X |
[17] |
Longbow |
Swordsmen |
50 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
5 |
365.0 |
Javelins (no cost); Leader; Standard;
Musician; Throwing Spear; Large Shield; Warband (1) |
Bowmen |
16 |
4 |
3 |
3 |
3/5 |
3 |
1 |
3 |
1 |
5 |
X |
143.0 |
Leader; Standard; Musician; Two-Handed
Weapon; Longbow; Warband (1) |
Bowmen |
16 |
4 |
3 |
3 |
3/5 |
3 |
1 |
3 |
1 |
5 |
X |
143.0 |
Leader; Standard; Musician; Two-Handed
Weapon; Longbow; Warband (1) |
Militia Bowmen |
39 |
4 |
2 |
2 |
3/5 |
3 |
1 |
3 |
1 |
3 |
X |
171.0 |
Leader; Standard; Musician; Two-Handed
Weapon; Longbow; Warband (1) |
Heavy Cavalry (Caval) |
9 |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
5/4 |
177.0 |
Leader; Standard; Musician; Thrusting
Spear; Light Armor; Shield; Warband (1) |
Cavalry |
9 |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
5 |
150.0 |
Leader; Standard; Musician; Throwing
Spear; Shield; Warband (1) |
Skirmishers |
12 |
4 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
X |
77.0 |
Leader; Longbow; Warband (1); Skirmish |
Light Chariot |
3 |
8 |
4 |
4 |
3 |
4 |
1 |
4 |
2 |
6 |
3 |
126.0 |
Javelin; Longbow; Light Armor; Shield;
Light Chariot; Chariot; Fear; Consists of 2 crewman,
unarmed driver, and 2-horse chariot |
Option Footnotes: |
|
|
Leader |
Unit gains +1A |
|
Musician |
If Combat Result is tied, unit rolls D6
and adds to Combat Result, with higher net result winning
by 1 |
|
Standard |
Units gain +1 Combat Result in HTH |
|
Throwing Spear |
Infantry may fight in 2 ranks in first
round of each combat; Infantry in Skirmish formation and
all Cavalry may re-roll to-hit dice that miss (once) in
first turn of each combat |
|
Thrusting Spear |
Infantry may fight in 2 ranks if no
movement; Cavalry gain +1S on charge |
|
Two-Handed Weapon |
Always strike last when using 2 Handed
Weapons |
|
Javelin |
Range 8" @ Strength of thrower; No
penalty for long range nor for moving and shooting |
|
Longbow |
Range 30" @ S3 with -1Sv |
|
Elephant |
Unit causes Fear in enemy infantry and
Terror in enemy cavalry; Base Save is 4+ to the front;
May not March Move; Movement halved if not directly
ahead; Riders may double attacks with bows and javelins;
Leadership tests based on Mahout unless he is dead;
Location Chart: 1-4=Elephant, 5-6=Riders; In HtH, all
attacks are made upon WS of elephant, then randomized
between elephant and riders; In HtH, no rank bonuses may
be counted for either side; Immune to psychology, except
for stampede; If HtH combat if lost, elephant
automatically stampedes; If elephant suffers 1+ Wound
from missile fire, make Ld test or stampede; If mahout is
killed, make Ld test or stampede |
|
Light Chariot |
Each chariot destroyed gives opponent +1
Combat Result; May March at double speed; Enemy missile
fire is at -1 if chariot moved in last turn; Pursue
3D6"; Flee 2D6" when broken and 3D6"
thereafter; May counter-charge normally |
|
Chariot |
Unit causes Fear in enemy infantry |
|
Warband (1) |
(1) Add rank bonus to all Ld tests |
|
Skirmish |
No movement penalty over obstacles or
difficult ground; Move at double-pace all the time; Enemy
-1 to-hit with missile fire; Friendly units in ranks
ignore Panic due to skirmished units; May open ranks to
allow scythed chariots to pass through on frontal charge
if Ld test is made; Only hit by an elephant on a to-hit
roll of 6+ |
|