Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
5 |
5 |
5 |
4 |
3 |
2 |
5 |
3 |
8 |
3 |
161.0 |
Army General; Hand Weapon; Thrusting
Spear; Composite Bow; Light Armor; Shield; Chariot; Army
General; Any unit within 12" of the General may use
his Leadership when it takes a Leadership test; Must
always test before other units in army |
Chariot |
1 |
8 |
4 |
4 |
3 |
4 |
1 |
4 |
2 |
8 |
3 |
[46.0] |
Stubborn, Chariots do not suffer -1 to
hit for shooting on the move; Light Chariot; Chariot;
Fear; Stubborn |
Army Standard |
1 |
4 |
4 |
4 |
4 |
3 |
2 |
5 |
2 |
8 |
4/3 |
122.0 |
Army Standard; Light Armor; Shield;
Chariot; Battle Standard; Unit accompanied gains +1
Combat Result; Any unit within 12" may re-roll any
failed Break tests |
Chariot |
1 |
8 |
4 |
4 |
3 |
4 |
1 |
4 |
2 |
8 |
3 |
[46.0] |
Stubborn, Chariots do not suffer -1 to
hit for shooting on the move; Light Chariot; Chariot;
Fear; Stubborn |
Chariots |
5 |
8 |
4 |
4 |
3 |
4 |
1 |
4 |
2 |
8 |
3 |
260.0 |
Stubborn, Chariots do not suffer -1 to
hit for shooting on the move; Leader; Standard; Musician;
Thrusting Spear; Composite Bow; Javelin; Light Armor;
Light Chariot; Chariot; Fear; Stubborn |
Gibborim |
14 |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5 |
267.0 |
Stubborn; Leader; Standard; Musician;
Hand Weapon; Thrusting Spear; Light Armor; Shield;
Stubborn |
Judean Spearmen |
25 |
5 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
315.0 |
Stubborn, Warband (Rules 1 & 2);
Leader; Standard; Musician; Hand Weapon; Thrusting Spear;
Shield; Warband (1&2); Stubborn |
Judean Spearmen |
24 |
5 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
303.0 |
Stubborn, Warband (Rules 1 & 2);
Leader; Standard; Musician; Hand Weapon; Thrusting Spear;
Shield; Warband (1&2); Stubborn |
Benjamites |
18 |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
6 |
172.0 |
Light Infantry; Leader; Musician;
Composite Bow; Sling; Buckler; Light Troops; Skirmish |
Benjamites |
6 |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
X |
48.0 |
Light Infantry; Composite Bow; Sling;
Light Troops; Skirmish |
Issachar |
10 |
5 |
2 |
3 |
3 |
3 |
1 |
4 |
1 |
6 |
X |
50.0 |
Skirmishers; Javelin; Skirmish |
Philistines |
25 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
5 |
290.0 |
Stubborn; Leader; Standard; Musician;
Hand Weapon; Javelin; Light Armor; Shield; Stubborn |
Option Footnotes: |
|
|
Buckler |
Usable by Skirmishers
versus all attacks; Usable by other troops only in HtH |
|
Chariot |
Unit causes Fear in enemy
infantry |
|
Composite Bow |
Range 24" @ S3 |
|
Javelin |
Range 8" @ Strength of
thrower; No penalty for long range nor for moving and
shooting |
|
Leader |
Unit gains +1A |
|
Light Chariot |
Each chariot destroyed
gives opponent +1 Combat Result; May March at double
speed; Enemy missile fire is at -1 if chariot moved in
last turn; Pursue 3D6"; Flee 2D6" when broken
and 3D6" thereafter; May counter-charge normally |
|
Light Troops |
May Skirmish; Maximum rank
bonus of +2 in rank formation |
|
Musician |
If Combat Result is tied,
unit rolls D6 and adds to Combat Result, with higher net
result winning by 1 |
|
Skirmish |
No movement penalty over
obstacles or difficult ground; Move at double-pace all
the time; Enemy -1 to-hit with missile fire; Friendly
units in ranks ignore Panic due to skirmished units; May
open ranks to allow scythed chariots to pass through on
frontal charge if Ld test is made; Only hit by an
elephant on a to-hit roll of 6+ |
|
Sling |
Range 18" @ S3; May
shoot twice a half range (9") if no movement |
|
Standard |
Units gain +1 Combat Result
in HTH |
|
Stubborn |
Ignore first Break test in
a battle |
|
Thrusting Spear |
Infantry may fight in 2
ranks if no movement; Cavalry gain +1S on charge |
|
Warband (1&2) |
(1) Add rank bonus to all
Ld tests; (2) On a 1, will surge towards nearest enemy |
|