Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
5 |
5 |
5 |
4 |
3 |
2 |
5 |
3 |
8 |
5 |
113.0 |
Army General; Hand Weapon; Composite
Bow; Light Armor; Shield; Army General; Any unit within
12" of the General may use his Leadership when it
takes a Leadership test; Must always test before other
units in army |
Sacred Ark |
1 |
4 |
4 |
- |
3 |
3 |
4 |
4 |
1 |
10 |
6 |
150.0 |
See Chariot Wars for all rules [cannot
charge, cannot join units etc]; Hand Weapon; Light Armor;
Battle Standard; Unit accompanied gains +1 Combat Result;
Any unit within 12" may re-roll any failed Break
tests |
Gibborim |
14 |
4 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5 |
267.0 |
Stubborn; Leader; Standard; Musician;
Hand Weapon; Thrusting Spear; Light Armor; Shield;
Stubborn |
Judean Spearmen |
25 |
5 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
315.0 |
Stubborn, Warband (Rules 1 & 2);
Leader; Standard; Musician; Hand Weapon; Thrusting Spear;
Shield; Warband (1&2); Stubborn |
Judean Spearmen |
24 |
5 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
6 |
303.0 |
Stubborn, Warband (Rules 1 & 2);
Leader; Standard; Musician; Hand Weapon; Thrusting Spear;
Shield; Warband (1&2); Stubborn |
Benjamites |
14 |
5 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
6 |
136.0 |
Light Infantry; Leader; Musician;
Composite Bow; Buckler; Light Troops; Skirmish |
Issachar |
11 |
5 |
2 |
3 |
3 |
3 |
1 |
4 |
1 |
6 |
X |
55.0 |
Skirmishers; Javelin; Skirmish |
Philistines |
25 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
5 |
290.0 |
Stubborn; Leader; Standard; Musician;
Hand Weapon; Javelin; Light Armor; Shield; Stubborn |
Philistines |
25 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
5 |
290.0 |
Stubborn; Leader; Standard; Musician;
Hand Weapon; Javelin; Light Armor; Shield; Stubborn |
Midianite Arab |
5 |
8 |
2 |
3 |
3 |
3 |
2 |
3 |
2 |
5 |
6 |
80.0 |
Light Cavalry; Each camel has 2 riders;
Cause Fear in cavalry and chariots; Hand Weapon;
Shortbow; Fear; Light Troops; Skirmish |
Option Footnotes: |
|
|
Buckler |
Usable by Skirmishers
versus all attacks; Usable by other troops only in HtH |
|
Composite Bow |
Range 24" @ S3 |
|
Javelin |
Range 8" @ Strength of
thrower; No penalty for long range nor for moving and
shooting |
|
Leader |
Unit gains +1A |
|
Light Troops |
May Skirmish; Maximum rank
bonus of +2 in rank formation |
|
Musician |
If Combat Result is tied,
unit rolls D6 and adds to Combat Result, with higher net
result winning by 1 |
|
Shortbow |
Range 16" @ S3 |
|
Skirmish |
No movement penalty over
obstacles or difficult ground; Move at double-pace all
the time; Enemy -1 to-hit with missile fire; Friendly
units in ranks ignore Panic due to skirmished units; May
open ranks to allow scythed chariots to pass through on
frontal charge if Ld test is made; Only hit by an
elephant on a to-hit roll of 6+ |
|
Standard |
Units gain +1 Combat Result
in HTH |
|
Stubborn |
Ignore first Break test in
a battle |
|
Thrusting Spear |
Infantry may fight in 2
ranks if no movement; Cavalry gain +1S on charge |
|
Warband (1&2) |
(1) Add rank bonus to all
Ld tests; (2) On a 1, will surge towards nearest enemy |
|