Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
General |
1 |
8 |
6 |
6 |
4 |
4 |
3 |
6 |
4 |
10 |
6/4 |
202.0 |
Throwing Spear; Composite Bow; Light
Armor; Shield; Horse; Expert Horsemen; May move normally
and shoot without incurring normal -1 to-hit modifier;
Feigned Flight; Parthian Shot; Army General; Any unit
within 12" of the General may use his Leadership
when it takes a Leadership test; Must always test before
other units in army |
Army Standard |
1 |
8 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
9 |
6/4 |
102.0 |
Throwing Spear; Composite Bow; Light
Armor; Shield; Horse; Expert Horsemen; May move normally
and shoot without incurring normal -1 to-hit modifier;
Feigned Flight; Parthian Shot; Battle Standard; Unit
accompanied gains +1 Combat Result; Any unit within
12" may re-roll any failed Break tests |
Noble Cavalry |
10 |
8 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5/4 |
365.0 |
Leader; Standard; Musician; Kontos;
Composite Bow; Light Armor; Shield; Expert Horsemen; May
move normally and shoot without incurring normal -1
to-hit modifier; Feigned Flight; Parthian Shot; Light
Troops; Skirmish |
Nomad Horse Archers |
10 |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
6/5 |
285.0 |
Leader; Standard; Musician; Throwing
Spear; Composite Bow; Shield; Expert Horsemen; May move
normally and shoot without incurring normal -1 to-hit
modifier; Feigned Flight; Parthian Shot; Light Troops;
Skirmish |
Nomad Horse Archers |
10 |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
6/5 |
285.0 |
Leader; Standard; Musician; Throwing
Spear; Composite Bow; Shield; Expert Horsemen; May move
normally and shoot without incurring normal -1 to-hit
modifier; Feigned Flight; Parthian Shot; Light Troops;
Skirmish |
Nomad Horse Archers |
10 |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
6/5 |
265.0 |
Leader; Composite Bow; Shield; Expert
Horsemen; May move normally and shoot without incurring
normal -1 to-hit modifier; Feigned Flight; Parthian Shot;
Light Troops; Skirmish |
Nomad Horse Archers |
10 |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
6/5 |
265.0 |
Leader; Composite Bow; Shield; Expert
Horsemen; May move normally and shoot without incurring
normal -1 to-hit modifier; Feigned Flight; Parthian Shot;
Light Troops; Skirmish |
Nomad Horse Archers |
8 |
8 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
7 |
6/5 |
213.0 |
Leader; Composite Bow; Shield; Expert
Horsemen; May move normally and shoot without incurring
normal -1 to-hit modifier; Feigned Flight; Parthian Shot;
Light Troops; Skirmish |
Human Shields |
10 |
3 |
1 |
1 |
1 |
2 |
1 |
1 |
1 |
2 |
X |
10.0 |
Will not charge; May not be joined by
characters; Other units ignore Human Shields for the
purposes of Panic tests |
Human Shields |
8 |
3 |
1 |
1 |
1 |
2 |
1 |
1 |
1 |
2 |
X |
8.0 |
Will not charge; May not be joined by
characters; Other units ignore Human Shields for the
purposes of Panic tests |
Option Footnotes: |
|
|
Leader |
Unit gains +1A |
|
Musician |
If Combat Result is tied, unit rolls D6
and adds to Combat Result, with higher net result winning
by 1 |
|
Standard |
Units gain +1 Combat Result in HTH |
|
Kontos |
Cavalry gain +1S on charge; Always
strike first, regardless of Initiative or who charged,
except against pikes |
|
Throwing Spear |
Infantry may fight in 2 ranks in first
round of each combat; Infantry in Skirmish formation and
all Cavalry may re-roll to-hit dice that miss (once) in
first turn of each combat |
|
Composite Bow |
Range 24" @ S3 |
|
Feigned Flight |
If unit chooses to Flee or Fire &
Flee as a charge response, it automatically rallies at
end of move, reforming in any direction (if caught, may
fight normally) |
|
Parthian Shot |
May make a normal move immediately after
shooting and during the shooting phase (may not march) |
|
Light Troops |
May Skirmish; Maximum rank bonus of +2
in rank formation |
|
Skirmish |
No movement penalty over obstacles or
difficult ground; Move at double-pace all the time; Enemy
-1 to-hit with missile fire; Friendly units in ranks
ignore Panic due to skirmished units; May open ranks to
allow scythed chariots to pass through on frontal charge
if Ld test is made; Only hit by an elephant on a to-hit
roll of 6+ |
|