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2000 Pt. Nomadic Hordes Army Historicon 2000


Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
General 1 8 6 6 4 4 3 6 4 10 6/4 202.0
Throwing Spear; Composite Bow; Light Armor; Shield; Horse; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Army General; Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army
Army Standard 1 8 5 5 4 4 2 5 3 9 6/4 102.0
Throwing Spear; Composite Bow; Light Armor; Shield; Horse; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Battle Standard; Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests
Noble Cavalry 10 8 4 4 3 3 1 4 1 8 5/4 365.0
Leader; Standard; Musician; Kontos; Composite Bow; Light Armor; Shield; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Light Troops; Skirmish
Nomad Horse Archers 10 8 3 4 3 3 1 4 1 7 6/5 285.0
Leader; Standard; Musician; Throwing Spear; Composite Bow; Shield; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Light Troops; Skirmish
Nomad Horse Archers 10 8 3 4 3 3 1 4 1 7 6/5 285.0
Leader; Standard; Musician; Throwing Spear; Composite Bow; Shield; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Light Troops; Skirmish
Nomad Horse Archers 10 8 3 4 3 3 1 4 1 7 6/5 265.0
Leader; Composite Bow; Shield; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Light Troops; Skirmish
Nomad Horse Archers 10 8 3 4 3 3 1 4 1 7 6/5 265.0
Leader; Composite Bow; Shield; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Light Troops; Skirmish
Nomad Horse Archers 8 8 3 4 3 3 1 4 1 7 6/5 213.0
Leader; Composite Bow; Shield; Expert Horsemen; May move normally and shoot without incurring normal -1 to-hit modifier; Feigned Flight; Parthian Shot; Light Troops; Skirmish
Human Shields 10 3 1 1 1 2 1 1 1 2 X 10.0
Will not charge; May not be joined by characters; Other units ignore Human Shields for the purposes of Panic tests
Human Shields 8 3 1 1 1 2 1 1 1 2 X 8.0
Will not charge; May not be joined by characters; Other units ignore Human Shields for the purposes of Panic tests
Option Footnotes:
 
  Leader Unit gains +1A  
  Musician If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1  
  Standard Units gain +1 Combat Result in HTH  
  Kontos Cavalry gain +1S on charge; Always strike first, regardless of Initiative or who charged, except against pikes  
  Throwing Spear Infantry may fight in 2 ranks in first round of each combat; Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combat  
  Composite Bow Range 24" @ S3  
  Feigned Flight If unit chooses to Flee or Fire & Flee as a charge response, it automatically rallies at end of move, reforming in any direction (if caught, may fight normally)  
  Parthian Shot May make a normal move immediately after shooting and during the shooting phase (may not march)  
  Light Troops May Skirmish; Maximum rank bonus of +2 in rank formation  
  Skirmish No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+  
Total Army Cost: 2000.0 Pts.
Notes:
At start of deployment, player may pick one unit in army to setup in hiding, selecting anywhere on the table that is out of sight of anywhere within opponent's deployment zone. The location is written on a piece of paper and then the unit deployed at the start of the player's first turn.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Characters N/A 304.0 1696.0 15%
Cavalry (50% - 100%) N/A 1678.0 322.0 83%
Special (0% - 25%) N/A 18.0 482.0 0%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.