Gameplay:
Each player is given a score card. Players decide who goes first.
On each player's turn, the player draws an activity card -- and reads it aloud to the group. Then, the player writes the answer to the card in the conga unit. As soon as the conga unit's door is closed, the unit is handed to the next opponent. The player begins to act, sculpt, or respond to guesses about the answer in the unit.
In turn each player makes a guess at the answer written in the unit. After each guess, the green button is pressed.
The styles of activities vary with the card -- here are the basics:
Creative Cat: sculpting with clay
Star Performer: charades plus sound effects... no words allowed
Data Head: estimated numbers -- answering player must respond "higher" or "lower"
Word Worm: fill in the blank -- players guess what the one word blank is
When the door is shut on the conga unit, a timer starts -- music plays while guesses are being made. The timer may last from 10 seconds to a minute and a half. When the timer runs out without a correct answer being guessed, all players get one point EXCEPT for the player who answered and the player holding the conga unit.
If a guess matches the answer correctly, the door to the unit is opened and the timer is stops. The player and the opponent who guessed the answer get the number of points that the unit has lit (varies from 1-4). More guesses equate to more points.
For each point, a conga tile is placed on the score card. when the score card is filled, the player must yell "Conga!" to win.
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