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2-4 Players | 30+ minutes |
Concept: Play the game that the movie
brought to life... avoid rhinos, monkey attacks and the perils of the
jungle! |
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Gameplay: To set up, each player
chooses a colored pawn and is given one "rescue" die
(a 10 sided die with pictures). Players place their pawn at the
starting corner of the board that matches the pawn's color. On a players turn, the
following occurs:
Be careful, the last step is
a doozy! The space instructions are a bit complex. When a
pawn lands on a blank space, the player draws an adventure card.
The adventure card is placed in the decoder and read aloud. It
reveals two things: an item to rescue you, and a number.
Once the item is known, all of the other players must roll their rescue
die until they roll the item that matches the card, or an hourglass
picture -- of course, as the trapped player, you must use the timer to
limit the rolling frenzy: and the timer only gives them 8
seconds! If ALL of the players succeed in rolling the image
or hourglass in time, then all other players move their pawns ahead the
number of spaces that match the number in the decoder. If ALL of the
players cannot roll the image, then YOU move back the number of
spaces that match the number in the decoder -- AND the card is placed
on the doomsday grid. If the space landed upon had
the picture of the Rhino, you may move the Rhino in front of any pawn
to block that player. If that pawn moves backwards, the Rhino follows
them. If you are blocked by the Rhino on your turn, you may roll the
movement die -- if the number is even, the Rhino goes away & you
get to move as normal; If the number is odd, you are stuck and must
obey the rules of the space you are resting on. If the space is labeled "wait for 5 or 8", you must hand the movement die to the player on your left. They roll it once. If it was a 5 or 8, your turn ends. Otherwise, you move back a space -- then the next player tries to roll a 5 or 8, again if they succeed you are done, if not, you move back a space. This repeats until one of your opponents can roll a 5 or 8. You don't get to roll. Lastly, if you land in a special section of the board marked by a circle --- this is a jungle space. When you land in a jungle space you treat it like a blank space except that ALL players (including you) get to roll the rescue dice. Like the blank spaces, if ALL of you match the image or hourglass then you ALL move forward the number of spaces. If any of you fail, then the card goes onto the doomsday grid and you draw another card! This repeats until the group succeeds. The doomsday grid is on the
left panel of the board (see picture). It can contain 10
adventure cards. Failed rescue attempts fill this grid with cards
-- if it is filled, the game ends and the players must play again. To win, a player's pawn must
reach the center of the board by an exact count -- before the doomsday
grid is filled. If your movement would place your pawn beyond the
center of the board, you do not get to move. |
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Winning Conditions:
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Our Opinion: Modeled after
the movie, the game relies upon the imaginary dangers that come to
life. In the movie, the special effects drove the plot along -- this
game makes a weak attempt at emulating those effects with a red-filter
decoder gimmick. However, the revealed poetic text is mostly
ignored and the game breaks down into a simplified parcheesi. This game has a lot of dice
rolling. You roll to move, and then every player rolls the rescue dice
as fast and as often as they can almost every turn. If you don't like
games where you rely on die rolls, this game is not for you.
Admittedly, the challenge of rolling the correct picture within 8
seconds does inspire some fun during the game -- especially when two of
the players are waiting for the third to succeed. It is the most
enjoyable part of the game. However, this action does get tedious
toward the end of the game. The zombies didn't think
that this game lived up to the movie's vision -- but then again, most
movie-based board games rarely do. On the whole, it was an okay
game for the 10-14 age group who are fans of the movie. It's not
particularly challenging, nor are the attempts to mimic the movie
particularly well done. The toy rhino is the coolest toy of the game --
and we strain to think of where we can re-use the 8-second timer. Thankfully, the Baroness had
bought this game used from a garage sale, do we're only out about $2
for the game purchase. If you find it cheap like that, it's an
okay buy...IF you REALLY like the movie... otherwise spend your cash
elsewhere.
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Where to buy: This game is out of print,
you'll have to try looking for it on e-bay or garage sales. |
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