Gameplay:
Build a spell library from the cards. Each player starts with 20 life points. To begin play, each player shuffles their library deck, then places it face down in front of them. Players draw the top seven cards. Players choose who goes first by coin toss (or other method like rock-paper-scissors.)
Each players turn plays as follows:
Untap
Upkeep
Draw a card from the library
Put land into play; cast spells; and/or attack your opponent
Discard down to seven cards in your hand (only if you have more than 7)
Inform opponent that you are done
Heal creatures
Seems simple, right? It is if you understand the terms above.
To cast a spell, you need to have the proper amount of spell points known as "Mana." You get "Mana" from land -- So you have to play land cards before you can cast a spell. Different land types give you different colors of "Mana:" Islands give blue mana; Plains give white; Mountains yield red; Forest is green; and Swamps have black.
When you have land in play, and you want to use it to get mana, you "Tap" the card by turning it sideways. That shows that it cannot be used again for this turn. (Remember, everything "untaps" at the start of the next turn.) You may then cast spells or summon monsters.
When you first summon a monster, it can't attack until your next turn. But if you had summoned a monster in an earlier turn, you can send it to smite your opponent. To do so, you tap the monster card and inform your opponent. If your opponent has any monsters that are not tapped, those monsters can try to block yours. As monsters and spells are cast to damage your opponent, you have to remember to keep a defense ready -- your opponent will get to attack you next!
Certain monsters and/or spells cost extra "Mana" each turn, this is called upkeep. The cards will tell you how it works as you play.
The game ends when one player runs out of life points or out of spells.
|