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4+ Players | 1-2 hours |
Concept: Explore your hidden talents
with inventive contests such as pantomime, drawing while blindfolded,
drawing with your foot on the backs of other players, word guessing
challenges, and rapidly
recalling facts about your teammates. |
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Gameplay: Players choose teams -- at
least two teams with two members are needed. Teams then choose
any nearby object to be their game piece. The piece is placed on
the board in the place of the team's choice. The team with the tallest
playing piece goes first. On a turn, the six-sided die is rolled.
The playing piece can move either clockwise or counter-clockwise.
It moves the number of spaces rolled on the die -- skipping any
occupied spaces. Upon landing on a space, draw a card of the
specified category and follow the instructions. There are five categories of
cards: Stage Fright -- acting or singing puzzles; Think
Tank -- brain twister exercises; Sensory Perception -- touch, feel, and
sense to solve a riddle; Double Whammy -- more difficult challenges,
but double the payoff; and Free to be Me -- topics to help learn about
the other players. If your team successfully completes a task on
the card, they keep the card -- cards also give bonus tokens for each
correct answer (many cards have up to 3 answers). At the start of your teams turn,
you can spend five (5) tokens to steal another team's card. After answering/performing,
the die is passed to the team on the left and the next team takes their
turn. Once a team has collected
all five category cards, they move their piece to the center of the
board instead of rolling. To win, the team must complete a Hidden
Talent category card. If they do, they win... if not -- other
teams can try to complete the task and move to the center of the board
to attempt to win on their next turn. |
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Winning Conditions:
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Our Opinion: Our gaming group tends not to play
this style of party game, except on holiday occasions at large
gatherings, like Thanksgiving or the Fourth of July. When we do
play these games, the wives of our reviewers are the instigators --
that is because this kind of game is much more social as opposed to
strategic. So, our group began to play this with some
trepidation. We have played many variants of this style of game,
but this particular game had some distinct differences from other popular
games that may or may not make you
decide to prefer it over the others. We felt that this game is
best played with large groups -- more than 2 teams with more than two
members. It also is a good icebreaker game -- if you don't know
the other players very well, this game could be quite informative and
socially stimulating. If, however, you have a small group playing
(4 to 6 players) the game is a little flat. We appreciated that the
rules were written intentionally to be a little loose -- if there is a
rule confusion, the players decide and you keep playing. For
strategically minded players, the ability to steal cards was a nice
addition -- potentially sabotaging a group that struggles with a
specific category could be fun. The game also played very quickly
with a small
group. This is good for parties in two ways -- it keeps the game moving
along, and it can be mercifully quick for players who don't want to
play this kind of party game, but their date has shanghaied them into
playing anyway. Our biggest problem with
the game was that with a small number of players who know each other
well, many of the
categories like "Free to be Me" were very dull. (It
was obvious who had the largest belt size, and everyone playing had
been married, with children, before playing this game.) We theorize
that a group
of college freshmen or high school seniors could enjoy this
icebreaker-like category -- but we were all good friends, so nothing
surprised us in these categories. In all, the game is okay --
but it lacked an ingredient to inspire us to play it again.
Aspects of the game were fun and clever, such as some of the Sensory
Perception challenges. Some aspects were standard party game fare, as
with the pantomime and charade challenges. And some aspects just didn't
inspire us (Free to be Me). The game is aimed at ages 16 and up... so
it's not
really a family game, although parts could be used in a tamer
manner. It is a game built
around socializing -- unless you plan to entertain large groups
often or hang
out with a lot of single adults, the social awkwardness doesn't come
across as fun. |
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Where to buy: Any local Game or hobby
store or order it online at www.playrigamarole.com
-- it costs about US $35. |
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