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3-4 Players | 1-2 hours |
Concept: This is an expansion set to
the original game The Settlers of
Catan. It adds multiple island scenarios and shipping routes
to the game. |
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Gameplay: This is an expansion
set. You need the original set and it's rules to play it. If you
are unfamiliar with the original game, please read this review. This expansion is a set of
specialized scenarios designed to allow the players to play using
multiple islands. The basic rules are the same. The winning
conditions for each scenario vary, but are typically as follows: Each
settlement is worth one
victory point, the goal is to reach ten to thirteen victory points.
Each city is
worth two victory points, but building or upgrading requires resources. To start, players construct
the map presented in a chosen scenario. A players turn goes as follows:
This expansion adds ships to
the construction list. Ships are like roads on the water.
Ships cost one lumber and one wool to be built. Ships count toward the
longest road award, but when attaching to land, they must anchor at a
settlement/city. When multiple ships are placed they are
called a shipping lane. The forward most tip of the shipping lane
may be moved between the two possible hex edges unless the ship anchors
to a settlement. (You can only move one ship per turn.) You may
only build a ship if you have a settlement/city on the coastline. Since there are ships, the
rules have also added a pirate. The pirate is the lone black ship in
the set. If a seven (7) is rolled, no hex produces any resource,
and either the Robber/Pirate is activated. Any player with more than
seven resource
cards must discard half of them; Players may choose to move the
Robber or the Pirate (but they must move one of them.) The robber
follows the same rules as the original game. The pirate is placed
onto a water hex only. Any shipping lanes being built cannot be
built next to the pirate's hex. Likewise, no ship next to the
pirate may be moved. As with the robber, the pirate allows
you to steal one resource from the affected player(s). Soldier
cards may move either the pirate or the robber. . |
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Winning Conditions:
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Our Opinion: The original game is fun.
These new scenarios have always struck our group as rather dull.
The expansion set gives you some nice construction pieces to hold your
map together, but it lacks the balance the original had. We have tried this game on
several occasions -- during this last session we believe that we put
our finger on why this game has felt drawn out and long. The
answer is that the ship cost affects the resource balance of the
original game. You must choose to use lumber and wool differently
from the original game. There are now more than three uses for
these two resources, whereas the other resources only have two
uses. The economy of the game is strained by your decisions to
build ships -- when you build ships, and you must in most cases, you
cannot build settlements or development cards as easily. You suddenly
have huge road lengths, but no settlements between your shipping lane
segment, thus you can't gain additional resources and the game bogs
down. The expansion rules are
short and easy to remember. Extra map tiles are always nice to
have, too. But for a $20-40 expansion set, I'd expect a bit more
fun. Enjoy the original... skip this expansion. |
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Where to buy: Any local Game or hobby
store. |
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