Randalin's Rest-Bringer is a Two Handed sword and appears to be of simple steel, and of only decent quality. The pomel looks as simple and has a faint blueish color. Once a thread is attached however, it shows its full appearance and quality. As higher ranks are achieved the blade reveals its forged perfection. The pomel is emblazed with Randalin's insignia and made of pure Orichalcum with a pure gold sun at the center of the hilt. There are small slivers of diamond eminatting from the sun representing rays of light. This sword can never be forged to increase damage.
Thread Ranks
Key Knowledge:Rank 1 Cost: 300
Effect: The sword is now +3 forged and never
needs sharpening. It can now also be used to
re-seal the Valley of Mis-Sight.
Effect:Rank 2 Cost: 500
Key Knowledge:Rank 3 Cost: 800
Effect: The sword is now +5 forged. The sword
can also now achieve Armor Defeating hits
against undead and undead Horror constructs
one success level less than needed.
Effect:Rank 4 Cost: 1300
Key Knowledge:Rank 5 Cost: 2100
Effect: The sword is now +7 forged and the
blade gleams with perfection. The wielder also
adds +2 to his Melee Weapons talent when
attacking undead or undead Horror constructs.
Key Knowledge:Rank 6 Cost: 3400
Deed: The wielder must recreat an exact replica
of the sun (value 1800gp). Then travel to the
burial place of Kastera, and place the object into
her tomb. The deed is worth 5,500 Legend
points.
Effect: The sun in the pommel of the sword can
now cast the spell Radiant Death. When using
this spell, if the wielder is not a spellcaster, the
wielder uses his Perception step + 8 for casting
and his Willpower step + 10 for Effect. This
spell only affects undead and undead Horror
constructs.
Shakar’s Blade is a Longsword. The sword hilt contains a small emerald that glows when the swords magic is activated. The blade is covered in runes containing Shakars exploits. The blade is an ashen silver and the handle is silver with emerald slivers.
Thread Ranks
Rank 1 Cost: 200Key Knowledge: Shakar was a Swordmaster Mage. The Character must learn that the blade was Shakars.
Rank 2 Cost: 300Key Knowledge: The wielder must learn that the blade has magical powers.
Rank 3 Cost: 500Key Knowledge: Being a student under the dwarven warrior Kagel, Shakars blade resembles Kagels. The wielder must learn that Kagel was Shakars teacher.
Rank 4 Cost: 800Effect: Allows the wielder to flow around attacks. This reduces the wielders damage by 6. Increase the wielders Physical Defense by 2.
Rank 5 Cost: 1300Key Knowledge: The wielder must learn the name of the four elements whom Shakar bargained with to empower his sword.
Rank 6 Cost: 2100Effect: Increase the wielders Spell Defense by 2.
Note: All effects cost wielder 1 point of strain and are in effect for 1 hour or until used. Each power may be used once per day.
Valiant’s Axe is a Prince Axe Damage Step 9. The axe was used by Valiant, Guardian of Queen Shevara. He died defending her from an unknown Horror.
Thread Ranks
Rank 1 Cost: 500Key Knowledge: The wielder must learn the name of the Axe and the name of the noble whom Valiant was sworn to protect.
Rank 2 Cost: 800Effect: Add +11 to the wielders damage step. Increase the wielders Spell Defense by 1.
Rank 3 Cost: 1300Key Knowledge: The wield must learn that Flametoucher, Firebreather’s great grandfather, forged this blade in a volcano near Trilias.
Rank 4 Cost: 2100Effect: Increase the wielders Physical Defense by 2 and Social Defense by 1.
Rank 5 Cost: 5500Key Knowledge: The wielder must learn that the Fire Spirit Kresh'ki'ar helped Flametoucher forge this Prince Axe. They must also learn that the spirit is willingly living in the blade.
Rank 6 Cost: 8900Deed: The wielder must go to where the axe was forged and pledge a Blood Oath to Kresh'ki'ar. He must pledge to protect the blade at all costs even if it means sacrificing their life. This Oath does 4 points of permanent damage. The deed is worth 8900 Legend Points.
Dex 23 Str 26 Tou 27 Per 24 Will 25 Cha 21 Initiative: 24 Physical Defense: 17(20) Number of Attacks: 10 Spell Defense: 21 Attack: 18 Social Defense: 18 Damage: 20 Armor: 11 Number of Spells: 9 Mystic Armor: 9 Spellcasting: 12 Recovery Test: 6 Effect: See Below Death Rating: 150 Wound Threshold: 40 Unconsciousness Rating: 130 Movement: 130/260 Karma: 13 Karma Points: 75 Legend Points: 150,000 Powers - Astral Sight 23, Detect True Element, Engulf 29, Manifest (Permanent), Manipulate Element, Share Knowledge, Spear 30, Enrage Element 25, Remove Element, Spells (Elementalist 12, Fire Only)