Site hosted by Angelfire.com: Build your free website today!
VAMPIRE THE MASQUERADE

VAMPIRE THE MASQUERADE
CHARACTER CREATION

1.- Character concept.- who are you ?, choose  Concept, Clan, Nature and Demeanor

CONCEPTS:
CRIMINAL.- jailbird,  mafioso,  car burglar, drug dealer, bandit
DILETTANTE.- artist, write,   intellectual, gambler, student
DRIFTER.- hobo, cowboy, prostitute, hermit, pilgrim
ENTERTAINER.-  comic, musician,  movie star, clown
INVESTIGATOR.-  detective, cop, government agent, Inquisitor
KID.- child, runaway, nerd, gang member, street urchin.
OUTSIDER.- aborigine, third world resident, homosexual
POLITICIAN.- judge, mayor,  senator, public official,  governor
PROFESSIONAL.- engineer, dovtor,  mortician, scholar
PUNK.-club crawler, mosher, skinhead, classic’70 punk
REPORTER.- anchorperson, newspaper, paparazzo, town crier
SOLDIER.- bodyguard,  mercenary, green beret,  knight
WORKER.- trucker, farmer,wage slave,  servan, serf

CLANS

Camarilla Clans:

Brujah
"Rabble" Disciplines:Celerity, Potence, Presence
Weaknesses:+2 to Frenzy Difficulty

Gangrel
"Outlanders" Disciplines:Animalism, Fortitude, Protean
Weaknesses:Become more animal-like each frenzy. Every 5 frenzies, remove 1 point from a Social Attribute.

Malkavian
"Kooks"   Disciplines:Auspex, Dominate, Obfuscate
Weaknesses:Derangement

Nosferatu
 "Sewer Rats" Disciplines:Animalism, Obfuscate, Potence
Weaknesses:Appearance 0. Fail all rolls having to do with appearance automatically.

Toreador
 "Degenerates" Disciplines:Auspex, Celerity, Presence
Weaknesses:May be fascinated by beauty. Willpower roll to break fascination.

Tremere
"Warlocks" Disciplines:Auspex, Dominate, Thaumaturgy
Weaknesses:1 step towards being bloodbound to the clan

Ventrue
 "Bluebloods"  Disciplines:Dominate, Fortitude, Presence
Weaknesses:Blood restriction.

Sabbat Clans:

Lasombra
"Keepers"  Disciplines:Dominate, Obtenebration, Potence
Weaknesses:Cannot be seen in mirrors, on film or video. Makes them easy to detect by mortals.

Tzimisce
 "Fiends" Disciplines:Animalism, Auspex, Vicissitude
Weaknesses:Always in physical flux. May forget natural form over the centuries. In addition, MUST sleep surrounded by at least two handfuls of earth from a land important to them as mortals. (Usually homeland or graveyard interred in.) Failure to do so results in loss of half of all dice pools for next 24 hours, cumulative, until down to one die, until Tzimisce sleeps within his  special earth.

Independent Clans:

Assamites
"Assassins" Disciplines:Celerity, Obfuscate, Quietus
Weaknesses:10% bloodtithe to sires. Unable to imbibe blood of other Kindred. Each Blood Point causes 1 point of damage
(non-aggravated)

Followers of Set
"Sand-Snakes" Disciplines:Obfuscate, Presence, Serpentis
Weaknesses:Extremely susceptible to sunlight (double damage.) Subtract one from all dice pools while in bright light (spotlights, strobes, etc.)

Giovanni
"Necromancers"   Disciplines:Dominate, Necromancy, Potence
Weaknesses:Living creatures take double damage from drinking. (ie:For each Blood Point drunk, creature takes 2 health levels of damage.)

Ravnos
"Gypsies" Disciplines:Animalism, Chimerstry,
 Fortitude Weaknesses:Must make a self-control roll to prevent self from commiting her crime of choice when the opportunity presents itself.

Independent Bloodlines:

Salubri
"Cyclops" Disciplines:Auspex, Fortitude, Obeah
Weaknesses:Loses one health level for each Blood Point drunk from an unwilling victim. Character must perservere towards Golconda. Failure to do so results in inability to regain willpower.

Daughters of Cacophony
"Sirens"   Disciplines:Fortitude, Melpominee, Presence
Weaknesses:All perception rolls more difficult by one. Alertness cannot be greater than three.

Samedi
 "Stiffs" or "Zombies" Disciplines:Necromancy, Obfuscate, Thanatosis
Weaknesses:Appearance 0, repels all creatures due to smell.

Baali
Disciplines:Obfuscate, Presence, Daimoinon
Weaknesses:Affected by religious symbols, and take double damage from faith.

Nature and Demeanor

Nature ( the way you are) and Demeanor ( they way you act) are  chosen using the folllowing personality archetypes:

PERSONALITY ARCHETYPES

ARCHITECT.- you are unhappy unless you are creating something of lasting value.
BON VIVANT.- life is meaningless, so enjoy it at long as it lasts.
BRAVO.- you are somerthing of a bully, you like to  be feared
CAREGIVER.- many need your love and protection,and you need them to need you.
CHILD.- you never really grew up, and wantsomeone to take  care of you
CONFORMIST.-a follower at heart, you find it easy to adapt, adjust and comply
CONNIVER.-there’s always  an  easier way-which usually involves someone else’s doing your work
CURMUDGEON.-you are a real  sourpuss and a cynic of the Nth degree.
DEVIANT.-you’re not like everyone else
DIRECTOR.- you hate  chaos and  are forever taking charge of set things right.
FANATIC.- you have  a  cause  and it gives your life meaning
GALLANT.- you  are as flamboyant as you are amoral
JUDGE.- you  seek justice and reconciliation
LONER.- you are forever alone, even in a crowd.
MARTYR.- you need to  be needed and enjoy being morally superior
REBEL.- no need for  a cause, you rebel out of habit and passion.
SURVIVOR No matter what, you always manage to survive. You can endure, pull through, recover from, outlast or outlive nearly any circumstance. When the going gets tough, you get going. You never say die, and never give up— never. Nothing angers you as much as a person who doesn’t struggle to make things better, or who surrenders to the nameless forces of the universe. You utterly despise quitters.
TRADITIONALIST.- you  preferthe orthodox and conservative ways
VISIONARY.- Wisdom is your quest, insight is your key
AUTIST: You must hide your secrets from others. Even more importantly, you hide your true self. Anyone who understands you can hurt you, so no one must ever see the real you. No one can come close. Give away as little of yourself as possible— adopt a false personality if you like— but just make sure no one gets hold of the truth about you.
COMPETITOR You are driven by the need to win at all costs. The thrill of victory is the only thrill that you recognize; it is the thing that drives you on. You see life as a contest and society as a dichotomy of winners and losers.
CONFIDANT You understand others, and more importantly, you like them. You are a facilitator who listens and advises. People confess to you, and, in return, you give them advice, most of it good
HEDONIST There is no point to life, no meaning or direction, so the best plan is to have as good a time as possible. Rome may burn, but you will drink wine and sing songs.
JESTER You are the fool, idiot, quipster, clown or comic, forever making fun of both yourself and others. You constantly seek the humor in any situation, and always strive to battle the tides of depression inside yourself. You hate sorrow and pain and constantly try to take others’ minds off the dark side of life. Sometimes you’ll do nearly anything to forget that pain exists.
SHOW-OFF  You get your self-worth entirely from others. You crave approval and praise and will go to extreme lengths to get it, even risking yourself and the things you love, if necessary.
PREDATOR The urge of the wild is strong within you. Kill or be killed, survival of the fittest—  these age-old instincts are imprinted in the deepest recesses of your brain.

II.- Choose attributes.- what are  your  basic capabilities ? choose Physical,  Social  and Mental  traits.
III.- Choose attributes.- What do  you know ?,  talents,  skills and  knowledges
IV.- Choose advantages.- in what ways are you unique ? Disciplines, Backgrounds and Virtues.

BACKGROUNDS
ALLIES.- human confederates, usually family or friends
CONTACTS.- the number of information  sourcess  the character possess
FAME.- the character  renown in the mortal world
GENERATION.- how removedfrom caine the character is
HERD.- the vessels to which the character has free and safe access
INFLUENCE.- the character’s political power within mortal society
MENTOR.- the cainite patronwho advises and supports the character
RESOURCES.- wealth,  belongings an  monthly income
RETAINERS.- followers, guards and servants
STATUS.- the character’sstanding in  undead society

V.- Last touches, filling in the details, Willpower, humanity and blood pool.
the amount of willpower is equal to the courage rating, humanity is the result of conscience + self control.