VAMPIRE THE MASQUERADE
CHARACTER CREATION
1.- Character concept.- who are you ?, choose Concept, Clan, Nature and Demeanor
CONCEPTS:
CRIMINAL.- jailbird, mafioso, car burglar, drug dealer,
bandit
DILETTANTE.- artist, write, intellectual, gambler, student
DRIFTER.- hobo, cowboy, prostitute, hermit, pilgrim
ENTERTAINER.- comic, musician, movie star, clown
INVESTIGATOR.- detective, cop, government agent, Inquisitor
KID.- child, runaway, nerd, gang member, street urchin.
OUTSIDER.- aborigine, third world resident, homosexual
POLITICIAN.- judge, mayor, senator, public official, governor
PROFESSIONAL.- engineer, dovtor, mortician, scholar
PUNK.-club crawler, mosher, skinhead, classic’70 punk
REPORTER.- anchorperson, newspaper, paparazzo, town crier
SOLDIER.- bodyguard, mercenary, green beret, knight
WORKER.- trucker, farmer,wage slave, servan, serf
CLANS
Camarilla Clans:
Brujah
"Rabble" Disciplines:Celerity, Potence, Presence
Weaknesses:+2 to Frenzy Difficulty
Gangrel
"Outlanders" Disciplines:Animalism, Fortitude, Protean
Weaknesses:Become more animal-like each frenzy. Every 5 frenzies, remove
1 point from a Social Attribute.
Malkavian
"Kooks" Disciplines:Auspex, Dominate, Obfuscate
Weaknesses:Derangement
Nosferatu
"Sewer Rats" Disciplines:Animalism, Obfuscate, Potence
Weaknesses:Appearance 0. Fail all rolls having to do with appearance
automatically.
Toreador
"Degenerates" Disciplines:Auspex, Celerity, Presence
Weaknesses:May be fascinated by beauty. Willpower roll to break fascination.
Tremere
"Warlocks" Disciplines:Auspex, Dominate, Thaumaturgy
Weaknesses:1 step towards being bloodbound to the clan
Ventrue
"Bluebloods" Disciplines:Dominate, Fortitude, Presence
Weaknesses:Blood restriction.
Sabbat Clans:
Lasombra
"Keepers" Disciplines:Dominate, Obtenebration, Potence
Weaknesses:Cannot be seen in mirrors, on film or video. Makes them
easy to detect by mortals.
Tzimisce
"Fiends" Disciplines:Animalism, Auspex, Vicissitude
Weaknesses:Always in physical flux. May forget natural form over the
centuries. In addition, MUST sleep surrounded by at least two handfuls
of earth from a land important to them as mortals. (Usually homeland or
graveyard interred in.) Failure to do so results in loss of half of all
dice pools for next 24 hours, cumulative, until down to one die, until
Tzimisce sleeps within his special earth.
Independent Clans:
Assamites
"Assassins" Disciplines:Celerity, Obfuscate, Quietus
Weaknesses:10% bloodtithe to sires. Unable to imbibe blood of other
Kindred. Each Blood Point causes 1 point of damage
(non-aggravated)
Followers of Set
"Sand-Snakes" Disciplines:Obfuscate, Presence, Serpentis
Weaknesses:Extremely susceptible to sunlight (double damage.) Subtract
one from all dice pools while in bright light (spotlights, strobes, etc.)
Giovanni
"Necromancers" Disciplines:Dominate, Necromancy, Potence
Weaknesses:Living creatures take double damage from drinking. (ie:For
each Blood Point drunk, creature takes 2 health levels of damage.)
Ravnos
"Gypsies" Disciplines:Animalism, Chimerstry,
Fortitude Weaknesses:Must make a self-control roll to prevent
self from commiting her crime of choice when the opportunity presents itself.
Independent Bloodlines:
Salubri
"Cyclops" Disciplines:Auspex, Fortitude, Obeah
Weaknesses:Loses one health level for each Blood Point drunk from an
unwilling victim. Character must perservere towards Golconda. Failure to
do so results in inability to regain willpower.
Daughters of Cacophony
"Sirens" Disciplines:Fortitude, Melpominee, Presence
Weaknesses:All perception rolls more difficult by one. Alertness cannot
be greater than three.
Samedi
"Stiffs" or "Zombies" Disciplines:Necromancy, Obfuscate, Thanatosis
Weaknesses:Appearance 0, repels all creatures due to smell.
Baali
Disciplines:Obfuscate, Presence, Daimoinon
Weaknesses:Affected by religious symbols, and take double damage from
faith.
Nature and Demeanor
Nature ( the way you are) and Demeanor ( they way you act) are chosen using the folllowing personality archetypes:
PERSONALITY ARCHETYPES
ARCHITECT.- you are unhappy unless you are creating something of lasting
value.
BON VIVANT.- life is meaningless, so enjoy it at long as it lasts.
BRAVO.- you are somerthing of a bully, you like to be feared
CAREGIVER.- many need your love and protection,and you need them to
need you.
CHILD.- you never really grew up, and wantsomeone to take care
of you
CONFORMIST.-a follower at heart, you find it easy to adapt, adjust
and comply
CONNIVER.-there’s always an easier way-which usually involves
someone else’s doing your work
CURMUDGEON.-you are a real sourpuss and a cynic of the Nth degree.
DEVIANT.-you’re not like everyone else
DIRECTOR.- you hate chaos and are forever taking charge
of set things right.
FANATIC.- you have a cause and it gives your life
meaning
GALLANT.- you are as flamboyant as you are amoral
JUDGE.- you seek justice and reconciliation
LONER.- you are forever alone, even in a crowd.
MARTYR.- you need to be needed and enjoy being morally superior
REBEL.- no need for a cause, you rebel out of habit and passion.
SURVIVOR No matter what, you always manage to survive. You can endure,
pull through, recover from, outlast or outlive nearly any circumstance.
When the going gets tough, you get going. You never say die, and never
give up— never. Nothing angers you as much as a person who doesn’t struggle
to make things better, or who surrenders to the nameless forces of the
universe. You utterly despise quitters.
TRADITIONALIST.- you preferthe orthodox and conservative ways
VISIONARY.- Wisdom is your quest, insight is your key
AUTIST: You must hide your secrets from others. Even more importantly,
you hide your true self. Anyone who understands you can hurt you, so no
one must ever see the real you. No one can come close. Give away as little
of yourself as possible— adopt a false personality if you like— but just
make sure no one gets hold of the truth about you.
COMPETITOR You are driven by the need to win at all costs. The thrill
of victory is the only thrill that you recognize; it is the thing that
drives you on. You see life as a contest and society as a dichotomy of
winners and losers.
CONFIDANT You understand others, and more importantly, you like them.
You are a facilitator who listens and advises. People confess to you, and,
in return, you give them advice, most of it good
HEDONIST There is no point to life, no meaning or direction, so the
best plan is to have as good a time as possible. Rome may burn, but you
will drink wine and sing songs.
JESTER You are the fool, idiot, quipster, clown or comic, forever making
fun of both yourself and others. You constantly seek the humor in any situation,
and always strive to battle the tides of depression inside yourself. You
hate sorrow and pain and constantly try to take others’ minds off the dark
side of life. Sometimes you’ll do nearly anything to forget that pain exists.
SHOW-OFF You get your self-worth entirely from others. You crave
approval and praise and will go to extreme lengths to get it, even risking
yourself and the things you love, if necessary.
PREDATOR The urge of the wild is strong within you. Kill or be killed,
survival of the fittest— these age-old instincts are imprinted in
the deepest recesses of your brain.
II.- Choose attributes.- what are your
basic capabilities ? choose Physical, Social and Mental
traits.
III.- Choose attributes.- What do you know
?, talents, skills and knowledges
IV.- Choose advantages.- in what ways are you
unique ? Disciplines, Backgrounds and Virtues.
BACKGROUNDS
ALLIES.- human confederates, usually family or friends
CONTACTS.- the number of information sourcess the character
possess
FAME.- the character renown in the mortal world
GENERATION.- how removedfrom caine the character is
HERD.- the vessels to which the character has free and safe access
INFLUENCE.- the character’s political power within mortal society
MENTOR.- the cainite patronwho advises and supports the character
RESOURCES.- wealth, belongings an monthly income
RETAINERS.- followers, guards and servants
STATUS.- the character’sstanding in undead society
V.- Last touches, filling in the details, Willpower,
humanity and blood pool.
the amount of willpower is equal to the courage rating, humanity is
the result of conscience + self control.