Gain Ground
1 D3GA-AAE2 30 seconds to complete round 2 HVGA-AAE2 1 minute to complete round 3 MKGA-AAE2 1 minute 30 seconds to complete round 4 SBGA-AAE2 2 minutes to complete round 5 0VGA-AAE2 3 minutes to complete round 6 8BGA-AAE2 4 minutes to complete round 7 97GA-AAE2 4 minutes, 15 seconds to complete round 8 AVGA-AA8E Infinite time to complete round 9 AK9T-AA5E Must get everybody to the exit to complete round 10 SB9T-BLXE Each dead enemy counts as 2 11 SB9T-BRXE Each dead enemy counts as 3 12 SB9T-BWXE Each dead enemy counts as 4 13 SB9T-B0XE Each dead enemy counts as 5 14 SB9T-B4XE Each dead enemy counts as 6 15 SB9T-B8XE Each dead enemy counts as 7 16 SB9T-BCXE Each dead enemy counts as 8 17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .) 18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage 19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage 20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage 21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage 22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage 23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage
1 EABA-AA3Y MASTER CODE--MUST BE ENTERED 2 A3WT-AA6G Infinite lives 3 9TZA-ABZY + BJZA-AAF0 Each point worth 10 4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating island 5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village 6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in town of fire 7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower 8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains 9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest 10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands 11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on dragons and demons 12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar ladder 13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prince of Darkness 14 AF3T-AAFY Instant charge on magic armor/weapon
1 BB1A-AA78 Infinite hit points 2 RF8A-A6W6 Infinite magic 3 FGYT-BJVY Each magic pot worth 2 4 FGYT-BNVY Each magic pot worth 3 5 KB8T-AA46 Infinite lives 6 AJVT-AA2T Infinite credits 7 AJ7T-BA28 Start with 2 credits instead of 4 8 A27T-BA28 Start with 6 credits 9 BA7T-BA28 Start with 8 credits 10 ABBA-ACC4 Start with 1 life instead of 3--1st credit only NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY 11 ABBA-ALC4 Start with 5 lives--1st credit only 12 ABBA-ARC4 Start with 7 lives--1st credit only 13 ABBA-AWC4 Start with 9 lives--1st credit only 14 AAVT-ACBR Continue with 1 life instead of 3 15 AAVT-ALBR Continue with 5 lives 16 AAVT-ARBR Continue with 7 lives 17 AAVT-AWBR Continue with 9 lives 18 ABBA-AEDA Start with 2 magic pots instead of 1 19 ABBA-AJDA Start with 4 magic pots 20 SA8A-BET2 Start on stage 2 21 SA8A-BJT2 Start on stage 3 22 SA8A-BNT2 Start on stage 4 23 SA8A-BTT2 Start on stage 5 24 SA8A-BYT2 Start on stage 6 25 SA8A-B2T2 Start on stage 7 26 SA8A-B6T2 Start on stage 8
1 AEBT-AADN Player 1 starts with 1 life 2 AJBT-AADN Player 1 starts with 2 lives 3 AYBT-AADN Player 1 starts with 5 lives 4 A6BT-AADN Player 1 starts with 7 lives 5 BEBT-AADN Player 1 starts with 9 lives 6 AEBT-AAE2 Player 2 starts with 1 life 7 AJBT-AAE2 Player 2 starts with 2 lives 8 AYBT-AAE2 Player 2 starts with 5 lives 9 A6BT-AAE2 Player 2 starts with 7 lives 10 BEBT-AAE2 Player 2 starts with 9 lives 11 AGXA-AADR Both players continue with 1 life 12 ALXA-AADR Both players continue with 2 lives 13 A0XA-AADR Both players continue with 5 lives 14 A8XA-AADR Both players continue with 7 lives 15 BGXA-AADR Both players continue with 9 lives 16 BTJA-AA48 Infinite lives--both players 17 FEPA-BJYA Each magic book is worth 2 18 FEPA-BNYA Each magic book is worth 3
1 ETBT-AA42 MASTER CODE--MUST BE ENTERED 2 R1XA-C6W2 Infinite energy 3 AVHT-AA6W Infinite credits 4 ABPA-GAC8 Each pistol has 0 bullets 5 AKPA-GAC8 Each pistol has 2 bullets 6 AVPA-GAC8 Each pistol has 4 bullets 7 BBPA-GAC8 Each pistol has 8 bullets 8 AW9T-AA4Y Each pistol has infinite bullets 9 ABPA-GADA Each AK-47 has 0 bursts 10 AKPA-GADA Each AK-47 has 2 bursts 11 AVPA-GADA Each AK-47 has 4 bursts 12 A3PA-GADA Each AK-47 has 6 bursts 13 AXAA-AA5N Each AK-47 has infinite bursts 14 ABPA-GADC Each rocket launcher has 0 rockets 15 AKPA-GADC Each rocket launcher has 2 rockets 16 A3PA-GADC Each rocket launcher has 6 rockets 17 BBPA-GADC Each rocket launcher has 8 rockets 18 AXAT-AA3A Each rocket launcher has infinite rockets 19 ACHT-B69T Each object picked up is nothing 20 AGHT-B69T Each object picked up is a knife 21 ALHT-B69T Each object picked up is an iron bar 22 ARHT-B69T Each object picked up is a sword 23 AWHT-B69T Each object picked up is a pistol 24 A0HT-B69T Each object picked up is an AK-47 25 A4HT-B69T Each object picked up is a rocket launcher 26 A8HT-B69T Each object picked up is a whip 27 BCHT-B69T Each object picked up is a grenade