M-1 Abrams Battle Tank
1 AMFA-AA22 Infinite ammo 2 AMEA-AA66 Infinite machine gun rounds 3 AJJA-CA6R Infinite smoke canisters 4 CDMT-AA30 Infinite fuel 5 AJHT-CA9J Infinite smoke 6 BJJA-CAEY 10 seconds of smoke per canister 7 CTJA-CAEY 20 seconds of smoke per canister 8 FYJA-CAEY 45 seconds of smoke per canister 9 HTJA-CAEY 60 seconds of smoke per canister 10 SAJA-CAEY 120 seconds of smoke per canister 11 FTJA-CCEY 300 seconds of smoke per canister 12 SDMT-BLV0 Fuel is consumed 2x as fast 13 SDMT-BWV0 Fuel is consumed 4x as fast 14 BLFT-AAF6 Start with 10 gallons of fuel 15 DGFT-AAF6 Start with 25 gallons of fuel 16 GLFT-AAF6 Start with 50 gallons of fuel 17 W4FT-AAF6 Start with 150 gallons of fuel 18 3CFT-AAF6 Start with 200 gallons of fuel 19 8WFT-ACF6 Start with 500 gallons of fuel 20 HWGT-AABJ + HWGT-AACE Start with 60 rounds of total ammo 21 LCGT-AABJ + LCGT-AACE Start with 80 rounds of total ammo 22 NWGT-AABJ + NWGT-AACE Start with 100 rounds of total ammo 23 3CGT-AABJ + 3CGT-AACE Start with 200 rounds of total ammo 24 ACFT-AAF0 Start with 0 smoke canisters 25 ARFT-AAF0 Start with 3 smoke canisters 26 BLFT-AAF0 Start with 10 smoke canisters 27 CWFT-AAF0 Start with 20 smoke canisters 28 GLFT-AAF0 Start with 50 smoke canisters 29 NWFT-AAF0 Start with 100 smoke canisters 30 ACFT-AAFT Start with 0 machine gun rounds 31 CWFT-AAFT Start with 20 machine gun rounds 32 GLFT-AAFT Start with 50 machine gun rounds 33 NWFT-AAFT Start with 100 machine gun rounds 34 W4FT-AAFT Start with 150 machine gun rounds 35 9LFT-AAFT Start with 250 machine gun rounds 36 8WFT-ACFT Start with 500 machine gun rounds 37 FCFT-AAE8 Start with 40 HEAT rounds 38 HWFT-AAE8 Start with 60 HEAT rounds 39 LCFT-AAE8 Start with 80 HEAT rounds 40 NWFT-AAE8 Start with 100 HEAT rounds 41 CWFT-AAFE Start with 20 Sabot rounds 42 FCFT-AAFE Start with 40 Sabot rounds 43 HWFT-AAFE Start with 60 Sabot rounds 44 LCFT-AAFE Start with 80 Sabot rounds 45 NWFT-AAFE Start with 100 Sabot rounds 46 CWFT-AAFL Start with 20 AX rounds 47 FCFT-AAFL Start with 40 AX rounds 48 HWFT-AAFL Start with 60 AX rounds 49 LCFT-AAFL Start with 80 AX rounds 50 NWFT-AAFL Start with 100 AX rounds 51 RHNA-A6ZC Equipment can't be damaged 52 AHNA-BZ7C Equipment can't be destroyed
1 AKVT-CA2N Timer runs 6x faster 2 PBVT-DCTJ Timer runs 1-1/3x faster 3 PBVT-DRTJ Timer runs at 1/2 speed 4 PBVT-DLTJ Timer runs at 1/3 speed 5 PBVT-DGTJ Timer runs at 1/6 speed 6 AVVA-CA7T Freeze timer 7 AVVA-CA8Y Freeze player 2's first penalty timer 8 AVVA-CA92 Freeze player 2's second penalty timer 9 RZVA-C60C Freeze all penalty timers CODES 10 THRU 17 WON'T LET YOU SELECT SHOOTOUT FROM OPTIONS SCREEN 10 FCKT-DEXT Player 1 starts with 1 point 11 FCKT-DJXT Player 1 starts with 2 points 12 FCKT-DNXT Player 1 starts with 3 points 13 FCKT-DTXT Player 1 starts with 4 points 14 FCKT-DYXT Player 1 starts with 5 points 15 FCKT-D2XT Player 1 starts with 6 points 16 FCKT-D6XT Player 1 starts with 7 points 17 FCKT-DAXT Player 1 starts with 8 points 18 FBZT-DJ14 Player 1 scores 2 for every goal 19 FBZT-DN14 Player 1 scores 3 for every goal 20 FBZT-DT14 Player 1 scores 4 for every goal 21 FBZT-DY14 Player 1 scores 5 for every goal 22 FBZT-D214 Player 1 scores 6 for every goal 23 FBZT-D614 Player 1 scores 7 for every goal 24 FBZT-DA14 Player 1 scores 8 for every goal
1 REBT-A6WJ MASTER CODE--MUST BE ENTERED 2 RYSA-C602 Infinite lives--EXCEPT IN BATTLE WITH BOSSES 3 BF7T-AABW Start with 9 lives instead of 5 4 AGCA-AADC Start on world 1, area 2 5 ALCA-AADC Start on world 1, area 3 6 ARCA-AADC Start on world 1, area 4 7 AWCA-AADC Start on world 1, area 5 8 A0CA-AADC Start on world 1, area 6 9 A4CA-AADC Start on world 1, area 7 10 A8CA-AADC Start on world 1 bonus round 11 BCCA-AADC Start on world 2, area 1 12 BGCA-AADC Start on world 2, area 2 13 BLCA-AADC Start on world 2, area 3 14 BRCA-AADC Start on world 2, area 4 15 BWCA-AADC Start on world 2, area 5 16 B0CA-AADC Start on world 2, area 6 17 B4CA-AADC Start on world 2, area 7 18 B8CA-AADC Start on world 2 bonus round 19 CCCA-AADC Start on world 3, area 1 20 CGCA-AADC Start on world 3, area 2 21 CLCA-AADC Start on world 3, area 3 22 CRCA-AADC Start on world 3, area 4 23 CWCA-AADC Start on world 3, area 5 24 C0CA-AADC Start on world 3, area 6 25 C4CA-AADC Start on world 3, area 7 26 C8CA-AADC Start on world 3 bonus round 27 DCCA-AADC Start on world 4, area 1 28 DGCA-AADC Start on world 4, area 2 29 DLCA-AADC Start on world 4, area 3 30 DRCA-AADC Start on world 4, area 4 31 DWCA-AADC Start on world 4, area 5 32 D0CA-AADC Start on world 4, area 6 33 D4CA-AADC Start on world 4, area 7 34 ECCA-AADC Start on world 5 area 1 35 EGCA-AADC Start on world 5 area 2 36 AJNT-CA9C Infinite time 37 SANT-DL1C Time goes by 2x as fast
1 CTBT-AA4A MASTER CODE--MUST BE ENTERED 2 ALAT-AA4N Almost Infinite life 3 RHNA-A6Z0 Infinite mega crash bombs 4 ATMT-AAAA Start with 4 mega crash bombs 5 AYMT-AAAA Start with 5 mega crash bombs 6 A2MT-AAAA Start with 6 mega crash bombs 7 A6MT-AAAA Start with 7 mega crash bombs 8 BAMT-AAAA Start with 8 mega crash bombs 9 A5KA-AA4W Infinite continues 10 ETMT-AACA Start with 8 continues in arcade mode--normal 11 EAMT-AACA Start with 7 continues in arcade mode--normal 12 DTMT-AACA Start with 6 continues in arcade mode--normal 13 DAMT-AACA Start with 5 continues in arcade mode--normal 14 ETMT-AACC Start with 8 continues in arcade mode--hard 15 EAMT-AACC Start with 7 continues in arcade mode--hard 16 DTMT-AACC Start with 6 continues in arcade mode--hard 17 DAMT-AACC Start with 5 continues in arcade mode--hard 18 ETMT-AAB8 Start with 8 continues in arcade mode--easy 19 EAMT-AAB8 Start with 7 continues in arcade mode--easy 20 DTMT-AAB8 Start with 6 continues in arcade mode--easy 21 DAMT-AAB8 Start with 5 continues in arcade mode--easy 22 RG3A-A61C + B83A-BJ9A Start with 5x normal firepower level 23 RG3A-A61C + D83A-BJ9A Start with 10x normal firepower level 24 RG3A-A61C + JC3A-BJ9A Start with 20x normal firepower level 25 RG3A-A61C + 7C3A-BJ9A Start with 40x normal firepower level
1 95LA-BA82 Magic costs 1/2x normal when walking 2 99LA-BA82 Magic costs 1/4x normal when walking 3 95MT-BA7J Magic costs 1/2x normal when jumping 4 99MT-BA7J Magic costs 1/4x normal when jumping 5 ADLA-BA82 Magic doesn't decrease when walking 6 ADMT-BA7J Magic doesn't decrease when jumping 7 AFKA-BA8T Start with 2 lives 8 AZKA-BA8T Start with 6 lives 9 BFKA-BA8T Start with 10 lives 10 AXST-AA8T Infinite lives 11 JAEA-DA5C Each child found restores full power 12 AAEA-DA5C Each child found does not restore any power 13 BAEA-DA5C Each child found restores 1/2x normal power 14 AKTT-AA34 Advance directly to battle with boss! 15 JBDT-CEYJ Almost invincible--Michael only-- doesn't work if he's a robot or on the last stage
1 AE2T-BA4A Start at stage 2 2 AJ2T-BA4A Start at stage 3 3 AN2T-BA4A Start at stage 4 4 AT2T-BA4A Start at stage 5 5 AY2T-BA4A Start at stage 6 6 A22T-BA4A Start at stage 7 7 A62T-BA4A Start at stage 8 8 BA2T-BA4A Start at stage 9 9 AA2T-AADL + JJ2T-AJDN Start with 1 life 10 AA2T-AADL + LJ2T-ALDN Start with 8 lives 11 AA2T-AADL + FA2T-AJDN Start with 10 lives 12 ABGA-AABN + JKGA-AJBR Continue with 1 life 13 ABGA-AABN + LKGA-ALBR Continue with 8 lives 14 ABGA-AABN + FBGA-AJBR Continue with 10 lives 15 CAWA-AA2Y Infinite lives 16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + Supply room items require AHXA-EAE6 1 key each 17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + Supply room items AMXA-EAE6 require 2 keys each 18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + Supply room items require A5XA-EAE6 6 keys each 19 RHXA-E6XG + AMXA-EA64 All supply room items are free 20 JGAT-EEVR Infinite ammo for full-auto weapon 21 JGAT-EEY2 Infinite ammo for 3-way weapon 22 JGKA-EET4 Infinite ammo for flame thrower 23 JGAT-EE1Y Infinite ammo for shotgun 24 JGBT-EEVJ Infinite ammo for nitro weapon 25 JGBT-EEYE Infinite ammo for shower weapon 26 JGAA-EEZJ Infinite ammo for homing missile 27 RHRA-E6T2 1-up worth 0 lives 28 JDRA-FJT2 1-up worth 2 lives 29 JDRA-FYT2 1-up worth 5 lives 30 JDRA-FAT2 1-up worth 8 lives 31 AA2T-AADA + JJ2T-AJDC 0 continues 32 AA2T-AADA + LJ2T-ALDC 7 continues 33 AA2T-AADA + FA2T-AJDC 9 continues 34 AVGA-AA34 Infinite continues
1A AJGT-AAFC Start in 2nd quarter 1B AJGT-AAFJ 2A ANGT-AAFC Start in 3rd quarter 2B ANGT-AAFJ 3A ATGT-AAFC Start in 4th quarter 3B ATGT-AAFJ 4A D2NA-AADY Each quarter is 30 seconds 4B D2NA-AAER 5A AANA-ACDY Each quarter is 1 minute 5B AANA-ACER 6A AANA-AEDY Each quarter is 2 minutes 6B AANA-AEER 7A AANA-BJDY Each quarter is 20 minutes 7B AANA-BJER 8A AANA-B6DY Each quarter is 30 minutes 8B AANA-B6ER 9A AANA-B2MY Each quarter is 60 minutes 9B AANA-B2NR 10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE Play clock resets to 15 seconds 10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4 11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE Play clock resets to 30 seconds 11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4 12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE Play clock resets to 60 seconds 12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4 13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE Play clock resets to 90 seconds 13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4 14A AA4T-AACJ Player 1 starts with 0 time-outs 14B AA4T-AAGC 15A AE4T-AACJ Player 1 starts with 1 time-out 15B AE4T-AAGC 16A AJ4T-AACJ Player 1 starts with 2 time-outs 16B AJ4T-AAGC 17A AY4T-AACJ Player 1 starts with 5 time-outs 17B AY4T-AAGC 18A BE4T-AACJ Player 1 starts with 9 time-outs 18B BE4T-AAGC 19A AA4T-AACR Player 2 or Mike Ditka starts with 0 time-outs 19B AA4T-AAGJ 20A AE4T-AACR Player 2 or Mike Ditka starts with 1 time-out 20B AE4T-AAGJ 21A AJ4T-AACR Player 2 or Mike Ditka starts with 2 time-outs 21B AJ4T-AAGJ 22A AY4T-AACR Player 2 or Mike Ditka starts with 5 time-outs 22B AY4T-AAGJ 23A BE4T-AACR Player 2 or Mike Ditka starts with 9 time-outs 23B BE4T-AAGJ 24A DLRT-AA40 Infinite time-outs for player 1 24B DLRT-AA9N 25A BWRT-AA5E Infinite time-outs for player 2 25B BWRT-AA94 26A BWTT-AA56 Infinite time-outs for Mike Ditka 26B BWVA-AA2W 27A AJWA-AADN Only have 1 play to get a first down 27B AJWA-AAFL 28A ANWA-AADN Only have 2 plays to get a first down 28B ANWA-AAFL 29A ATWA-AADN Only have 3 plays to get a first down 29B ATWA-AAFL 30A A2WA-AADN Have 5 plays to get a first down 30B A2WA-AAFL 31A A6WA-AADN Have 6 plays to get a first down 31B A6WA-AAFL 32A BAWA-AADN Have 7 plays to get a first down 32B BAWA-AAFL 33A AJWA-AA5G Always the same down (down never increases) 33B AJWA-AA7E 34A AYWA-AACT + AYXT-AAA2 Only need 5 yards for a first down 34B AYWA-AAER + AYXT-AAC0 35A B6WA-AACT + B6XT-AAA2 Need 15 yards for a first down 35B B6WA-AAER + B6XT-AAC0 36A CTWA-AACT + CTXT-AAA2 Need 20 yards for a first down 36B CTWA-AAER + CTXT-AAC0 37A D2WA-AACT + D2XT-AAA2 Need 30 yards for a first down 37B D2WA-AAER + D2XT-AAC0 38A GJWA-AACT + GJXT-AAA2 Need 50 yards for a first down 38B GJWA-AAER + GJXT-AAC0 39A REWA-A6WW + REXT-A6T4 Always goal to go 39B REWA-A6YT + REXT-A6W2 40A AAPT-BA86 Touchdowns worth 0 points 40B AAPT-BA9W 41A AEPT-BA86 Touchdowns worth 1 point 41B AEPT-BA9W 42A AJPT-BA86 Touchdowns worth 2 points 42B AJPT-BA9W 43A ANPT-BA86 Touchdowns worth 3 points 43B ANPT-BA9W 44A ATPT-BA86 Touchdowns worth 4 points 44B ATPT-BA9W 45A AYPT-BA86 Touchdowns worth 5 points 45B AYPT-BA9W 46A A6PT-BA86 Touchdowns worth 7 points 46B A6PT-BA9W 47A BAPT-BA86 Touchdowns worth 8 points 47B BAPT-BA9W 48A ABVA-BA36 Extra points worth 0 points 48B ABVA-BA8G 49A AKVA-BA36 Extra points worth 2 points 49B AKVA-BA8G 50A APVA-BA36 Extra points worth 3 points 50B APVA-BA8G 51A AVVA-BA36 Extra points worth 4 points 51B AVVA-BA8G 52A AZVA-BA36 Extra points worth 5 points 52B AZVA-BA8G 53A A3VA-BA36 Extra points worth 6 points 53B A3VA-BA8G 54A A7VA-BA36 Extra points worth 7 points 54B A7VA-BA8G 55A BBVA-BA36 Extra points worth 8 points 55B BBVA-BA8G 56A ABVA-BA4E Field goals worth 0 points 56B ABVA-BA8R 57A AFVA-BA4E Field goals worth 1 points 57B AFVA-BA8R 58A AKVA-BA4E Field goals worth 2 points 58B AKVA-BA8R 59A AVVA-BA4E Field goals worth 4 points 59B AVVA-BA8R 60A AZVA-BA4E Field goals worth 5 points 60B AZVA-BA8R 61A A3VA-BA4E Field goals worth 6 points 61B A3VA-BA8R 62A A7VA-BA4E Field goals worth 7 points 62B A7VA-BA8R 63A BBVA-BA4E Field goals worth 8 points 63B BBVA-BA8R 64A AAVA-BA9G Safeties worth 0 points 64B AAVT-BA3E 65A AEVA-BA9G Safeties worth 1 point 65B AEVT-BA3E 66A ANVA-BA9G Safeties worth 3 points 66B ANVT-BA3E 67A ATVA-BA9G Safeties worth 4 points 67B ATVT-BA3E 68A AYVA-BA9G Safeties worth 5 points 68B AYVT-BA3E 69A A2VA-BA9G Safeties worth 6 points 69B A2VT-BA3E 70A A6VA-BA9G Safeties worth 7 points 70B A6VT-BA3E 71A BAVA-BA9G Safeties worth 8 points 71B BAVT-BA3E
1 AJNA-AA30 Infinite lives for Ms. Pac Man(tm) 2 AEEA-AACA Ms. Pac Man starts with 1 life 3 BEEA-AACA Ms. Pac Man starts with 9 lives 4 AJNA-AA4J Infinite lives for Pac Man(tm) 5 BEEA-AACG Pac Man starts with 9 lives 6 AEEA-AACG Pac Man starts with 1 life 7 4JNA-BACL When Pac Man gets hit, Ms. Pac Man loses a life instead 8 5JNA-BAB2 When Ms. Pac Man gets hit, Pac Man loses a life instead 9 2CWA-CAGN Ghosts stay blue 1/2x as long as normal-- most of the time 10 ACWA-CGGN Ghosts stay blue 2x as long as normal-- most of the time 11 ACWA-CNGN Ghosts stay blue 4x as long as normal-- most of the time 12 AJ1A-AA6R Ghosts stay blue until you eat them-- most of the time