Conker’s Bad Fur Day Strategy
Guide Part 1 of 3
You start out CBFD by being drunk and you need
to get sober. All you really do is follow the
Crying Bee Now you are in a new area and just go to the right
after you have gown down the path. There is a Bee that is crying
because her nest was taken away. Just follwo the path in the oppisite
Gassy Mouse Once you have control of conker head strait acroos
the river and go up the small set of stairs
Inside the Barn You get inside the barn and a pitchfork named
Franky is planning to kick your a@#. Walk over towards Franky and
there’s a small cutscence and he now begins attacking you. All you
have to do is walk over to the hay and stand right next to a piece
(the hay won’t hurt you at all). Once Franky goes to hit you jump up and
let him hit the hay. Eliminate all of the hay that’s in the barn
and the go and grab a lever that is in the left corner of the barn.
Once you do that you can now exit the barn. After you exit go to the right
and there is a bee. Watch the little cutscene about the “big breasted
babe” and the after the cutscene is over ignore the bee for now and go
to the jumping box that’s close by. Get on top of it and jump into
the opening that on the upper part of the barn. Once inside you just
make your way around until you get to the context sensitive button.
To get to the context sensitive button I find it easier to just jump from
platform to platform, but you can just walk along the beams and burn the
bats as they try to hit you. At the context sensitive button use
the knives and other objects to cut Franky
Hay-Terminator Boss Jump on Franky’s back and go fight the Boss.
What works best while starting out is to work your way around him and then
hit him from the back. Once you hit him three times he starts jumping
and breaks the ground beneath you, causing you to fall in to a hole with
different pipes. Once you are at the bottom you want to get on Franky’s
back again and go and hide behind one of the large pipes that are found
on the outside part of the area. Wait behind there until a rocket
shoots the pipe, causing water to spill out of it, and then for the boss
to step in it. Once he steps in it (you’ll know because electricity
starts coming out of him) start heading for the center (where he goes)
and get right next to him and jump so that you are at the top height of
your jump when his back is faced towards you, and then press B. If
you do not hit him in the back then just bring him to the same pipe you
were just at. Do this three times going to a different pipe each
time and you will have beaten the Boss. After the boss blows up the
room will start filling up with water. Head towards the pipe that
is closest to the exit signs, and there is a ladder on the back end.
Go up the ladder and hit the context sensitive button and start hitting
down the electric wires (there are three of them for the first context
sensitive pad). Once you have taken the three that are the lowest
down go into the water and there’s another pipe with a ladder that you
have to go to. Get on top of that and you have to take down.
Now you just wait until the water is high enough and exit the only place
you can. You are now back in the barn, except in a different area.
Just jump onto the stone thing that the person in the room is holding and
he’ll fling you into the air. Just go over to the ara that he
By, Rick Stoner |
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