Subject: Enfilade Movement/Combat Rules
By Barry Kendall
Successful coordination of units across the battlefield was required
in order to prevent units from becoming over-exposed and attacked
on their flanks. Units simply did not run around "willy-nilly"
all over the battlefield, disreguarding potential flank attacks
as we all know. The current rules also allow a unit to break through
an opponent's line or even move beyond that line without great
worry or penalty. Units may also be able to turn 180 degrees if
necessary to engage enemy units, again without penalty. Adding
very simple "enfilade" rules addressed many of these
issues.
Enfilade Movement Rule: A unit engaged in combat must continue facing
the opponent until issued new orders. This is simply indicated
by neatly standing the playing pieces side by side, always facing
the direction of their attack. This is important because of the
Enfilade Combat Rule below.
Example: A unit engages an opponent as normal, and eliminates
that unit, winning one flag. The unit now must continue facing
the same direction in which it had attacked the opponent, regardless
of whether there are enemy units sitting on either flank. The
unit does NOT get to turn it's facing in recognition of
the new threatening unit at the end of the turn. It would only
get to turn and face the new enemy unit whenever it is issued
new orders.
Enfilade Combat Rule: Units attacking another unit from the side or back of the hex gain one additional combat dice. That simple.
This Movement/Combat rule greatly
reduces running units out onto the field unsupported without risk
or penalty. It also brings a little more care and planning into
the game, and increases the usefulness of cards such as "Out
of Supplies". The "Out of Supples" card has been
successfully used on more than one occasion to help protect an
exposed unit until support could arrive, or prevent an opponent's
unit from successfully enfilading a unit.
Likewise, putting a unit several hexs in front of the main body
has resulted in the loss of that unit and a quick lesson for "less
seasoned" commanders.
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