The first rule of The Gaia Realm is that staff has final say on any situation, if you have a problem with this DO NOT play here, if you want to argue your point to staff take it to the help channel, DO NOT interrupt, hold up, or otherwise hinder other peoples role play because you want to sit and argue with a staff member on a call he/she made, wait patiently until the scene is over and then bring it to a staff members attention.
With that said lets get on with
this ........
There will be no misconduct to staff, this means cursing, threats, spitting, or any other form of degradation, staff is here to moderate and help out the story, not to baby sit, they do this of their own accord, besides, this is your world you make it or break it, all we do is watch and guide.
No creating any personal or private channels without guide consent
Secondary abilities are half cost this means that with initial points they are 1/2 of a point per dot, and with freebies they are 1 point per dot
Stealing Gifts: You must see the gift in question used 3 time in character, you must then bring the log of each time you have seen it to a staff member and prove that you have seen it used, then a staff member will approve the gift, and let you spend the experience for it. If they feel you have met the requirements.
Homemade fetishes: Homemade fetishes
must be approved by a guide before you even begin work on one, and then
you must Role-play working on the fetish 1 hour per level of the fetish
and log this rp so a guide can see it, bring this log/s to the guide and
let them look it over for approval, Ananasi characters may not make homemade
fetish weapons, they may make fetishes but no weapons.
Note: 1 hour of ROLEplay per level
of fetish, this is real time, not game time
Fetishes in general: No fetish is to be taken without ST approval, this means those of you who want a Grand Klaive, ask the ST's, (note to staff if you approve a grand klaive for a starting character, your fired :P) Klaives will more than likely be earned IC, so don't ask for one.
Also on a further note, no starting
character can have a fetish of higher level than his rank +1
Example: Perim a rank 2 Ratkin
wants to have a fang dagger, this is acceptable, the fang daggers level
is 3 which is equal to the Ratkins rank +1
Weapons: All weapons must be approved by an ST. Fully automatic and semi-automatic weapons may be obtained with the right Contacts Background (see ST). Weapons of mass destruction will not be approved. If you are caught using an unregistered weapon you will be penalized for it.
OOC: OOC stands for Out Of Character, this means that your character does not have the information, or any other piece of OOC info, IF anyone is caught using ooc info it is definite grounds for a k-line, do yourself a favor and keep ooc and ic separated.
Restricted Merits and Flaws: (see ST on these) Dark Fate, Amnesia, Jack of all trades, Ancestor Ally, Super Natural companion, Charmed Existence, Guardian Angel, Favor, Enemy, Corporate CEO, Hunted, Any breed specific merits and flaws resembling the above must be ST approved.
Initiative: !inits <your rating> --your rating is your dex + wits, the bot adds that to a single dice roll and posts the initiative results, Always have a guide in the channel before rolling inits, If combat breaks out all RP is on hold until a guide gets in the channel and gets the scene straight.
Multiple Actions: you can split actions as many times as you like. Penalties apply as follows: basically you decide how many times you are going to split 1st, then you subtract the number equal to the number of actions from your first dicepool, then you subtract that number +1 from each subsequent roll, you must declare who your attacking and that you are splitting your action before any dice are rolled for the attack, and on a final note Multiple and split actions cannot be performed on Rage actions
EX. #split 3 ways for 3 Claw
slashes# (dex + brawl pool is 7)
1st action 4 dice (7-3)
2nd action 3 dice (7-4)
3rd action 2 dice (7-5)
Overages: to hit successes apply
to the damage roll, but the first success doesn't count, its any successes
over one. So if you punch someone and get 4 success, you get 3 extra dice
on the damage roll.
The same applies for gun damage
you roll to hit and add a number of dice equal to your successes over 1
to the damage roll
Wound penalties subtract from your inits rating, no penalties apply to soak rolls. All other actions suffer wound penalties according to the Health Chart located on your character sheet
Rage: Rage may only be spent based
on your dex rating of the form you are in, thus if your homid dex is 3
and you get +1 to dex in Crinos when you shift to crinos you may spend
up to 4 rage in one round. Your rage rating may never be more than your
willpower rating. If you are spending rage for extra actions it MUST be
spent before inits is rolled.
Here is a run through of a combat round:
Combat Order:
Declare inits (call ST into
channel)
Spend Rage
Roll for Initiative
Declare actions and make
rolls during your turn according to initiative
Target declares either a
defensive maneuver or a soak
Roll damage
Target rolls soak