Name | Type | Source | Prerequisite | Description |
Alertness | General | Player's Handbook | None | You have finely tuned senses. |
Ambidexterity | General | Player's Handbook | Dex 15+ | You are equally adept at using either hand. |
Armor Proficiency (Heavy) | General | Player's Handbook | Armor Proficiency (Light), Armor Proficiency (Medium) | You are proficient with heavy armor (see Table 7-5: Armor, page 104). |
Armor Proficiency (Light) | General | Player's Handbook | None | You are proficient with light armor (see Table 7-5: Armor, page 104). |
Armor Proficiency (Medium) | General | Player's Handbook | Armor Proficiency (Light) | You are proficient with medium armor (see Table 7-5: Armor, page 104). |
Blind-Fight | General | Player's Handbook | None | You know how to fight in melee without being able to see your foes. |
Blindsight, 5-foot Radius | General | Sword and Fist | Base attack bonus +4, Blind-Fight, Wisdom 19+ | You sense opponents in the darkness. |
Body Fuel | Psionic | Psionics Handbook | Inner Strength, Talented | You can expand your power point total at the expense of your health. |
Brew Potion | Item Creation | Player's Handbook | Spellcaster Level 3rd+ | You can create potions, which carry spells within themselves. See the DUNGEON MASTER's Guide for rules on potions. |
Chariot Archery | General | Sword and Fist | Chariot Combat, Handle animal skill. | You are skilled at using ranged weapons from a chariot. |
Chariot Charge | General | Sword and Fist | Chariot Combat, Chariot Sideswipe, Handle Animal skill. | You are skilled at charging with you chariot. |
Chariot Combat | General | Sword and Fist | Handle Animal skill. | You are skilled in chariot combat. |
Chariot Sideswipe | General | Sword and Fist | Chariot Combat, Handle Animal skill. | You are skilled at using your chariot's scythe blades against foes. |
Chariot Trample | General | Sword and Fist | Chariot Combat, Handle Animal skill. | You are trained in using your chariot to knock down opponents. |
Circle Kick | General | Sword and Fist | Dex 15+, Base attack bonus +3, Improved Unarmed Strike | You kick multiple opponents with the same attack action. |
Cleave | General | Player's Handbook | Str 13+, Power Attack | You can follow through with powerful blows. |
Close-Quarters Fighting | General | Sword and Fist | Base attack bonus +3 | You are skilled at fighting at close range and resisting grapple attacks. |
Combat Casting | General | Player's Handbook | None | You are adept at casting spells in combat. |
Combat Manifestation | Psionic | Psionics Handbook | None | You are adept at manifesting powers in combat. |
Combat Reflexes | General | Player's Handbook | None | You can respond quickly and repeatedly to opponents who let their defenses down. |
Craft Crystal Capacitor | Item Creation | Psionics Handbook | Manifester level 9th+ | You can create psionic crystal capacitors that store power points (see Chapter 7: Psionic Items for rules about crystal capacitors). |
Craft Dorje | Item Creation | Psionics Handbook | Manifester level 5th+ | You can create slender crystal wands called dorjes than can manifest powers when charges are expended (see Chapter 7: Psionic Items for rules on dorjes). |
Craft Magic Arms and Armor | Item Creation | Player's Handbook | Spellcaster Level 5th+ | You can create magic weapons, armor, and shields. |
Craft Psionic Arms and Armor | Item Creation | Psionics Handbook | Manifester level 5th+ | You can create psionic weapons, armor, and shields (see Chapter 7: Psionic Items for rules about psionic arms and armor). |
Craft Rod | Item Creation | Player's Handbook | Spellcaster Level 9th+ | You can create magic rods, which have varied magical effects. |
Craft Staff | Item Creation | Player's Handbook | Spellcaster Level 12th+ | You can create magic staffs, which have multiple magical effects. |
Craft Universal Item | Item Creation | Psionics Handbook | None | You can create miscellaneous psionic items, such as third eyes or psychoactive skins.(see Chapter 7: Psionic Items for rules about universal items). |
Craft Wand | Item Creation | Player's Handbook | Spellcaster Level 5th+ | You can create wands, which cast spells (see the DUNGEON MASTER's Guide for rules on wands). |
Craft Wondrous Item | Item Creation | Player's Handbook | Spellcaster Level 3rd+ | You can create miscellaneous magic items, such as crystal balls and flying carpets. |
Death Blow | General | Sword and Fist | Base attack bonus +2, Improved Initiative | You waste no time in dealing with downed foes. |
Deep Impact | Psionic | Psionics Handbook | Str 13+, Power Attack, Psionic Weapon, base attack bonus +3 or more | You can strike your foe with a melee weapon as if making a touch attack. |
Deflect Arrows | General | Player's Handbook | Dex 13+, Improved Unarmed Strike | You can deflect incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons. |
Deflect Ranged Attack | General | Dragon Magazine #275 | Point Blank Shot, Precise Shot, Ranged Disarm, Dex 13+, base attack bonus +5 or higher | You can deflect incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons, using your bow. |
Dirty Fighting | General | Sword and Fist | Base attack bonus +2 | You know the brutal and effective fighting tactics of the streets and back alleys. |
Disarm Mind | Psionic | Psionics Handbook | Cha 13+, Mental Adversary | You can directly deplete your foe's power point total with psionic attacks. |
Dodge | General | Player's Handbook | Dex 13+ | You are adept at dodging blows. |
Dual Strike | General | Sword and Fist | Base attack bonus +3, Combat Reflexes | Your combat teamwork makes you a more dangerous foe. |
Eagle Claw Attack | General | Sword and Fist | Base attack bonus +2, Improved Unarmed Strike, Sunder, Dex 15+ | Your unarmed attacks shatter objects. |
Empower Spell | Metamagic | Player's Handbook | None | You can cast spells to greater effect. |
Encode Stone | Item Creation | Psionics Handbook | Manifester level 1st+ | You can create power stones, from which you or another psion can manifest the powers stored therein (see Chapter 7: Psionic Items for rules on power stones). |
Endurance | General | Player's Handbook | None | You are capable of amazing feats of stamina. |
Enlarge Power | Metapsionic | Psionics Handbook | None | You can cast spells farther than normal. |
Enlarge Spell | Metamagic | Player's Handbook | None | You can cast spells farther than normal. |
Exotic Weapon Proficiency | General | Player's Handbook | Base attack bonus +1 or higher | Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-4: Weapons, page 99, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. |
Expert Tactician | General | Sword and Fist | Base attack bonus +3 | Your tactical skill works to your advantage. |
Expertise | General | Player's Handbook | Int 13+ | You are trained at using your combat skill for defense as well as offense. |
Extend Power | Metapsionic | Psionics Handbook | None | You can manifest powers that last longer than normal. |
Extend Spell | Metamagic | Player's Handbook | None | You can cast spells that last longer than normal. |
Extra Stunning Attacks | General | Sword and Fist | Base attack bonus +2, Stunning Fist | You gain extra stunning attacks when fighting unarmed. |
Extra Turning | Special | Player's Handbook | Cleric or paladin | Extra Turning is available only to clerics and paladins. It is described in the Cleric section, on page 32, and the Paladin section, on page 42, in Chapter 3: Classes. |
Eyes in the Back of Your Head | General | Sword and Fist | Base attack bonus +3, Wis 19+ | Your superior battle sense helps minimize the threat of flanking attacks. |
Far Shot | General | Player's Handbook | Point Blank Shot | You can get greater distance out of a ranged weapon. |
Feign Weakness | General | Sword and Fist | Base attack bonus +2, Improved Unarmed Strike | You capitalize on your foe's perceptions of your unarmed status. |
Fell Shot | Psionic | Psionics Handbook | Dex 13+, Point Blank Shot, Psionic Shot, base attack bonus +3 or more. | You can strike your foe with a ranged weapon as if making a touch attack. |
Fists of Iron | General | Sword and Fist | Base attack bonus +2, Improved Unarmed Strike | You have learned the secrets of imbuing your unarmed attacks with extra force. |
Flyby Attack | General | Monster Manual | Fly speed | n/a |
Forge Ring | Item Creation | Player's Handbook | Spellcaster Level 12th+ | You can create magic rings, which have varied magical effects. |
Great Cleave | General | Player's Handbook | Str 13+, Power Attack, Cleave, Base attack bonus +4 or higher | You can wield a melee weapon with such power that you can strike multiple times when you fell your foes. |
Great Fortitude | General | Player's Handbook | None | You are tougher than normal. |
Great Sunder | Psionic | Psionics Handbook | Str 13+, Power Attack, Sunder, reserve power points 5+. | You can sense the stress points on others' weapons. |
Greater Power Penetration | Psionic | Psionics Handbook | Power Penetration | n/a |
Heighten Power | Metapsionic | Psionics Handbook | None | You can manifest a power as if it were higher level than it actually is. |
Heighten Spell | Metamagic | Player's Handbook | None | You can cast a spell as if it were higher level than it actually is. |
Hide Power | Metapsionic | Psionics Handbook | None | You can manifest powers without a telltale display. |
Hold the Line | General | Sword and Fist | Base attack bonus +2, Combat Reflexes | You are trained in defensive techniques against charging opponents. |
Improved Bull Rush | General | Player's Handbook | Str 13+, Power Attack | You know how to push opponents back. |
Improved Critical | General | Player's Handbook | Proficient with weapon, Base attack bonus +8 or higher | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. |
Improved Disarm | General | Player's Handbook | Int 13+, Expertise | You know how to disarm opponents in melee combat. |
Improved Initiative | General | Player's Handbook | None | You can react more quickly than normal in a fight. |
Improved Overrun | General | Sword and Fist | Expertise, Improved Bull Rush, Improved Trip, Str 13+, Power Attack | You are trained in knocking over opponents that are smaller than you. |
Improved Psicrystal | Psionic | Psionics Handbook | None | You can impant another personality fragment in your psicrystal. |
Improved Sunder | General | Sword and Fist | Base attack bonus +2, Sunder | You are adept at placing your attacks precisely where you want them to land. |
Improved Trip | General | Player's Handbook | Int 13+, Expertise | You are trained not only in tripping opponents but in following through with an attack. |
Improved Two-Weapon Fighting | General | Player's Handbook | Two-Weapon Fighting, Ambidexterity, Base attack bonus +9 or higher | You are an expert in fighting two-handed. |
Improved Unarmed Strike | General | Player's Handbook | None | You are skilled at fighting while unarmed. |
Inertial Armor | Psionic | Psionics Handbook | Reserve power points +1 | Your mind instinctively generates a field of protective energy. |
Inner Strength | Psionic | Psionics Handbook | None | You have more power points than normal. |
Iron Will | General | Player's Handbook | None | You have a stronger will than normal. |
Knock-Down | General | Sword and Fist | Base attack bonus +2, Improved Trip, Str 15+ | Your mighty blows can knock foes off their feet. |
Leadership | General | Dungeon Master's Guide | Character Level 6+ | You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers. |
Lightning Fists | General | Sword and Fist | Monk level 4th+, Dex 15+ | Your skill and agility allow you to attempt a series of blindingly fast blows. |
Lightning Reflexes | General | Player's Handbook | None | You have faster than normal reflexes. |
Mantis Leap | General | Sword and Fist | Monk level 7th+, 5 ranks in Jump | You deliver a powerful attack after making a jump. |
Martial Weapon Proficiency | General | Player's Handbook | None | Choose a type of martial weapon, such as longbow (see Table 7-4: Weapons, pages 98-99, for a list of martial weapons). You understand how to use that type of martial weapon in combat. |
Master Dorje | Metapsionic | Psionics Handbook | None | You can manifest a dorje's power with power points. |
Maximize Power | Metapsionic | Psionics Handbook | None | You can manifest powers to maximum effect. |
Maximize Spell | Metamagic | Player's Handbook | None | You can cast spells to maximum effect. |
Mental Adversary | Psionic | Psionics Handbook | Cha 13+ | You can make exceptionally strong psionic attacks. |
Mental Leap | Psionic | Psionics Handbook | Str 13+, 6 ranks of the Jump skill, reserve power points 3+ | You can make amazing jumps. |
Metacreative | Psionic | Psionics Handook | Any item creation feat | n/a |
Mind Trap | Psionic | Psionics Handbook | Psychic Bastion | You can punish psionic attackers. |
Mobility | General | Player's Handbook | Dex 13+, Dodge | You are skilled at dodging past opponents and avoiding blows. |
Monkey Grip | General | Sword and Fist | Base attack bonus +3, Weapon Focus with the appropriate weapon, Str 13+ | You use a wider variety of sizes of weapons. |
Mounted Archery | General | Player's Handbook | Ride skill, Mounted Combat | You are skilled at using ranged weapons from horseback. |
Mounted Combat | General | Player's Handbook | Ride skill | You are skilled in mounted combat. |
Multiattack | General | Monster Manual | Three or more natural weapons | The creature is adept at using all its natural weapons at once. |
Multidexterity | General | Monster Manual | Dex 15+, three or more arms | The creature is adept at using all its hands in combat. |
Multiweapon Fighting | General | Monster Manual | Three or more hands | A creature with three or more hands can fight with a weapon in each hand. The creature can make one etra attack each round with each extra weapon |
Off-Hand Parry | General | Sword and Fist | Base attack bonus +3, Ambidexterity, Dex 13+, Two-Weapon Fighting, proficiency with weapon | You use your off-hand weapon to defend against melee attacks. |
Pain Touch | General | Sword and Fist | Base attack +2, Stunning Fist, Wis 19+ | You cause intense pain in an opponent with a successful stunning attack. |
Persistent Power | Metapsionic | Psionics Handbook | None | n/a |
Pin Shield | General | Sword and Fist | Base attack bonus +4, Two-Weapon Fighting | You know how to get inside your opponent's guard by pinning his shield out of the way. |
Point Blank Shot | General | Player's Handbook | None | You are skilled at making well-placed shots with ranged weapons at close range. |
Power Attack | General | Player's Handbook | Str 13+ | You can make exceptionally powerful melee attacks. |
Power Penetration | Psionic | Psionics Handbook | None | Your powers are especially potent, breaking through power resistance more readily than normal. |
Power Touch | Psionic | Psionics Handbook | Str 13+, Psionic Fist | You can make power-enhanced attacks of opportunity. |
Precise Shot | General | Player's Handbook | Point Blank Shot | You are skilled at timing and aiming ranged attacks. |
Prone Attack | General | Sword and Fist | Base Attack +2, Dex 15+, Lightning Reflexes | You attack from a prone position without penalty. |
Psionic Body | Psionic | Psionics Handbook | None | n/a |
Psionic Charge | Psionic | Psionics Handbook | Wis 13+, Speed of Thought, reserve power points 3+. | You can charge in a crooked line. |
Psionic Dodge | Psionic | Psionics Handbook | Dex 13+, Dodge, reserve power points 5+ | You are proficient at dodging blows. |
Psionic Fist | Psionic | Psionics Handbook | Str 13+ | You can charge your unarmed strikes with additional damage potential. |
Psionic Focus | Psionic | Psionics Handbook | None | Your powers within your primary discipline are more potent than normal. |
Psionic Metabolism | Psionic | Psionics Handbook | Con 13+, Rapid Metabolism | n/a |
Psionic Shot | Psionic | Psionics Handbook | Dex 13+, Point Blank Shot. | You can charge your ranged attacks with additional damage potential. |
Psionic Weapon | Psionic | Psionics Handbook | Stre 13+, Power Attack | You can charge your melee weapon with additional damage potential. |
Psychic Bastion | Psionic | Psionics Handbook | None | You can raise a fortified defense against psionic attacks. |
Psychic Inquisitor | Psionic | Psionics Handbook | Cha 13+, Psychoanalyst | You know when others lie. |
Psychoanalyst | Psionic | Psionics Handbook | Cha 13+ | Your knowledge of the mind gives you influence with others. |
Quick Draw | General | Player's Handbook | Base attack bonus +1 or higher | You can draw weapons with start-ling speed. |
Quicken Power | Metapsionic | Psionics Handbook | None | You can manifest a power with a moment's thought. |
Quicken Spell | Metamagic | Player's Handbook | None | You can cast a spell with a moment's thought. |
Ranged Disarm | General | Dragon Magazine #274 | Point Blank Shot, Precise Shot, Dex 13+, base attack +5 or higher | You can disarm from a distance. |
Ranged Pin | General | Dragon Magazine #275 | Point Blank Shot, Precise Shot, Dex 13+, Base attack bonus +5 or higher | You can perform a ranged grapple attack against an opponent by pinning a bit of clothing to a nearby surface. |
Ranged Sunder | General | Dragon Magazine #275 | Point Blank Shot, Precise Shot, Ranged Pin, Dex 13+, base attack bonus +5 or higher. | You can attack an opponent's weapon from a distance. |
Rapid Metabolism | Psionic | Psionics Handbook | Con 13+ | Your wounds heal rapidly. |
Rapid Reload | General | Sword and Fist | Base attack bonus +2, proficiency with the crossbow used | You reload a cross-bow more quickly than normal. |
Rapid Shot | General | Player's Handbook | Dex 13+, Point Blank Shot | You can use ranged weapons with exceptional speed. |
Remain Conscious | General | Sword and Fist | Base attack bonus +2, Endurance, Iron Will, Toughness | You have a tenacity of will that supports you even when things look bleak. |
Return Shot | Psionic | Psionics Handbook | Dex 13+, Point Blank Shot, Psionic Shot, reserve power points 5+. | You can return incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons. |
Ride-By Attack | General | Player's Handbook | Ride skill, Mounted Combat | You are skilled at fast attack from horseback. |
Run | General | Player's Handbook | None | You are fleet of foot. |
Scribe Scroll | Item Creation | Player's Handbook | Spellcaster Level 1st+ | You can create scrolls, from which you or another a spellcaster can cast the scribed spells. See the DUNGEON MASTER's Guide for rules on scrolls. |
Scribe Tattoo | Item Creation | Psionics Handbook | Manifester Level 3+ | You can create psionic tattoos, also called psionic circuits, which store psionic powers within their designs (see Chapter 7: Psionic Items for rules on psionic tattoos). |
Sharp-Shooting | General | Sword and Fist | Base attack bonus +3, Point Blank Shot, Precise Shot | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. |
Shield Proficiency | General | Player's Handbook | None | You are proficient with shields. |
Shield-Expert | General | Sword and Fist | Base attack bonus +3, shield proficiency | You use a shield as an off-hand weapon while retaining its armor bonus. |
Shot On The Run | General | Player's Handbook | Dex 13+, Point Blank Shot, Dodge, Mobility | You are highly trained in skirmish ranged weapon tactics. |
Silent Spell | Metamagic | Player's Handbook | None | You can cast spells silently. |
Simple Weapon Proficiency | General | Player's Handbook | None | You understand how to use all types of simple weapons in combat (see Table |
Skill Focus | General | Player's Handbook | None | Choose a skill, such as Move Silently. You have a special knack with that skill. |
Snatch Arrows | General | Sword and Fist | Base attack bonus +3, Deflect Arrows, Dex 15+, Improved Unarmed Strike | You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons. |
Speed of Thought | Psionic | Psionics Handbook | Wis 13+, reserve power points 1+. | You move faster. |
Spell Focus | General | Player's Handbook | None | Choose a school of magic, such as Illusion. Your spells of that school are more potent than normal. |
Spell Mastery | Special | Player's Handbook | Wizard | Spell Mastery is available only to wizards. It is described on page 54 in Chapter 3: Classes. |
Spell Penetration | General | Player's Handbook | None | Your spells are especially potent, breaking through spell resistance more readily than normal. |
Spirited Charge | General | Player's Handbook | Ride skill, Mounted Combat, Ride-By Attack | You are trained at making a devastating mounted charge. |
Spring Attack | General | Player's Handbook | Dex 13+, Dodge, Mobility, Base attack bonus +4 or higher | You are trained in fast melee attacks and fancy footwork. |
Stand Still | Psionic | Psionics Handbook | Str 13+, reserve power points 1+. | You can prevent foes from fleeing or closing. |
Still Spell | Metamagic | Player's Handbook | None | You can cast spells without gestures. |
Stunning Fist | General | Player's Handbook | Dex 13+, Improved Unarmed Strike, Wis 13+, Base attack +8 or higher | You know how to strike opponents in vulnerable areas. |
Sunder | General | Player's Handbook | Str 13+, Power Attack | You are skilled at attacking others' weapons. |
Talented | Psionic | Psionics Handbook | Inner Strength | You can manifest more 0-level powers for free. |
Throw Anything | General | Sword and Fist | Base attack bonus +2, Dex 15+ | In your hands, any weapon becomes a deadly ranged weapon. |
Toughness | General | Player's Handbook | None | You are tougher than normal. |
Track | General | Player's Handbook | None | You can follow the trails of creatures and characters across most types of terrain. |
Trample | General | Player's Handbook | Ride skill, Mounted Combat | You are trained in using your mount to knock down opponents. |
Trigger Power | Psionic | Psionics Handbook | Inner Strength, Talented, reserve power points (see below) | You choose one power that you can attempt to manifest for free. |
Twin Power | Metapsionic | Psionics Handbook | None | n/a |
Two-Weapon Fighting | General | Player's Handbook | None | You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. |
Unavoidable Strike | Psionic | Psionics Handbook | Str 13+, Psionic Fist, base attack bonus of +3 or more. | You can make an unarmed strike against your foe as if delivering a touch attack. |
Up the Walls | Psionic | Psionics Handbook | Wis 13+, Speed of Thought, Psionic Charge, reserve power points 5+. | You can run on walls for brief distances. |
Weapon Finesse | General | Player's Handbook | Proficient with weapon, Base attack bonus +1 or higher | You are especially skilled at using a certain weapon, one that can benefit as much from Dexterity as from Strength. Choose one light weapon. Alternatively, you can choose a rapier, provided you can use it in one hand, or a spiked chain, provided you're at least Medium-size. |
Weapon Focus | General | Player's Handbook | Proficient with weapon, Base attack bonus +1 or higher | Choose one type of weapon, such as greataxe. You are especially good at using this weapon. You can choose ""unarmed strike"" or ""grapple"" for your weapon for purposes of this feat. If you are a spellcaster, you can choose ""ray,"" in which case you are especially good with rays, such as the one produced by the ray of frost spell. |
Weapon Specialization | Special | Player's Handbook | Fighter level 4+ | You add +2 damage with your chosen weapon. |
Whirlwind Attack | General | Player's Handbook | Int 13+, Dex 13+, Expertise, Dodge, Mobility, base attack bonus +4 or higher, Spring Attack | You can strike nearby opponents in an amazing, spinning attack. |
Zen Archery | General | Sword and Fist | Base attack bonus +3, Wis 13+ | Your intuition guides your hand when you use a ranged weapon. |
Feat list complete through March 2001. Includes only feats published in official D&D products.