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Proficiency New Points System Original System
Cost Initial Rating Ability Cost Modifier
Ancient History 3 6 Wis/Int, Int/Kno 1 Int, -1
Appraising* 2 8 Int/Rea, Wis/Int 1 Int
Blind-fighting 4 NA/6 Wis/Int, Dex/Bal 2 NA
Close-quarter Fighting 4 7 Int/Rea, Dex/Bal 2 Dex
Cryptography 3 6 Int/Rea, Wis/Int 1 Int
Disguise 4 5 Wis/Int, Cha/App 1 Cha, -1
Forgery (Detect Fake) 3 5 Dex/Aim, Wis/Wil 1 Dex, -1
Gem Cutting 3 6 Dex/Aim 2 Dex, -2
Information Gathering 2 7 Int/Rea, Wis/Int 1 Int, special
Intimidation 2 6 Str/Mus, Cha/App 1 Str or Cha
Juggling 3 7 Dex/Aim 1 Dex, -2
Jumping 2 8 Str/Mus, Dex/Bal 1 Str
Local History* 2 8 Int/Kno, Cha/App 1 Cha
Locksmithing 2 8 Dex/Aim 1 Dex
Looting 2 7 Wis/Int 1 Dex
Pest Control** 3 6 Dex/Aim, Wis/Int 1 Wis
Reading Lips 3 7 Int/Kno, Wis/Int 2 Int, -2
Set Snares 3 6 Dex/Aim, Wis/Int 1 Dex, -1
Throwing 3 5 Dex/Aim 1 Dex
Tightrope Walking 2 8 Dex/Bal 1 Dex
Trailing 3 7 Wis/Int 1 Dex, special
Tumbling 3 7 Dex/Bal, Str/Mus 1 Dex
Ventriloquism 4 5 Int/Kno, Cha/Lea 1 Int, -2


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