Large Undead |
|
Hit Dice: |
20d12+3 (133 hp) |
Initiative: |
-2 |
Speed: |
40 ft. |
AC: |
17 (-1 Size, -2 Dex, +7 natural, +3 hide) |
(touch 7, flat-footed 17) |
|
Attacks: |
Slam +16 melee or greatclub +16 melee |
Damage: |
Slam 1d8+10 or greatclub 1d10+10 |
Face/Reach: |
5 ft. by 5 ft./10 ft. |
Special Qualities: |
Undead traits, partial actions only |
Saves: |
Fort +6, Ref +4, Will +12 |
Abilities: |
Str 25, Dex 6, Con -- , |
Int -- , Wis 10, Cha 1 |
|
Feats: |
Toughness |
Clim./Terr.: |
Any land and underground |
Organization: |
Any |
CR: |
6 |
Treasure: |
None |
Alignment: |
Always neutral evil |
Advancement: |
-- |
Note: As a DM special ruling, feel free to allow the zombie ettin two attacks, one with each greatclub. Zombies can take only partial actions, but you could count these two attacks as one partial action by each half of the ettin.