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Zombie Ettin

Large Undead

Hit Dice:

20d12+3 (133 hp)

Initiative:

-2

Speed:

40 ft.

AC:

17 (-1 Size, -2 Dex, +7 natural, +3 hide)

(touch 7, flat-footed 17)

Attacks:

Slam +16 melee or greatclub +16 melee

Damage:

Slam 1d8+10 or greatclub 1d10+10

Face/Reach:

5 ft. by 5 ft./10 ft.

Special Qualities:

Undead traits, partial actions only

Saves:

Fort +6, Ref +4, Will +12

Abilities:

Str 25, Dex 6, Con -- ,

Int -- , Wis 10, Cha 1

Feats:

Toughness

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

6

Treasure:

None

Alignment:

Always neutral evil

Advancement:

--

Note: As a DM special ruling, feel free to allow the zombie ettin two attacks, one with each greatclub. Zombies can take only partial actions, but you could count these two attacks as one partial action by each half of the ettin.


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