Small Undead |
|
Hit Dice: |
2d12+3 (16 hp) |
Initiative: |
+0 |
Speed: |
30 ft. |
AC: |
15 (+1 Size, +1 natural, +3 studded leather) |
(touch 11, flat-footed 15) |
|
Attacks: |
Slam +2 melee or javelin +2 ranged |
Damage: |
Slam 1d4 or javelin 1d6 |
Face/Reach: |
5 ft. by 5 ft./5 ft. |
Special Qualities: |
Undead traits, partial actions only |
Saves: |
Fort +0, Ref +0, Will +3 |
Abilities: |
Str 10, Dex 11, Con -- , |
Int -- , Wis 10, Cha 1 |
|
Skills: |
Hide +3, Move Silently +3 |
Feats: |
Toughness |
Clim./Terr.: |
Any land and underground |
Organization: |
Any |
CR: |
1/2 |
Treasure: |
None |
Alignment: |
Always neutral evil |
Advancement: |
-- |
Note: For a Small creature, throwing a Medium-size weapon is a full round action. Since zombies only get partial actions, it takes a zombie two rounds to throw the javelin.