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Zombie Goblin

Small Undead

Hit Dice:

2d12+3 (16 hp)

Initiative:

+0

Speed:

30 ft.

AC:

15 (+1 Size, +1 natural, +3 studded leather)

(touch 11, flat-footed 15)

Attacks:

Slam +2 melee or javelin +2 ranged

Damage:

Slam 1d4 or javelin 1d6

Face/Reach:

5 ft. by 5 ft./5 ft.

Special Qualities:

Undead traits, partial actions only

Saves:

Fort +0, Ref +0, Will +3

Abilities:

Str 10, Dex 11, Con -- ,

Int -- , Wis 10, Cha 1

Skills:

Hide +3, Move Silently +3

Feats:

Toughness

Clim./Terr.:

Any land and underground

Organization:

Any

CR:

1/2

Treasure:

None

Alignment:

Always neutral evil

Advancement:

--

Note: For a Small creature, throwing a Medium-size weapon is a full round action. Since zombies only get partial actions, it takes a zombie two rounds to throw the javelin.


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