TAKEN FROM THE 1ST EDITION DM'S GUIDE
GEM PROPERTIES AND REPUTED POWERS
Dice Score | Base Value | Description | Size |
01-25 | 10 g.p. each | Ornamental Stone | Very Small |
26-50 | 50 g.p. each | Semi-precious Stone | Small |
51-70 | 100 g.p. each | Fancy Stones | Average |
71-90 | 500 g.p each | Fancy (Precious) Stones | Large |
91-99 | 1000 g.p. each | Gem Stones | Very Large |
00 | 5000 g.p. each | Gem Stones (Jewels) | Huge |
GEM VARIATIONS
After rolling from the above table, roll on the table below.
Die | Result | |
1 | Stone increases to next higher base value; roll again ignoring results above 8. Stones above 5k progress as follows: 10k, 25k, 50k, 100k, 250k, 500k, & 1000k-The absolute maximum. | |
2 | Stone is double base value. Do not reroll. | |
3 | Stone is 10% to 60% above base value. Do not reroll. | |
4-8 | Value unchanged | |
9 | Stone is 10% to 40% below base value. Do not reroll. | |
0 | Stone decreases to next lower base value; reroll on this table, ignoring any results below 2. Stones below 10 g.p. value as follows: 5g.p., 1 g.p., 7 g.p. (AUTHORS NOTE: THE 1ST EDITION DM'S GUIDE ACUALLY PLACES A VALUE OF 10 s.p. HERE BUT THAT IS THE SAME EQUIVALENT AS 1 g.p.), 5 s.p., & 1 s.p.- The lowest a stone may drop. |