System Specs
P2-266mhz or faster
64 meg RAM minimum, 128 megs preferred
Direct-X 7-compatible video and sound card
Overview
Fallout Tactics: Brotherhood of Steel
Is a squad-based, third person tactical combat game with RPG
character development and a mission-based story line.
Will support both turn-based and Continuous Turn-Based play.
Will feature a robust multiplayer engine.
Takes place in the post-apocalyptic wasteland of the middle of North
America. The player controls the main character as the leader of
a squad of Brotherhood of Steel warriors. The squad consists of a
maximum of six characters, including the main character.
Fallout is a successful established RPG license, and Fallout
Tactics: Brotherhood of Steel will have the best pre-rendered
graphics available in a game engine that uses turn-based tactics,
with emphasis on a lesser number of units.
Key Features
Key Features
Squad Based Tactics: Control a squad of up to 6 characters in any
mission.
Assemble your squad from a pool of around 30 recruits.
Control each squad member directly to achieve a variety of tactical
goals, such as Scout, Locate, Deploy, Patrol, Attack, Defend,
Retrieve, Destroy, Follow and Ambush.
Control vehicles in combat
Statistic and skill-based character development system.
Multiplayer
TCP/IP, Mplayer, LAN. No serial, no modem. Modem play available
when using Win98 or later.
8 multiplayer specific maps, plus the possibility of access to the
single player missions with multiplayer characters.
Up to 5 different play modes, and one specific map for each mode of
play.
Have a maximum of 18 players, controlling 36 squad members.
"Quick game" option. Press a button, fill in the minimum of details,
press a button and the game starts, allocates points to characters,
balances the game, etc. To make starting a game really quick.
Balancing Point System allos players to create opposing teams of
equal destructive value.
Timer system, from 2 seconds up per player character move in
turn-based mode.
Sequence Cue HUD desplays the current player/character's turn,
who's up next and how soon.
Team play, with shared vision between teams.
Continuous Turn-Based mode for faster multi-player gameplay.
Ability to monitor the action when it isn't your turn.
Characters
Up to 9 player character types.
Up to 45 NPC types and critters.
Specialists - Create new characters, choose from archetypes, import
single player characters. Good for the first-time player.
Player death - A new "dying" stage gives the other members of the
squad a chance to revive their fallen comrade.
Vehicles
Move up three times faster than a man on foot.
Provide armor and heavier weapons.
Variety of vehicles, from single person scouts to 6 person armored
carriers.
Vehicle seating manifest to control which character is doing the
driving.
Vehicles will be able to store and carry heavy equipment.
Player will be able to target the pilot, other passengers, and key
points on the vehicle.
Run over people!
Environment
Move through different environments, including tribal villages, barren
wastelands, fallen skyscrapers, raider strongholds, pre-war industrial
ruins, robot factories, snow covered military installations and
Brotherhood of Steel fortresses.
Advanced Engine
Anti Aliased Sprites - characters are in the world, not just stuck on.
Color swapping - multiple variations of every unit, plus team
differentiation for multiplayer.
Height - ability to climb buildings and lie low, giving the character Line
of Sight advantage.
Unlimited (within reason!) Size Maps.
Interact with the environment - blow up barrels, destroy doors and
other obstacles.
Night and Day will have perceivable gameplay effects.
Mission Structure
25 core missions in 6 stages.
Random encounters for extra experience, but not essential to the
completion of the game.
Interwoven consequences - completing one mission will affect other
missions in that stage.