TWELVE BROTHERS
INTRODUCTION
Card game for 2-6+ players.
Fantasy World Setting.
King Jaspar the Just is Dying.
Only one of his 12 sons can ascend to the Throne.
This can only mean that 11 sons must first die.
PLAYERS, BROTHERS, & FAVORITES
Each player is betting on up to 4 of the 12 Brothers to win the Crown.
The 4 Brothers that a player is betting on are his Favorites.
VICTORY
If one of your Favorites is the last left alive, you win.
More than one player can win.
It is also possible that all players loose.
THE DECKS
There are 2 Decks:
The Action Deck and
The Brothers Deck
Note the Brothers deck is used to make the Fate Deck.
Decks are kept face down, and discards face-up.
CARDSET AVAILABLE
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ACTION DECK
The action deck contains 4 types of cards:
Kill, Plot, Save, Event
THE BROTHERS DECK
There are 4 copies of each card:
Charles the Cruel
William the Bold
Archibald the Brave
Gregory the Great
Wolfgang the Wise
Rothgar the Ruthless
Stephan the Strong
Ivan the Terrible
Morgan the Merciless
Victor the Vile
Fredrick the Fierce
Robert the Black
SETUP
First take 1 copy of each Brother from the Brother deck and
Set it aside in a mini 12 card deck called the Fate Deck.
From the remains of the Brother Deck, each player is
Dealt 4 cards which are to be his Favorites (These are kept hidden).
Each player starts the game with a hand of 2 Action cards.
The most Treacherous player goes first.
TURN SEQUENCE
Players take turns.
Each turn has 6 Phases:
1. Plot Phase
2. Fate Phase
3. Event Phase
4. Kill Phase
5. Save Phase
6. End Phase
PLOT PHASE
Draw 1 Action Card.
If the Deck runs out, shuffle the discard and draw from it.
FATE PHASE
Draw 2 Brothers from the Fate Deck.
They are put face up on the Table.
These are known as the Active Brothers.
If the Deck runs out, shuffle the discard and draw from it.
EVENT PHASE
You may play (discard) an Event card.
KILL PHASE
You may play 1 Plot card and 1 Kill card to cause
One Active Brother (your choice) to kill the other (target) Active Brother.
This is referred to as an Assassination Attempt (AA).
You may choose not to make an AA.
SAVE PHASE
Any player (starting from your left going clockwise) may
Play a Save card to cause an Assassination Attempt to Fail.
If no one plays a Save card, the AA Succeeds.
If killed, the Target Brother is put into the Dead Pile.
All cards played this turn are discarded.
END PHASE
Max hand size is 5 cards.
Discard excess cards.
ACTION DECK CARD NOTATION
K = Kill
P = Plot
S = Save
E = Event
ACTION DECK CARD LIST
Card Name: Type: Notes:
Intrigue E Steal 1 Random card from Opponent
Accomplice E Use as either a Plot card or a Kill card
Subterfuge E Look at 1 Random Favorite of target Opponent
Miraculous Recovery E Put target Brother from Dead pile back in play
Mislead E Target Opponent must discard 2 Random cards
Not the Time E Discard Active Brothers and Draw 2 New ones
Spies E Look at target Opponent’s Hand
Fortune Teller E Look at next 7 cards in Action Deck
Conjuration E Draw 3 Action cards and discard 2 of them
Conspiracy E Gain another turn after this one
Royal Sister E Draw 2 Action cards
Divination E Look at the remaining cards in the Fate Deck
Change Fate E Discard a Favorite Card and draw a new one
Fooled Again E Negate a Save card just played
Manipulation E Draw 2 more Brothers and discard any 2 of the 4
Bludgeoned K
Dagger K
Poison Drink K
Strangled K
Fall from Window K
Burned Alive K
Drowned K
Duel K
Crushed K
Arrow K
Snake Bite K
Beheading K
Magical Curse K
Transformation K
Foul Sorcery K
Trickery P
Betrayal P
Treachery P
Cold-Blooded Murder P
Well-Crafted Trap P
Fortuitous Accident P
Opportunity P
Delicate Plan P
Stealth P
Skullduggery P
Complicated Scheme P
Hatch Plot P
Secrecy P
Execution P
Assassination P
Instinct S
Tipped-Off S
Near Miss S
Narrow Escape S
Tough S
Luck S
Ill-Timing S
Armor S
Reflexes S
Magical Protection S
Body Guard S
Survive S
King’s Intervention S
Security S
See it Coming S