FIVE ARMIES






INTRODUCTION
Board & card game for 2 players.
Battle between  the Free Peoples & the Goblinfolk for control of 
Smaug’s treasure at the end of the Hobbit (by JRR Tolkein).
Each figure represents a warband of many troops. 

DISCLAIMER
‘Middle Earth/The Hobbit’ are copyrighted/trademarked properties.
This is just a fan site.

VICTORY
You win if you kill off 10+ of your opponents units.

THE MAP
Use an 8x8 chessboard.

THE MEN
Use chits or miniatures to represent units.
Each side has 4 types of units.

UNITS TABLE NOTATION
Weapon = Weapon Cards the unit uses.
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.

FREE PEOPLES UNIT TABLE
Name		#	Move	Weapon
Dwarves		3	1-2	Hammers
Men		6	1-3	Swords & Spears
Elves		5	1-4	Bows & Arrows
Eagles		2	1-5	Claws

GOBLIN UNIT TABLE
Name		#	Move	Weapon
Trolls 		3	1-4	Hammers
Orcs		6	1-3	Swords & Spears
Goblins		5	1-2	Bows & Arrows
Wargs		2	1-5	Claws


SETUP
Each player places one unit on each square of his back two rows.
Units may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Orders Phase
Move Phase
Battle Phase

ORDERS PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your units. 
Units cannot move through other units except for the Eagles.
The move card has a number. 
This is the number of spaces the unit moves.
The Unit tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal. 
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one unit in any direction, you have the 
option of moving one or more units forward the indicated number of 
spaces using a single move card.

BATTLE PHASE
Play (discard) an Attack card to have a unit attack.
A unit must use an attack card that is the same as his weapon.
For Example: Elves & Goblins can only use Bow & Arrow cards.
The attack card has a number. 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
The enemy unit that is the target of the attack is automatically 
killed and removed from the map. 
Units cannot attack through other units.
Your opponent may play a defense card to negate your attack.
Elf and Warg units can make two attacks per turn (using two attack cards)

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special Card
K = as a Knight would move in Chess
Type = Purpose of card
# = Number of that type of card in the deck

CARD LIST
Card Name:		#	Range	Type	Notes
Very slow		5	1	M
Slow			4	2	M
March			3	3	M
Fast			2	4	M
Very Fast		1	5	M
Claws			3	1	A
Hammers			3	1	A
Bows			2	3	A
Arrows			2	K	A
Swords			3	1	A
Spears			2	2	A
Tough			2	-	D	Negate Attack
Scout			2	-	X	Look at Opponents Hand
Magic			2	-	X	Discard to draw 2 cards





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By Eric Sprague. Thanks!!!
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