ALIEN CONSPIRACY






PREFACE
Aliens are among us.
But what do they want?

INTRODUCTION
Card game for 2+ players.
Each player picks one of 8 Factions of Aliens to represent.

ALIEN FACTIONS
1. Conservators- they want the status quo... observation & study only.
2. Experimentalists- they secretly start wars, plagues, earthquakes, etc.
3. Reformers- they want to help humanity: They secretly give us 
technology & mitigate disease, disaster, & bad decisions.
4. Revelationists- they want to reveal the presence of the aliens to humanity.
5. Prohibitionists- they want all Aliens to leave the Earth completely alone, 
including no observation.
6. Subjugators- they want to enslave the human race. 
7. Destructors- they want to destroy the human race. 
8. Profiters- they want to profit off the other factions. 

VICTORY
The first player to gain 100 Influence points wins.

THE DECK
Players share a Common deck of cards.

ACTION TOKENS & INFLUENCE POINTS & PLOT POINTS
Use tokens for AT
Use coins for IP
Use coins for PP

TURN SEQUENCE
Players take turns.
(A Round is when every player has taken a turn)
Each turn has 6 Phases:
1. Action Phase
2. Draw Phase
3. Recruit Phase
4. Plot Phase
5. Intrigue Phase
6. Influence Phase

ACTION PHASE
Get 2D6 Action Tokens (AT).

DRAW PHASE
Spend 1 AT to draw your first card.
Spend 2 AT to draw a second card, and so on.
If the deck runs out, shuffle the discard & draw from it.

RECRUIT PHASE
Spend 1 AT to put 1 Faction Member into play.
You may put plot cards into play for free. 
You control cards you put into play.

PLOT PHASE
Each Plot card gains 1 Plot Point.

INTRIGUE PHASE
Spend 1 AT to roll once on the Intrigue Table.
Spend 2 AT to roll a second time, and so on.

INTRIGUE TABLE
1D6	Result:
1	Destroy 1 Opposing Faction Member
2	Take control of 1 opposing Faction Member
3	Draw 1 card
4	Look at opponents hand or next 7 cards in deck
5	Gain control of Target Plot card
6	Gain 1D6 AT for next turn

INFLUENCE PHASE
Gain 1 Influence Point (IP) per Faction Member you control.
If you control a plot card with PP on it equal to the cards Plot level, 
Discard the card and gain that many IP.

SPECIAL POWERS
Each Faction Member has a special Power.
Each power can only be used once per Round.
(A round is when all players have taken a turn)

POWERS LIST
Kill: Roll 1D6 in Intrigue phase: on a roll of 1 Destroy an opposing Faction Member.
Control: Roll 1D6 in Intrigue phase: on a roll of 1 take Control of an opposing Faction Member.
Influence: Earn an extra 2 IP in Influence Phase
Informants: Look at an opponent’s hand or next 5 cards in deck
Action: Gain 1 AP in Action Phase
Communications: Draw an extra card for free in Draw Phase
Oppose: Negate the special power of an opposing Faction member.
Intrigue: Roll an extra time on the Intrigue table
Conspiracy: Put a Plot point on a Plot card or 
Roll 1D6 in Plot phase: on a roll of 1 take Control of target Plot

CARD LIST NOTATION
M = Faction Member
P = Plot

CARD LIST
Card Name:			Type:	Special Powers:
Martians	         	M	Influence
Venusians			M	Communications
Plutonians			M	Intrigue
Solarians			M	Informants
Mercurians			M	Action
Men from Saturn			M	Oppose
Extra Terrestrials		M	Communications
Little Green Men        	M	Communications
Greys 				M	Conspiracy
Ewoks 				M	Oppose
Bug Eyed Monsters       	M	Influence
Wookies				M	Action
Flying Pigs			M	Action
Talking Cats			M	Informants
Space Whales 			M	Influence
Floating Brains			M	Control
Men in Black			M	Control
Giant Robots			M	Oppose
Vulcans				M	Oppose
Elvis Impersonators		M	Communications
Ferengi				M	Informants
Romulans 			M	Intrigue
Daleks				M	Kill
Body Snatchers			M	Control
Moon Men 			M	Influence
Predators			M	Kill
Beings of Light			M	Conspiracy
Beings of Pure Thought		M	Influence
Control the Media       	P	Plot Level = 9
Crop Circles			P	Plot Level = 5
Alien Abductions        	P	Plot Level = 6
Cattle Mutilations		P	Plot Level = 5
Control Atlantis	        P	Plot Level = 7
Mind Control Rays       	P	Plot Level = 9
Moon Base			P	Plot Level = 5
Humans are Good (to eat)  	P	Plot Level = 6
Control World Leaders		P	Plot Level = 8
Tidal Wave			P	Plot Level = 5
New World Order         	P	Plot Level = 8
Terrorism			P	Plot Level = 7
Control Earth’s Spin		P	Plot Level = 9
Collective Unconscious		P	Plot Level = 8
Telepathic Communications       P	Plot Level = 5
Control the Internet		P	Plot Level = 7
Steer Human Evolution		P	Plot Level = 9
UFO Sightings			P	Plot Level = 5
Alien Autopsy			P	Plot Level = 5



ALIEN FACTION SPECIAL ABILITIES
Faction: 		Ability:
Conservators		Informant
Experimentalists        Conspiracy
Reformers		Intrigue
Revelationists		Action
Prohibitionists		Oppose
Subjugators		Control
Destructors		Kill
Profiters		Communications
Each ability can be used once per round.


LINKS
UFO's







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