ALIEN CONSPIRACY
PREFACE
Aliens are among us.
But what do they want?
INTRODUCTION
Card game for 2+ players.
Each player picks one of 8 Factions of Aliens to represent.
ALIEN FACTIONS
1. Conservators- they want the status quo... observation & study only.
2. Experimentalists- they secretly start wars, plagues, earthquakes, etc.
3. Reformers- they want to help humanity: They secretly give us
technology & mitigate disease, disaster, & bad decisions.
4. Revelationists- they want to reveal the presence of the aliens to humanity.
5. Prohibitionists- they want all Aliens to leave the Earth completely alone,
including no observation.
6. Subjugators- they want to enslave the human race.
7. Destructors- they want to destroy the human race.
8. Profiters- they want to profit off the other factions.
VICTORY
The first player to gain 100 Influence points wins.
THE DECK
Players share a Common deck of cards.
ACTION TOKENS & INFLUENCE POINTS & PLOT POINTS
Use tokens for AT
Use coins for IP
Use coins for PP
TURN SEQUENCE
Players take turns.
(A Round is when every player has taken a turn)
Each turn has 6 Phases:
1. Action Phase
2. Draw Phase
3. Recruit Phase
4. Plot Phase
5. Intrigue Phase
6. Influence Phase
ACTION PHASE
Get 2D6 Action Tokens (AT).
DRAW PHASE
Spend 1 AT to draw your first card.
Spend 2 AT to draw a second card, and so on.
If the deck runs out, shuffle the discard & draw from it.
RECRUIT PHASE
Spend 1 AT to put 1 Faction Member into play.
You may put plot cards into play for free.
You control cards you put into play.
PLOT PHASE
Each Plot card gains 1 Plot Point.
INTRIGUE PHASE
Spend 1 AT to roll once on the Intrigue Table.
Spend 2 AT to roll a second time, and so on.
INTRIGUE TABLE
1D6 Result:
1 Destroy 1 Opposing Faction Member
2 Take control of 1 opposing Faction Member
3 Draw 1 card
4 Look at opponents hand or next 7 cards in deck
5 Gain control of Target Plot card
6 Gain 1D6 AT for next turn
INFLUENCE PHASE
Gain 1 Influence Point (IP) per Faction Member you control.
If you control a plot card with PP on it equal to the cards Plot level,
Discard the card and gain that many IP.
SPECIAL POWERS
Each Faction Member has a special Power.
Each power can only be used once per Round.
(A round is when all players have taken a turn)
POWERS LIST
Kill: Roll 1D6 in Intrigue phase: on a roll of 1 Destroy an opposing Faction Member.
Control: Roll 1D6 in Intrigue phase: on a roll of 1 take Control of an opposing Faction Member.
Influence: Earn an extra 2 IP in Influence Phase
Informants: Look at an opponent’s hand or next 5 cards in deck
Action: Gain 1 AP in Action Phase
Communications: Draw an extra card for free in Draw Phase
Oppose: Negate the special power of an opposing Faction member.
Intrigue: Roll an extra time on the Intrigue table
Conspiracy: Put a Plot point on a Plot card or
Roll 1D6 in Plot phase: on a roll of 1 take Control of target Plot
CARD LIST NOTATION
M = Faction Member
P = Plot
CARD LIST
Card Name: Type: Special Powers:
Martians M Influence
Venusians M Communications
Plutonians M Intrigue
Solarians M Informants
Mercurians M Action
Men from Saturn M Oppose
Extra Terrestrials M Communications
Little Green Men M Communications
Greys M Conspiracy
Ewoks M Oppose
Bug Eyed Monsters M Influence
Wookies M Action
Flying Pigs M Action
Talking Cats M Informants
Space Whales M Influence
Floating Brains M Control
Men in Black M Control
Giant Robots M Oppose
Vulcans M Oppose
Elvis Impersonators M Communications
Ferengi M Informants
Romulans M Intrigue
Daleks M Kill
Body Snatchers M Control
Moon Men M Influence
Predators M Kill
Beings of Light M Conspiracy
Beings of Pure Thought M Influence
Control the Media P Plot Level = 9
Crop Circles P Plot Level = 5
Alien Abductions P Plot Level = 6
Cattle Mutilations P Plot Level = 5
Control Atlantis P Plot Level = 7
Mind Control Rays P Plot Level = 9
Moon Base P Plot Level = 5
Humans are Good (to eat) P Plot Level = 6
Control World Leaders P Plot Level = 8
Tidal Wave P Plot Level = 5
New World Order P Plot Level = 8
Terrorism P Plot Level = 7
Control Earth’s Spin P Plot Level = 9
Collective Unconscious P Plot Level = 8
Telepathic Communications P Plot Level = 5
Control the Internet P Plot Level = 7
Steer Human Evolution P Plot Level = 9
UFO Sightings P Plot Level = 5
Alien Autopsy P Plot Level = 5
ALIEN FACTION SPECIAL ABILITIES
Faction: Ability:
Conservators Informant
Experimentalists Conspiracy
Reformers Intrigue
Revelationists Action
Prohibitionists Oppose
Subjugators Control
Destructors Kill
Profiters Communications
Each ability can be used once per round.
LINKS
UFO's
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