ASIMOV’S FOUNDATION
by c gerard luft




INTRODUCTION
2 player game.
Players take the roles of the first foundation (psychohistorians) and 
the second foundation (mentalists). 
They compete for control of the future second galactic empire. 

DECK
One shared deck, composed of 1 of each card listed below.
In addition to the play deck, you will need six-sided dice. 

VICTORY 
The player who first wins the SECOND GALACTIC EMPIRE PHASE (GE2) wins. 

SET UP and PLAY 
Each player draws 7 cards to start. 
Players play the turn simultaneously.

THE TURN  

DRAW PHASE 
Each player draws 5 cards  

RESEARCH PHASE (RP) 
Each player may play down cards with a  +1(or more) rp modifier on them. 
Only first foundation players may play cards with a 1F perquisite and only second 
Foundation players can use 2F cards. 
Cards with a "-" perquisite can be played by either player. 
This rule applies to each phase.
Each player may roll 1D6 plus 1D6 for each "+ rp" on the cards he played. 
If one of the players rolls is at least 3 times as great as the others roll, than he wins. 
The winner May play any card with "cr" perquisite for the remainder of the turn.  

PERIPHERY PHASE (PP) 
As per above but cards played will have +1(or more) pp. 
If their is a winner in this phase, he may use cards with "cp" perquisite for 
the remainder of the turn. He now controls the outer systems. 

IMPERIUM PHASE (IP) 
As above, but now cards with "+1(or greater) ip" can be played. 
If there is a winner he may now use cards with the "ci" requisite.
He now controls the inner systems, the remains of the first galactic empire.  

SECOND GALACTIC EMPIRE PHASE (GE2) 
Same as above, but cards with +1(or greater) ge2 are used. 
If there is a winner,  than he wins the game. 
The opponent player has the robot daneel olivaw, gaia, bliss or galaxia card, he 
may play it now  thwarting the other players win. 
If there is no winner or the win is thwarted then the game continues. 
Each player discards the cards he played. 
Each player who has more than 12 cards in his hand must discard to 
bring his hand down  to 12.  And another turn begins.

CARD LIST
Card name:	 		Notes:
hari seldon 			+3rp 		
hyperspace jump			+2rp 
hyperspace relay 		draw 2 extra cards 
traders	 			+1rp  	
trader limmar ponyets 		+1rp  	
trader gorm 			+1rp  		
master trader gorov 		+2rp  
trader ship 			+1rp 
ether beam 			draw 2  extra cards 
master trader mallow		+2rp 
traders convention  		+3rp  
far star trader 		+1rp  
assoc independent traders	+3rp  
gaia				thwart opponents win  
bliss 				thwart opponents win   
daneel olivaw	 		thwart opponents win  
dors seldon 			remove hari from discard pile and put in hand  
galaxia				thwart opponent win  
hyperspatial comm.		draw 2 extra cards  
mayor hardin 			1f +2rp or pp  
mathist dornick 		1f +2rp or pp  
pirenne 			1f +2rp  
planet terminus 		1f +3rp or pp  
terminus city 			1f +2rp  
time  vault 			1f +4rp  
councilman lee			1f +1rp  
councilman sermak 		1f +1rp  
psychohistory 			1f +3rp  
father aport 			1f +2pp  
primate publis  		1f +3pp  
missionary  parma 		1f +1pp  
councilman twer 		1f +1rp  
capt. Pritcher 			1f +2 4ge2   
mayor indbur 			1f +1rp  
bayta 				1f +2rp  
toran				1f +2rp
Mayor branna 			1f +1rp  
museum of origins 		1f +2rp  
golan trevize 			1f +3rp or +2 ge2   
security director kodell 	1f +1rp  
prof janov pelorat 		1f +3rp or +2ge2   
arkady darell 			1f +3rp  
mentallics 			2f +2Ge2   
university of trantor 		2f +2rp  
ebling mis 			2f +2rp  
the mule 			2f +3pp or ip  
viso-sonor 			2f +2pp or ip  
imperial university  		2f +3rp  
lee sinter			2f +1rp  
first speaker  			2f +3rp or ip  
wanda seldon 			2f +3rp  
first speaker quindar 		2f +2rp or ip  
stor gendibal 			2f +2rp  
benjoam 			2f +1rp  
language of the speakers 	2d +2Rp
Council of speakers		2f +2rp  
prime radiant 			2f +3rp  
deviation blue			2f +1rp  
hyperplan 			2f +2rp  
century of deviations 		2f +2rp  
microradiant 			2f +2rp  
sura novi 			2f +2ge2   
delarmi 			2f +1rp  
chang 				2f +1rp  
councilman compor 		2f +2rp  
planet trantor 			2f +3rp or ip   
encyclopedia galactica 		cr +3ge2   
atom blasters 			cr +1ge2   
personal force shield 		cr +1ge2  
origins question 		cr +1pp  
atomic fussion reactos 		cr +2pp  
hyperatomic drive 		cr +2pp  
priesthood 			cr +2pp   
radioactive synthetics 		cs +1pp   
board of navigation 		cr +3Ip
Planet anacreon 		cr +2pp  
planet glyptal iv 		cr +1ip  
planet askone 			cr +2ip  
transmuter 			cr +2ip  
planet korell 			cr +2pp  
nuclear shields 		cr +2ge2   
fx controler 			cr +2pp or ip  
planet sayshell 		cr +2pp  
far star pocket battleship 	cr +3ge2  
gravitic hyperdrive 		cr +2ge2  
planet smyrno 			cr +2pP  
planet neotrantor 		cr +3ip  
planet kalgan 			cr +2ip  
planet radole 			cr +2ip  
planet haven 			cs +2ip  
olanjen hyperspatial theory 	cr +2pp  
planet haven ii 		cr +2ip  
planet comporellan 		cr +2ip  
planet aurora 			cr +2pP 
planet solaria 			Cr +2pp  
planet melpomenia 		cr +2pp  
planet alpha 			cr +2pp  
planet earth 			cr +3ge2   
the moon 			cr +2ge2  
planet siwena 			cr +1pp  
kingdom of anacreon 		cp +1ge2   
anselm haut roderic 		cp +1Ge2  
king of anacreon 		cp +1ge2   
prefect of smyrno 		cp +1ge2   
lord dorwin 			cp +1ge2   
four kingdoms 			cp +1ge2  
ambassador verisof 		cp +1ge2   
king leopold 			cp +1ge2   
prince weinis 			cp +1ge2   
thessaklekin temple 		cp +1ge2   
flagship weinis 		cp +3ge2  
sayshel officer  		cp +1ge2  
korellian ship 			cp +2ge2 
commador of korell 		cp +1ge2   
Dark nebula 			cp +1ge2   
zeonan revolt 			cp +1ge2  
foundation navy battleship 	cp +2ge2   
terminus city journal 		cp +1ge2   
port master kendray 		cp +1ge2   
minister lizalor 		cp +1ge2  
auroran robot 			cp +1ge2  
solorian robot 			cp +1ge2  
bander 				cp +1ge2  
fallom 				cp +1ge2  
melpomenia moss 		cp +1ge2  
Hiroko 				cp +1ge2   
ling chen 			ci +1ge2   
emperor cleon i 		ci +1ge2   
imperial cruiser 		ci +2ge2   
grandmaster of askone 		ci +1ge2  
patrician orrha ii 		ci +1ge2  
space pirates 			ci +1ge2  
emporor stannel vi 		ci +1ge2   
imperial admiral 		Ci +1ge2   
techman 			ci +1ge2   
gen. Riose 			ci +2ge2  
ducem barr 			ci +1ge2  
Sennet forel 			ci +1ge2  
scout ship 			ci +1ge2  
cmd. Yume  			ci +1ge2  
emperor cleon ii 		ci +1ge2  
lemul cluster 			ci +1ge2  
council of lords 		ci +2ge2  
privy sec.			ci +1ge2  
imperial garrisons 		ci +1ge2  
field disruptor 		ci +1ge2  
imperial great ship 		ci +2ge2  
lord broding 			ci +1ge2  
emperor dagabert ix 		ci +1ge2  
emperor dagabert x 		ci +1ge2  
imperial ship of the line 	ci +2ge2 
imperial news 			ci +1ge2  





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