ADVENTURES IN WONDERLAND
INTRODUCTION
Card game for 2+ players.
Based on the book “Alice’s Adventures in Wonderland” by Lewis Carroll.
VICTORY
Wake up your opponents by increasing their Insanity Totals to 19+.
INSANITY POINTS
Each player has a starting Insanity total of zero.
THE DECK
Players share a common deck.
The deck contains 4 types of cards:
Character Cards
Location Cards
Action Cards
Modifier Cards
SETUP
All players are dealt a hand of 7 cards.
The cleverest player goes first.
TURN SEQUENCE
Players take turns.
Each turn has 6 phases:
1. Untwist Phase
2. Draw Phase
3. Story Phase
4. Play Phase
5. Insanity Phase
6. End Phase
UNTWIST PHASE
All cards that are twisted sideways are twisted right side up.
DRAW PHASE
Draw one card.
If the deck runs out, shuffle the discard & draw from it.
STORY PHASE
You automatically get 1 Free Story Point (SP)
You may Twist your land cards sideways to generate 1 additional SP each.
PLAY PHASE
You may put Location, Character, and Modifier cards into play.
These cards are put face up on the table in front of you.
Location, Character, and Modifier cards stay in play until
Some other rule or card causes them to be discarded.
Character and some Modifier cards require the spending of
Story Points (their cost) to put them in play.
Modifier cards are attached to Character cards.
INSANITY PHASE
Twist your Character cards sideways to have them “Attack” a target player.
Each unblocked character causes that player to gain insanity points equal to
The Insanity Level of the attacking Character.
The targeted opponent may block your attackers with his untwisted characters.
Attacker & Blocker compare Insanity Levels.
The lower level of the two is discarded. If equal, both are discarded.
Two or more characters may combine to block a single attacker.
Discard combined characters with a combined level equal to the level of the attacker.
END PHASE
Max hand size is 7 cards. Discard excess cards.
Story points not spent are lost.
ACTION CARDS
Play action cards whenever appropriate.
Action cards are discarded after being played.
CARD LIST NOTATION
IL = Insanity Level
IP = Insanity Point
Cost = Cost in Story Teller points to bring card into play
C = Character
A = Action
M = Modifier
L = Location
TARC = Target Character
SP = Story Point
Recall = Put card back in owners hand
FTO = For this turn only
RCFHO = Random card from hand of opponent
CIDIYH = Put character in discard into your hand
PIHY = Put it in your Hand
DOYC = Discard 1 of your Characters
D2TC = Discard to Put 2 IL = 1 Token Characters into play
ADVENTURES IN WONDERLAND CARD LIST
Card Name Type Cost IL Notes
Mad Hatter C 5 4 Twist to twist 1TARC
Off With His Head A 3 - Discard 1 TARC
The Queen of Hearts C 6 4 Twist to recall 1 TARC
The Cheshire Cat C 5 4 Cannot be Blocked
Rabbit Hole L 0 - Twist for 2 SP’s
Falling Down a Well A 1 - Recall 1 TARC
White Rabbit C 1 3 Recall Rabbit in End Phase
Magic Mushroom L 0 1 Twist to make 1 TARC IL +1 FTO
Trial A 2 - All Characters are Recalled
The Knave of Hearts C 5 2 Recall to steal 1 RCFHO
Painting White Roses Red A 0 - Opponent gains 2 Insanity Points
Pool of Tears L 0 - Play "Bird" Characters for free
Riddle A 1 - Twist 1 TARC & Draw a card
The Duchess C 4 4 IL +3 if Attacking Alone
Eat Me Cake A 1 - 1 TARC cannot be Blocked
Drink Me Bottle A 1 - 1 TARC cannot be Blocked
Golden Key M 2 - Attached Character cannot be Blocked
Locked Door L 0 - Twist to negate 1 Target Attack
Talking Mouse C 3 1 All your Characters get IL +1
Dreaming A 0 - Look at next 7 cards in deck
Orange Marmalade A 0 - Gain 3 SP
Hookah M 2 - Attached Character gets IL +2
Tiny Door L 0 - Twist to draw a card & discard a card
Eat Mushroom A 1 - Draw 2 cards
Dinah the Cat C 5 2 Recall to Recall 1 TARC
Curiouser & Curiouser A 2 - All players discard their hands & draw 5
Talking Nonsense A 1 - 1 TARC gets IL +3 FTO
Splendidly Dressed M 1 - Attached Character gets IL +1
Kid Gloves & Fan M 2 - Attached Character cannot be Blocked
Magpie & Canary C 1 1 Discard: both players remove 1 IP
Duck & Dodo C 2 2 Discard: both players discard 1 card
Lory & Eaglet C 2 2 Discard: both players draw 1 card
History Lesson A 2 - All Characters become Twisted
Caucus Race A 2 - Each player must discard 1 Character
Bill the Lizard C 2 1 Discard to negate an Action Card
Rabbits House L 0 - Twist to untwist a target card
Blue Caterpillar C 4 2 Twist to give 1 TARC IL +2 FTO
Old Father William C 4 3 IL +4 if Blocking
Serpent Neck A 1 - 1 TARC gets IL +3 FTO
Pigeon C 2 1 Recall to look at opponents hand
Beautiful Garden L 0 - Twist to force 1 TARC to Attack
Grow Larger A 3 - Discard target Location
Frog & Fish C 1 1 Discard to Draw a card
Invitation from the Queen A 2 - Take 1TARC from deck & PIYH
Too Much Pepper A 2 - All Characters become Twisted
Turn into a Pig A 3 - Discard 1 TARC
Cook Throwing Dishes C 3 2 Discard a Card for IL +2 FTO
March Hare C 4 2 Pay 1 SP for IL +1 FTO
Dormouse C 5 2 Recall to discard 1 RCFHO
Mad Tea Party L 0 - Twist to give all Characters in play IL +1
Treacle Well L 0 - Twist & pay 3 SP to put CIDIYH
Door in a Tree L 0 - Twist to make 1 TARC unblockable
Spade Workers C 1 1 Twist & pay 5 SP to draw a card
Club Soldiers C 1 1 Discard to Recall 1 TARC
Diamond Courtiers C 1 1 Draw a card when played
Croquet Ground L 0 - Discard a card from hand to get 2 SP
The Executioner C 6 2 Recall to Discard 1 TARC
The Mock Turtle C 5 4 Twist to gain 1 SP
Mustard Mine L 0 - Both players draw 1 extra card per turn
Gryphon C 5 2 Recall to draw a card
School in the Sea L 0 - Hand Size +1
Lobster Quadrille A 3 - Discard all characters in play
Rudeness A 2 - Destroy Target Blocker
Madness M 2 - Pay X SP. Character gets IL +X FTO
Puns A X - Pay X SP. Opponent gains X IP
Repeat Lessons A 1 - Draw 3 cards & Discard 2
Order one About A 5 - Take control of 1 TARC
Panther & Owl C 1 1 Discard for 1 SP
Turtle Soup A X - Pay X SP. Remove X IP from self
Twisted Logic A X - Pay X SP. Discard X RCFHO
Stolen Tarts A 5 - Look at Opponents hand & steal 1 card
Throne Room L 0 - Play "Card" Characters for free
King of Hearts C 4 3 Opponents hand size –1
Hallway of Doors L 0 - Twist to look at next 3 cards in deck
Guinea Pigs C 2 1 Discard to discard 1 RCFHO
Deny Everything A 2 - Negate/discard a card just played
Suspicion A 0 1 Look at opponents hand
We're all Mad Here A 3 - All Characters get IL +1 FTO
THROUGH THE LOOKING GLASS CARD LIST
Card Name Type Cost IL Notes
Lets Pretend A 1 - Draw 3 cards
The Looking Glass House L 0 - Twist to discard a card & play a Character
Memorandum Book M 1 - Increase Hand Size +1
Jabberwocky C 6 7 Must attack every turn if able
Jub Jub Bird C 3 X X = # of locations you have in Play
Bandersnatch C 5 3 Gets IL+1 permanently every time it Blocks
Vorpal Sword M 2 - Character gets IL +5 if Blocked
Tum Tum Tree L 0 - Twist to Remove 1 IP
Tulgey Wood L 0 - Twist to force 1TARC to block on your turn
Floating on Air A 1 - 1TARC is unblockable FTO
Garden of Live Flowers L 0 - Play Flower Characters for Free
Twisting Path L 0 - Twist to twist 1 TARC
Tiger Lily C 3 6 Cannot Attack
Rose & Violet C 2 4 Cannot Attack
Daisies C 1 2 Cannot Attack
Red Queen C 6 5 Twist to take control of 1 TARC FTO
Go in Opposite Direction A 2 - Target Attack targets opponent
Contrariness A 2 - Take control of 1 TARC FTO
Chess Board Country L 0 - Play Chess Characters for Free
Jumping Brooks A 3 - Discard target Location
Run Very Fast A 1 - 1TARC is unblockable FTO
A Thousand Pounds A 0 - Gain 3 SP
Thinking in Chorus A 2 - All your Characters get IL +1 FTO
Hoarse Horse C 2 2
Beetle & Goat A 2 - D2TC
Jumping Train L 0 - Twist to make 1TARC unblockable FTO
Dressed in White Paper M 1 - Character is IL +1
Sad Joking Gnat C 5 X X = # of Characters you have in play
Irony A 1 - Switch hands with Opponent
Rocking Horse Fly C 1 1
Snap Dragon Fly C 2 2 Discard to give opponent 3 IP
Bread & Butterfly C 2 2 Discard to remove 3 IP
Insect Woods L 0 - Play Insect Characters for Free
Where Things have no Names L 0 - DOYC to remove 3 IP
Fawn C 2 1 Twist to make 1TARC unblockable FTO
Tweedledum C 5 X X = # of cards in your Hand
Tweedledee C 5 X X = # of cards in opponents Hand
Fiddle Trees L 0 - Twist to twist 1TARC +1 of your Characters
Dance in a Ring A 1 - Switch Characters in play with Opponent
The Walrus C 4 4 DOYC to get IL +1
The Carpenter C 4 3 DOYC to get IL +2
Contrariwise A 1 - Negate a TARC special ability
Narrow Path L 0 - Twist to Negate a TARC special ability
The Sun at Night A 1 - Untwist all of your Locations
7 Maids with 7 Mops C 3 1 Discard to Discard Target Location
Oyster Bed L 0 - Twist to give Blocker IL +2
Cabbages & Kings A 0 - Draw 2 cards
Boiling Sea L 0 - Play “Sea” Characters for free
Play them such a Trick A 1 - Discard 1 TARC
Young Oysters C 1 1 Discard them instead of TARC
Puzzler A 1 - Opponent gives you 1 card from his hand
Red King Wakes Up A 2 - Discard all cards in play
Dress for Battle A 1 - 1 TARC gets IL +3 FTO
Monstrous Crow A 2 - Discard all Locations in play
The White Queen C 5 3 All enemy Characters are IL –1
Never Today A 3 - Opponent must skip his next turn
Remember Next Week A 1 - Look at next 7 cards in deck
Six Impossible Things A 6 - Draw 6 cards
Dark Little Shop L 0 - Discard a Card to give opponent 1 IP
Knitting Sheep C 4 2 Twist to untwist target Location
Rushes Out of Reach A 1 - Recall 1 TARC
Humpty Dumpty C 5 5 Discard to give opponent 7 IP
All the Kings Horses C 2 1 Discard to CIDIYH
All the Kings Men C 2 1 Discard to CIDIYH
Narrow Wall L 0 - Discard a Character to give opponent 2 IP
Unbirthday Present A 0 - Steal 1 RCFHO
Which is to be Master? A 5 - Take control of 1 TARC
Impenetrability A 3 - Negate all Attacks this turn
Toves & Borogoves C 2 2 Discard for 2 SP
Unsatisfactory People A 2 - All Characters get IL –1 FTO
I see Nobody A 2 - Discard all Characters in Play
4207 Foot Soldiers C 1 1 Twist to twist target Location
Haigha & Hatta A 3 2 Discard to take 1 card from deck & PIHY
Anglo Saxon Attitudes M 2 - Character is IL +2
The Unicorn C 4 3 IL +2 if Blocking
The Lion C 4 3 IL +2 if Blocked
The Red Knight C 4 3 IL +1 if Blocking or Blocked
The White Knight C 4 3 IL +2 if Attacking
Rules of Battle A 3 - Recall all Blocking/Blocked Characters
Provided for Everything M 5 - Character gets IL +1 per card in your hand
Aged Aged Man C 4 2 Twist to Draw 1 card & Discard 1 card
Ridiculous Inventions A 2 - Draw 5 cards & Discard 5 cards
The Eighth Square L 0 - Twist to play an Action card for free
Golden Crown M 3 - Character is IL +3
Dinner Party A X - All Players gain X IP
Leg of Mutton C 2 2 Discard to remove 3 IP
Plum Pudding C 3 2 Recall to remove 1 IP
Banquet Table L 0 - Play “Food” Characters for Free
Poems About Fish A 2 - Recall all Attackers
Life is but a Dream A 2 - All Players discard their hands
LINKS
Lenny's Site