ANTHILL








INTRODUCTION
Board & Card game for 2-4 players.
Players control rival Ant colonies.

VICTORY
Destroy all rival colonies.

THE BOARD
Use an 8 x 8 Grid.
This represents the backyard of a suburban house.

TERRAIN
1D6 random spaces are Sweet spots.
Get one Food Token in Event phase for each Sweet spot you control.
2D6 random spaces are Concrete Slabs.
Ant counters cannot be placed on Slabs.
1D6 random spaces are Dry spots.
Get one Dig Token in Event phase for each Dry Spot you control.
1D6 random spaces are Covered spots.
Draw an extra card in Event phase for each Covered Spot you control.
Use Tiles to indicate terrain.

DICE
Dice of several sizes are required: D6, D8, D20

RANDOM SPACE
When asked to determine a random space roll 2 eight sided dice (2D8) to get
X and Y coordinates.

THE DECK
Players share a common deck.

ANT COUNTERS
Each player gets a set of Ant counters of a unique color.
(Red & Black for a 2 player game.)

TOKENS
A Food Token counts +1 to your Forage Total (one time only).
Likewise for Dig and Breed Tokens.
Use tokens of 3 different colors.

SETUP
Each player starts in a corner space of the board.
Put a stack of 10 counters in this space.
This is your starting colony.
The smallest player goes first.

TURN SEQUENCE
Players take turns.
Each turn has 5 phases:
Worker Phase
Event Phase
Fight Phase
Nest Phase
Scout Phase

WORKER PHASE
Draw 3 cards.
Max hand is 7 cards.
Discard excess cards.
If the deck runs out, shuffle the discard and draw from it.
Players may trade cards in this phase.

EVENT PHASE
Roll once on the Event Table.
1D20	Event:			Notes:
1	Bar-B-Q			Put Food tokens in 4 random spaces 
2	Picnic			Put Food tokens in 5 random spaces
3	Pesticides		Kill all Ants in 10 random spaces
4	Kids Party		Put Food tokens in 6 random spaces
5	Good Luck		Draw 1 Card
6	Slug			Put 5 Food Tokens in 1 random space
7	Dead Frog		Put 6 Food Tokens in 1 random space
8	Earthworm		Put 4 Food Tokens in 1 random space
9	Spider			Kill all Ants in 1 random space
10	Millipede		Kill all Ants in 1 random space
11	Caterpillar		Put 4 Food Tokens in 1 random space
12	Ant Lion		Kill all Ants in 1 random space
13	New Queen		Gain 1D6 Breed tokens
14	Spring			All Players gain 1D6 Breed tokens
15	Good Spot		Gain 1D6 Dig tokens
16-17	Double			Roll twice more on this table
18-20	Rain			All Dig cards are –3 until your next turn

FIGHT PHASE
One of your stacks may attack an enemy Ant stack in an adjacent space.
You must play a Fight card with a Level equal to less than the number of ants in your stack.
Your opponent may also play a Fight card (with the same limitation).
The target stack loses a number of Ants (killed) equal to the Card played.
If you wipe out a space, you may move 1 of your attacking ants into it.

NEST PHASE
You may play a meld and tokens.
A Meld consists of 3 cards: One each of Forage, Dig, and Breed.
Each card has a Level modified by the Tokens played.
Determine your lowest Level in the 3 categories.
Gain a number of Ant counters equal to this Level.
For Example: You have Forage 3, Dig 7, and Breed 8:
You gain 3 Ant counters (of your color).
Place these counters in a space you occupy or in adjacent empty spaces.
You may stack any number of Ants in a given space.
Discard played Cards and Tokens

SCOUT PHASE
Take control of any Tokens in any space you occupy.
Remove these from the board and keep them next to you.
Unclaimed Tokens in unoccupied spaces remain until claimed.


ANTHILL CARDLIST
Card Name:		#	Level	Notes:
Forage			1	1	Crumbs
Forage			1	2	Sap
Forage			1	3	Cookie
Forage			1	4	Scouts
Forage			1	5	Snail
Forage			1	6	Aphids
Forage			1	7	Apple
Forage			1	8	Lunchmeat
Forage			1	9	Dead Mouse
Forage			1	10	Dead Bird
Breed			1	1	Pheromones
Breed			1	2	Eggs
Breed			1	3	Larvae
Breed			1	4	Metamorphosis
Breed			1	5	Juveniles
Breed			1	6	Nurses
Breed			1	7	Drones
Breed			1	8	Reproduction
Breed			1	9	Nursery
Breed			1	10	Queen
Dig			1	1	Soil
Dig			1	2	Burrow
Dig			1	3	Ant Trail
Dig			1	4	Build
Dig			1	5	Complex
Dig			1	6	Tunnels
Dig			1	7	Workers
Dig			1	8	Chambers
Dig			1	9	Mound
Dig			1	10	Ant Hill
Fight			1	1	Intruders
Fight			1	2	Attack
Fight			1	3	Bite
Fight			1	4	Soldiers
Fight			1	5	Defenders
Fight			1	6	March
Fight			1	7	Mandibles
Fight			1	8	Stingers
Fight			1	9	Swarm
Fight			1	10	Army Ants


FAQ's
1) How do stacks move? Place stacks anywhere or one space a turn?
A) Stacks don't move. That's intentional. The only way to expand 
into new spaces is by Card Melds and Fighting. If you want to move 
Stacks an optional rule would be to discard a Fight card to move 
its level in Ant counters one space each. When distributing 
counters after a Meld the counters can be spread over several 
adjacent spaces, they do not all have to go into one space.

2) Is fighting just one round or can you place more cards down after 
the first.
A) One card only as I envisioned it. However, of course you may 
want to allow more in your House Rules.

3) In your example of reproduction phase, if two food tokens were 
added, then the total ants added would be 5. Correct?
A) Yes, correct.






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