ARMY OF DARKNESS SKIRMISH







INTRODUCTION
Board & card game for 2 players.
Based on the Movie.

DISCLAIMER
‘Army of Darkness’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
Destroy all enemy creatures.

THE MAP
Use an 8x8 chessboard.

CREATURES
Use chits or miniatures to represent creatures.
Each player has 18 creatures.

UNITS TABLE NOTATION
Move = Max range Move Cards the unit can use.
Attack = Max range Attack Cards the unit can use.
F = Flyer

GOOD GUYS CREATURE TABLE
Name			#	Hits	Notes
Ash			1	4	Sword, Chainsaw, Shotgun, Metal Hand, Leader
Knights			2	2	Sword, Horse, Armor
Scout			1	1	Sword, Horse
Arthur			1	2	Sword, Armor, Leader
Henry the Red		1	2	Sword, Horse, Armor, Leader
Wiseman			1	1	Magic
Blacksmith		1	2	Sword
Gold Tooth		1	2	Sword, Armor
Medieval Foot Soldiers	2	1	Sword, Armor
Tower Guard		1	1	Sword, Armor
Archers			2	1	Archer
Crossbowmen		2	1	Archer, Armor
Deathcoaster		1	3	Car
Catapult		1	2	

BAD GUYS CREATURE TABLE
Name			#	Hits	Notes
Evil Ash		1	4	Sword, Magic, Claws, Leader
Undead Knights		2	2	Sword, Horse
Deadite Warriors	8	2	Sword, Armor, Claws
Skeletal Archers	4	1	Archer
Winged Deadite		2	1	Claws, Fly
Vampire Shelia 		1	2	Claws, Fly


SETUP
Each player places one creature on each square of his back 3 rows.
Units may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Orders Phase
Move Phase
Battle Phase

ORDERS PHASE
Draw 2 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your creatures. 
creatures cannot move through other units.
(Exceptions: Flyers may move through other creatures and 
Every unit the Deathcoaster moves through is destroyed. 
The move card has a number. 
This is the number of spaces the creature moves.
Moves are diagonal or orthogonal. 
Units on Foot can move a maximum of 2 spaces.
The Deathcoaster and Units on Horse can move a max of 4 spaces.
Flyers can move a max of 6 spaces.
Flyers and Scouts can move twice per turn.

BATTLE PHASE
Play (discard) an Attack card to have a creature attack.
The attack card has a number. 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
The enemy unit that is the target of the attack takes one point of damage. 
Creatures reduced to zero Hits are killed and are removed from the map. 
Creatures cannot attack through other creatures (except for Catapult & Archers).
To have the Catapult attack, discard a move card of 3 or higher (Number = Range). 

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special
Type = Purpose of card
# = Number of that type of card in the deck

CARD LIST
Card Name:		#	Range	Type	Notes
Walk  			8	1	M	
Run  			6	2	M	
Trot  			4	3	M	
Gallop  		3	4	M	
Fly  			2	5	M
Fly Fast		1	6	M
Necronomicon		1	2	A	Magic only
Clatto Verata Nicto	1	2	A 	Magic only
Kung Fu			1	1	A	Good Guys only
Throw Rocks		1	1	A	Good Guys only
Fire Arrows		1	3	A	Good Archers only
Heroic Move		4	3	M	Ash & Evil Ash only
Hack & Slash		6	1	A	Sword only
Arrows			3	3	A	Archers only
Arrows			3	4	A	Archers only
Regenerate		1	-	D	Bad Guys only
Pass Through		1	-	D	Bad Guys only	
Shield			2	-	D	Armor Only
Chain Mail		2	-	D	Armor Only
Throw Spear		2	2	A	Sword only
Chainsaw		2	1	A	Ash only
Shotgun			2	3	A	Ash only
Claws & Bite		6	1	A	Claws only
Cause Fear		2	-	D	Bad Guys only
Parry			2	-	D	
Rally Troops		2	-	X	Draw 3 cards
Platemail		2	-	D	Leader only
Mechanical Hand		1	1	A	Ash only
Push off Wall		2	1	A	
Heroic Defense		2	-	D	Ash & Evil Ash only
Charge			1	1	A	Horse only


LINKS
Army of Darkness


ARMY OF DARKNESS FORUM
Click Here






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