APOTHEOSIS OF TECHNOLOGY




INTRODUCTION
Card Game for 2-4+ players. 
Theme: Technological Advancements of the next 1000 Years. 

VICTORY
The player with the most Victory Tokens at the end of the game wins. 
The game ends when the Apotheosis of Technology card is revealed. 

VICTORY TOKENS
Players share a common set of Victory Tokens (VT). 

RESEARCH TOKENS
Players share a common set of Research Tokens (RT). 

ENERGY TOKENS
Players share a common set of Energy Tokens (ET). 

THE DECKS
There are 10 small decks. 
Each deck represents a century. 
Each card represents a new technology, event, discovery, or social change. 

DISCARDS AND CURRENT DECK
If a card is discarded it goes to the bottom of its deck. 
The current deck is the oldest deck that still has at least 1 card in it. 
When Disaster cards are played, they are removed from the game. 

SETUP
Each player gets 10 VT. 
Start with the 21st Century Deck. 
Each player is dealt 2 cards from the deck.
Discard and redraw Disaster cards. 

TURN SEQUENCE
Players take turns. 
Each turn has 4 Phases. 
1. Resource Phase
2. Discovery Phase
3. Implementation Phase
4. Progress Phase

RESOURCE PHASE
Gain 1 Research Token
Gain 1 Energy Token

DISCOVERY PHASE
Draw 1 Card from the current deck. 
Decks are kept face down. 
Pay 5 RT to draw an extra card. 
If the Deck runs out go on to the next deck.
Whenever you draw a disaster card reveal and play it immediately. 
Resolve the Disaster and continue drawing. 
Every Player starts with a pick ability of 1. 
For every increase in pick ability, you may, when drawing a 
card, draw an extra card, pick 1 of your choice and place the 
others back on the top of the deck. 
Disasters don't count against your pick limit. 

IMPLEMENTATION PHASE
Play 1 card from your hand to the Table. 
Pay 5 ET to play an extra card. 

PROGRESS PHASE
Max hand size is 4 cards. 
Discard excess cards. 

STEALING CARDS
When you steal from an opponents hand the card goes into your hand. 
When you steal a card in play, it stays in play, but under your control. 

CARD TYPE NOTATION
B = Biological (Bio)
P = Physics (Phys)
M = Mind
C = Computing/Communications (Com)
E = Energy (Eng)
S = Space
G = Government/Social (Gov)
D = Disaster
WP = When Played
RC = Random Card
TC = Target Card
OH = Opponents Hand
ND = Next Deck
IP = In Play
FO = From Opponent
AO = All Opponents
TO = Target Opponent
EOG = End of Game


TWENTY FIRST CENTURY DECK
Name:					Type	Notes:
Stem Cell Research			B	WP Play 1 extra Bio card
Artificial Intelligence			C	Gain 1 RT per Turn
Advances in Longevity			B	Hand Size +1
Moon Base				S	Gain 1 VT per Turn	
Advances in Robotics			C	Gain 1 RT per Turn
Lab Grown Artificial Organs		B	WP return TC to Owners Hand
Geothermal Energy			E	Gain 1 ET per Turn
Social Networking			CG	Pick +1
Holographic VR & Hyper-Reality		C	WP Steal 1 Com card IP FO
Holography				C	WP Steal 3 RT from TO
AI Singularity Crisis			D	AO lose 5 VT	
Global Ecological Collapse		D	AO discard 1 RC
Nuclear Warfare        			D	AO lose all their ET & RT
Renewable Energy Sources       		E	Gain 1 ET per Turn
Quantum Computers			C	Hand Size +1
Human Genome Project			B	WP Steal 1 Bio card IP FO
Genetic Engineering			B	WP Draw 1 card from ND
New Materials				P	WP Draw 1 card
Discovery of Extraterrestrial Life	SB	WP Worth 10 VT  at EOG
Invisibility				P	WP Steal RC from OH
Paperless & Cashless Society		G	WP Steal 2 VT from AO
Brain Machine Interfaces       		BC	Gain 1 RT per Turn
Body Surrogates				BC	WP Gain 10 VT

TWENTY SECOND CENTURY DECK
Name					Type	Notes:
World Government       			G	Pick +1
Restoration of Earths Biosphere		B	WP Gain 10 VT
Medical Immortality			B	Hand Size +1
Ram Scoops & Solar Sails       		S	WP Worth 10 VT  at EOG
AI Directed Research			C	WP Draw 1 card from ND
Androids       				C	Gain 1 VT per Turn
Direct Brain Link VR			GC	Gain 1 RT per Turn
Underwater Cities			G	Gain 1 VT per Turn
Solar System Colonization		S	Gain 1 ET per Turn
Cybernetics				BC	WP Steal 1 Com card IP FO
Fusion Reactors				E	Gain 1 ET per Turn
Cure Cancer				B	WP Worth 10 VT  at EOG
Accelerated Cloning			B	WP Play 1 extra Bio card
Cryogenic Stasis       			BS	WP Draw 1 Card
Molecular Nanotechnology       		PC	WP Play 1 extra Card
Nanotech Wars				D	AO discard 1 RC
Self Replicating Machines		C	Gain 1 ET per Turn
Global Weather Control			SP	WP Draw 1 Card

TWENTY THIRD CENTURY DECK
Name					Type	Notes:
Generation Ships       			S	WP Steal 1 Space card IP FO
Terraform Mars				SB	WP Gain 10 VT
Space Elevators				SP	WP Play 1 extra Space card
Biomorphic Megastructures		G	Gain 1 VT per Turn
Elimination of Disease			B	WP Worth 10 VT  at EOG
Asteroid Mining				S	WP Steal 1 Eng card IP FO
Infinite Prosperity			G	Hand Size +1
AI Dominated Governance			CG	Pick +1
Biocomputers				CB	Gain 1 RT per Turn
Bionics					BC	WP Steal 1 Com card IP FO
Replicant Wars				D	AO Discard 1 RC
Microreactors				E	Gain 1 ET per Turn
Transhumans				B	Gain 1 VT per Turn
Mind Reading Computers			CM	Gain 1 RT per Turn
Artificial Bodies			BC	Pick +1
Brain Transplants			S	WP Draw 1 Card

TWENTY FOURTH CENTURY DECK
Name					Type	Notes:
Mind Downloads & Transferrence		MC	Gain 1 RT per Turn
Extinction of Old Religions		G	WP Steal 1 Gov card IP FO
Light Speed Travel			S	Gain 1 VT per Turn
Colonize Other Solar Systems		SG	Pick +1
FTL Communications			CS	Gain 1 RT per Turn
Psychic Awakenings			M	Gain 1 RT per Turn 
Machine Rebellions			D	AO Discard 1 RC
Terraform Venus				SB	WP Gain 10 VT
Negative Energy Generators		E	WP Draw 1 card from ND
Antigravity				P	Gain 1 ET per Turn
Sentient Animal Uplift			B	Gain 1 VT per Turn
Antimatter Energy			E	Gain 1 ET per Turn
Collective Consciousness       		MC	Gain 1 RT per Turn
Psionic Institutes			MG	WP Steal RC from OH 
Mind Analog Cloning			MC	Hand size +1
Practical Immortality			BC	WP Worth 10 VT at EOG

TWENTY FIFTH CENTURY DECK
Name					Type	Notes:
FTL Travel				S	Gain 1 VT per Turn
Interstellar War       			D	AO Discard 1 RC
Colonization of the Galaxy		SG	WP Worth 10 VT  at EOG
Human Sub-speciation			B	WP steal RC from OH
Intelligent Metals			C	Gain 1 VT per Turn
Create Lifeforms       			B	WP Steal 1 Bio card IP FO
First Contact				SG	WP Draw 1 card from ND
Universal Translator			C	WP Draw 1 Card
New States of Matter			P	Gain 1 ET per Turn
Tesseracts				SP	WP Gain 10 VT
Dark Energy Conversion			E	Gain 1 ET per Turn
Telepathy				M	WP Steal 3 RT from TO
Dematerialization			P	Pick +1

TWENTY SIXTH CENTURY DECK
Name					Type	Notes:
Hyper FTL Travel       			SP	WP Steal 3 ET from TO
New Forms of Matter			P	WP Steal 1 Phys card IP FO
Teleportation				SP	Gain 1 ET per Turn
Holo Deck Technology			C	WP Steal 1 ET, 1 RT, 1 VT 
Matter Replicators			E	Hand Size +1
Space Empires				G	WP Steal 1 Space card IP FO
Intergalactic War			D	AO discard 1 RC
Discovery of Other Dimensions		S	WP Worth 10 VT  at EOG
Force Fields				P	WP Steal 3 ET from TO
Telekinetics				M	Gain 1 ET per Turn
Colonize other Galaxies			SG	Gain 1 VT per Turn
Wormhole Travel				S	Gain 1 VT per Turn
Patron Races				G	WP Steal 1 Gov card IP FO

TWENTY SEVENTH CENTURY DECK
Name					Type	Notes:
Interdimensional Travel			S	WP Worth 10 VT  at EOG
Colonize Other Dimensions		SG	Gain 2 VT per Turn
Stargates				S	WP Play 1 extra Space card
Artificial Worlds			S	Gain 2 RT per Turn
Move Planets				S	WP Steal 1 Space card IP FO
Creation of Matter			E	Gain 2 ET per Turn
Ancestral Recall       			M	Pick +1 
Precognition				M	WP Steal RC from OH
Psychic Wars				D	AO discard 1 RC
Probability Engines			P	WP Draw 1 Card

TWENTY EIGHTH CENTURY DECK
Name					Type	Notes:
Break the Laws of Physics		P	WP Gain 10 VT
Stop Time				SP	WP Play 1 extra Physics card
Reverse Time				SP	WP return TC to Owners Hand
Ring Worlds				S	Pick +1
Perpetual Energy Loop Siphon		E	Gain 2 ET per Turn
Move Stars				S	WP Worth 10 VT at EOG
Miracle Generators			P	Gain 3 VT per Turn
Solar Ring Collider			C	WP Draw 1 card from ND 
Planet Size Computers			CG	Gain 2 RT per Turn
Interdimensional War			D	AO discard 1 RC

TWENTY NINTH CENTURY DECK
Name					Type	Notes:
Time Travel				SP	WP Worth 10 VT  at EOG
Temporal Colonization			SG	Gain 4 VT per Turn
Time Wars				D	AO discard 1 RC
Beings of Pure Energy			E	WP Play 1 extra card
Dyson Spheres				E	WP Gain 10 VT
Control Chaos				CP	WP Steal 1 Physics card IP FO
Directed Reincarnation			M	WP Steal 1 Mind card IP FO
Omega Point				GC	WP Steal 1 Biology card IP FO
Pocket Universes       			SP	WP Steal 2 ET & 2RT from TO

THIRTIETH CENTURY DECK
Name					Type	Notes:
Beings of Pure Thought			M	WP Steal 1 Gov card IP FO
Change the Laws of Physics		P	WP Steal 1 Space card IP FO
Create New Dimensions			S	WP Worth 10 VT  at EOG
Create New Timelines			S	WP Steal 5 VT from TO
Create New Universes			S	WP Gain 10 VT
Apotheosis of Technology       		X	Reveal this Card when Drawn


END GAME SCORING
The player with the most Biological Cards gets 10 VT
The player with the most Physics Cards gets 10 VT
The player with the most Computing Cards gets 10 VT
The player with the most Mind Cards gets 10 VT
The player with the most Space Cards gets 10 VT
The player with the most Energy Cards gets 10 VT
The player with the most Government Cards gets 10 VT


LINKS
Future Timeline

Future Technology

BGG Discussion

Accelerating Future

Day Million     by Frederik Pohl















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