ALIEN SKIRMISH
INTRODUCTION
Board & card game for 2 players.
Choose your side:
Aliens, Predators, Humans
DISCLAIMER
Aliens is a copyrighted/trademarked property.
This is just a fan site.
VICTORY
Destroy your opponents Leader.
THE MAP
Use an 8x8 chessboard.
UNITS
Use action figures, chits, or miniatures to represent Units.
MARINE UNIT LIST
Unit Name # Hits Notes
Hero 1 2 Leader
Android 1 3
Marines 4 2
Civilians 4 1
ALIEN UNIT LIST
Unit Name # Hits Notes
Queen 1 3 Leader
Brood Warriors 5 2
Face Huggers 4 1
PREDATOR UNIT LIST
Unit Name # Hits Notes
Commander 1 3 Leader
Hunters 7 2
SETUP
Each player places his Units on his back two rows.
Units may not stack
Flip a coin to see who goes first.
THE CARDS
Players each have their own deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Orders Phase
Move Phase
Combat Phase
ORDERS PHASE
Draw 3 cards from your deck.
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your units.
The move card has a number.
This is the number of spaces the unit moves.
Moves are diagonal or orthogonal.
Instead of moving just one unit in any direction, you have the
option of moving up to 3 units forward the indicated number of
spaces using a single move card.
Humans & Predator Units cannot move through other units.
Alien Units may move through other units.
COMBAT PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number.
This is the range of the attack.
Attacks are diagonal or orthogonal.
The enemy unit that is the target of the attack takes one point of damage.
A Fighter reduced to zero Hits is destroyed.
Units cannot attack through other units.
CARD LIST NOTATION
M = Move Card
A = Attack card
D = Defense Card
X = Draw 2 Cards
Z = Use as an Attack, Defense, or Move Card
L = Opponent must discard 2 cards
H = Unit regains 1 lost Hit
K = As a Knight would move in chess
Type = Purpose of card
# = Number of that type of card in the deck
MARINE DECK CARD LIST
Card Name # Type Range Notes
Ground Advance 6 M 1
Run 4 M 2
APC 1 Z 3
Combat Landing Craft 1 Z 4
Exoskeleton 1 Z 1
Improvised Weapons 1 A 1
Hand Guns 1 A 2
Perimeter Defense Gun 1 A 2
Shotgun 1 A 1
Explosives 1 A 1 Does 3 Damage
Thermite Grenades 1 A K
Flamers 1 A 1
Grenade Launcher 1 A 4
Pulse Rifles 1 A 3
Autocannons 1 A 3 Marines only
Motion Detectors 1 X -
Courage 1 X -
Ingenuity 1 X -
Rescue 1 D -
Escape 1 D -
Barricades 1 D -
Blast Doors 1 D -
Body Armor 1 D - Not Civilians
Plan 1 L -
Survivor 1 H -
ALIEN DECK CARD LIST
Card Name # Type Range
Gather 2 M 1
Approach 2 M 2
Pursuit 2 M 3
Charge 2 M 4
Air Shafts 1 M K
Crawl on Walls 1 M K
Berserker Rage 1 A 1
Pounce Attack 1 A 1
Swarm Attack 1 A 1
Acidic Blood 1 A 1
Mouthful of Fangs 1 A 1
Sonic Scream 1 A 2
Spit Acid 1 A 2
Razor Sharp Claws 1 A 1
Implantation 1 A 1 Face Hugger only
Extending Jaws 1 A 1
Perfect Killing Machine 1 Z 1
Move Silently 1 Z 1
Speed & Strength 1 Z 1
Hard to Kill 2 H -
Natural Armor 2 D -
Evade 1 D -
Hide in Shadows 1 D -
Cunning 1 X -
Surprise 2 X -
Terror 1 L -
PREDATOR DECK CARD LIST
Card Name # Type Range
Stalk 4 M 1
Hunt 3 M 2
Run 3 M 3
Wrist Blades 3 A 1
Disc Caster 1 A 2
Spear Gun 1 A 2
Ceremonial Spear 2 A 1
Shoulder Laser 2 A 3
Self Destruct Device 1 A 1 Does 3 Damage*
Medicomp 1 H -
Cloaking Device 2 D -
Body Armor 1 D -
Durable 1 D -
Dodge 1 D -
Bloodlust 1 Z 1
Killer Instincts 2 Z 1
Ambush 2 X -
Vision Modes 1 X -
The Hunted 1 L -
* = And destroy Predator
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